bhazard
Headphoneus Supremus
- Joined
- Jul 15, 2013
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Liking the new FW so far.
Just want to clarify, the convex button that's closer to the headphone jacks is supposed to be volume up and TCM correct? It sounds more detailed than the concave button.
tried the upgrade, starts to update (bar graph moves a bit), then it stops and I get error OxEE000003. Tried this multiple times, didn't make a difference, plugged into different usb ports, didn't make a difference. Oh well....
Just want to clarify, the convex button that's closer to the headphone jacks is supposed to be volume up and TCM correct? It sounds more detailed than the concave button.
The concave button is the UP button if I recall correctly.
Concave (it dents inward like a cave) is volume down, or the button closest to the USB port.
Convex is volume up, or the button closest to the headphone ports.
tried the upgrade, starts to update (bar graph moves a bit), then it stops and I get error OxEE000003. Tried this multiple times, didn't make a difference, plugged into different usb ports, didn't make a difference. Oh well....
I had a problem with the Geek Out disconnecting before the upgrade too.
I had to upgrade the firmware on a different machine. I don't know if that makes a difference, but I would try reinstalling the device drivers.
Reinstalling which drivers? The upgrade? The original?
Thanks for clarifying, thought I was crazy at first when what I thought was the FRM sounded better, but turns out it was the TCM after all lol.
So the new firmware update itself introduces better optimisation for DSD loading to avoid pauses that some people experienced, as well as an optimised the 3L buffer whatever that is. Switching between the first and beta firmware, it made the music a little smoother-sounding.
Precision Timing
In digital signal conversion, timing is everything! To ensure computer speed fluctuations would not influence Da Vinci, and that it would run at a constant speed, Light Harmonic developed a proprietary (and patent-pending) Three-Layer Buffer similar to the buffering technology many of today's high-speed computers employ. This is the first time such a design has been applied to audio.