tdockweiler
Headphoneus Supremus
1-3 Inner Ward in Demon's Souls is sadly the first really fun level in the game i've visited so far.
I got through the whole level without dying which was a surprise.
What made it way easier is that I took it slow and felt like a sniper and used ranged attacks a LOT.
The Thief's Ring helped a ton on this level too. You can pull all those enemies one at a time leading up to the boss fog.
Reminds me too of all the traps found in some of the Dark Souls 2 levels.
It's sort of funny seeing playthroughs of this level after I completed it.
Many people just spam attack against shielded soldiers, deplete their own stamina and get nearly murdered and have to retreat.
Surprised how much grass they use. To me it just seemed a little excessive?!
Baiting their attacks first nearly always seems to work best.
The level design reminds me a little of Undead Burg and Lower Undead Burg from Dark Souls.
Demon's Souls really has too many poorly lit zones. Not an issue for the PS5, but definitely a problem on the PS3 version.
So for those that never played Demon's Souls, ranged attacks of some sort is a must. Will make your life so much easier.
I've delayed going through the swaps in world 5 (5-2 I guess). Not looking forward to that.
The Leech Boss should be easy since I have a good fire weapon.
I'm probably close to halfway through this one and so far it's my least favorite in the Souls series (so far).
I'm sure on a 2nd playthrough i'll fly through the game with no issues.
No way i'm picking Temple Knight again!
Oh yeah, killed Dragon God on first try. I guess it helps to know which direction he's facing before running and to stand behind the pillars
Luckily I killed him before running out of grass. I didn't even notice him once shooting me with flames. Weird.
So far the bosses seem comparable in difficulty to those of Dark Souls 2.
They sure made TONS of improvements in DS1 and D2 compared to Demon's Souls. Making it slightly less annoying and more fun to play.
I got through the whole level without dying which was a surprise.
What made it way easier is that I took it slow and felt like a sniper and used ranged attacks a LOT.
The Thief's Ring helped a ton on this level too. You can pull all those enemies one at a time leading up to the boss fog.
Reminds me too of all the traps found in some of the Dark Souls 2 levels.
It's sort of funny seeing playthroughs of this level after I completed it.
Many people just spam attack against shielded soldiers, deplete their own stamina and get nearly murdered and have to retreat.
Surprised how much grass they use. To me it just seemed a little excessive?!
Baiting their attacks first nearly always seems to work best.
The level design reminds me a little of Undead Burg and Lower Undead Burg from Dark Souls.
Demon's Souls really has too many poorly lit zones. Not an issue for the PS5, but definitely a problem on the PS3 version.
So for those that never played Demon's Souls, ranged attacks of some sort is a must. Will make your life so much easier.
I've delayed going through the swaps in world 5 (5-2 I guess). Not looking forward to that.
The Leech Boss should be easy since I have a good fire weapon.
I'm probably close to halfway through this one and so far it's my least favorite in the Souls series (so far).
I'm sure on a 2nd playthrough i'll fly through the game with no issues.
No way i'm picking Temple Knight again!
Oh yeah, killed Dragon God on first try. I guess it helps to know which direction he's facing before running and to stand behind the pillars
Luckily I killed him before running out of grass. I didn't even notice him once shooting me with flames. Weird.
So far the bosses seem comparable in difficulty to those of Dark Souls 2.
They sure made TONS of improvements in DS1 and D2 compared to Demon's Souls. Making it slightly less annoying and more fun to play.