Glassman
Headphoneus Supremus
- Joined
- Mar 22, 2003
- Posts
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a big difference between DVD players and CD/SACD only players is that the latter operate just on single clock frequency, while the former needs to run three of them - 27MHz videoclock together with 44.1k/48k audioclocks.. usually the player's main chip runs on 27MHz crystal oscillator but also generates the audioclocks needed.. and because they cannot be easily divided down from 27MHz, techniques like PLL or DLL have to be used.. this is done inside that large scale integrated circuit with thousands of transistors switching all around on the same substrate.. following are measurements taken on one of the popular DVD chipsets by Zoran..
256x44.1 MCLK jitter spectrum:
256x48 MCLK jitter spectrum:
the whole 2k frequency span around the center frequency is heavily poluted, the spikes are just about 50dB down..
256x44.1 MCLK edge jitter:
256x48 MCLK edge jitter:
here you can see the DLL in action, there is not a single clock, but multiple clocks whose mean frequency is the required one.. the edge jitter is about 2.5ns as you can see..
these are the properities of the player's chipset itself - no clock upgrade kits can help here even though you will find modders installing them all around and poor people paying hundreds of dollars for them!
it is important to say though, that regardless of the jitter, there are no data related problems whatsoever - the whole system is still bit perfect, but the data really are not the whole story..
there is a way though how to deal with all these nastiness, a way to get rid of this buggy clock generation scheme and make absolutely brilliant transport out of even the cheapiest piece of universal player..
to be continued..
~G
256x44.1 MCLK jitter spectrum:
![Zoran%2044k%20MCLK.png](http://www.volny.cz/needsoft/Zoran%2044k%20MCLK.png)
256x48 MCLK jitter spectrum:
![Zoran%2048k%20MCLK.png](http://www.volny.cz/needsoft/Zoran%2048k%20MCLK.png)
the whole 2k frequency span around the center frequency is heavily poluted, the spikes are just about 50dB down..
256x44.1 MCLK edge jitter:
![Zoran%2044k%20MCLK%20edges.png](http://www.volny.cz/needsoft/Zoran%2044k%20MCLK%20edges.png)
256x48 MCLK edge jitter:
![Zoran%2048k%20MCLK%20edges.png](http://www.volny.cz/needsoft/Zoran%2048k%20MCLK%20edges.png)
here you can see the DLL in action, there is not a single clock, but multiple clocks whose mean frequency is the required one.. the edge jitter is about 2.5ns as you can see..
these are the properities of the player's chipset itself - no clock upgrade kits can help here even though you will find modders installing them all around and poor people paying hundreds of dollars for them!
it is important to say though, that regardless of the jitter, there are no data related problems whatsoever - the whole system is still bit perfect, but the data really are not the whole story..
there is a way though how to deal with all these nastiness, a way to get rid of this buggy clock generation scheme and make absolutely brilliant transport out of even the cheapiest piece of universal player..
to be continued..
~G