you can bend the metal "cup posts"
ah well, maybe that works if you change the cups...but I think I'll stick to the stock clamping and earpads. This phone is really as semi-DIY as can get, like "
ok the drivers rock, now it's your own problem to make it sound good".
got pics?
anyway, I thought the t50rp was slower than my cd1k(same drivers as the cd3k), but it seems to be more complicated. The cd3k drivers are famous for their dreamy mids range and high PRaT, but it ends up that they have a nasty spike in the upper mids and tend to make the sound more percussive(like the HFI-780 but to a far lesser extend). The T50RP can provide the same PRaT as the cd3k drivers on very percussive music(dnb), but it won't cheat/color the sound to make it percussive anyway. The cd3k drivers are unable to project a narrow headstage and a non-percussive/boring sound....everything sound uber-wide and PRaT'ty as hell, the T50RP is far more versatile and doesn't sound artificial whatsoever.
a bit like what was explained in that review, but to far lesser extend again:
http://www.stereomojo.com/GoldringDr150headphonesreview.htm
Attack is fine on the DR150, nothing really worthy to mention about it, but decay, on the other hand, is way too fast on it. Notes tend to sound like they're continually being abruptly cut off and not allowed to end. It's actually pretty noticeable and one of the first things I noticed - at first I thought it was something with the treble response or soundstage but further listening revealed that it just has too short of a decay. It's most noticeable on percussion instruments, as there should be that moment of sound exiting into the air for some "shimmer," but it's just completely cut off, as if there's no air and the music is playing in a vacuum or some kind of bubble. There's no cymbal wah for example, it's just the cymbal strike, the metallic zzzhh, but when the time comes for the wah to kick in, it kinda starts, but then kinda stops, and you don't hear the "ahhh" part. Needless to say, this does affect runs of fast notes, as they end up sounding unnatural.
The goal of HD video is to give the feeling of looking through a window, I believe headphones should aim at fooling the brain into believing that it's hearing live sound...that's what I'm currently experiencing from my low jitter transport. Also, my dampening seems to match my middle ear resonances pretty well as I don't really succeed to hear spikes when playing a sine sweep.
I don't think I will open the top vents, because the isolation from outside noise has reached my personal limits, and the SS is amazingly 3D sounding anyway. I've tried to fill the holes around the driver w/ bluetack, but it sounded bloated at hell. The last mod will be to solder the cable directly onto the drivers.