Evshrug's "If I knew then what I know now" discussion journal.
Dec 16, 2014 at 2:11 PM Post #166 of 439
 
 
I think you can use the E1 with the ps4 controller..the mic could work over usb aswell..handy for late night gaming in bed if it works!

 
 
Yeah, it looks like the line-in uses a 4-pole connection so you could use the E1 with the PS4 or Xbox One controllers and use the E1 as the mic.  It sounded like garbage in that video, but it's better than nothing.  Evs, you'll have to try it out!  I'm curious how the mic sounds when it's in your lap or clipped to your shirt or headphone cable.  This could be a great solution to using the AKG for gaming.
 
Dec 16, 2014 at 3:17 PM Post #167 of 439
   
 
Yeah, it looks like the line-in uses a 4-pole connection so you could use the E1 with the PS4 or Xbox One controllers and use the E1 as the mic.  It sounded like garbage in that video, but it's better than nothing.  Evs, you'll have to try it out!  I'm curious how the mic sounds when it's in your lap or clipped to your shirt or headphone cable.  This could be a great solution to using the AKG for gaming.


I just wonder if you will still get the sbx surround sound with the ps4 controller..sbx might only work with a pc but not 100% sure on that one..still worth taking a chance if it's only cheap!
 
Dec 16, 2014 at 3:22 PM Post #168 of 439
 
I just wonder if you will still get the sbx surround sound with the ps4 controller..sbx might only work with a pc but not 100% sure on that one..still worth taking a chance if it's only cheap!

You definitely would not.  The E1 is just an amp, not a surround processor.  This would be for stereo gaming only.
 
Dec 16, 2014 at 4:08 PM Post #170 of 439
You definitely would not.  The E1 is just an amp, not a surround processor.  This would be for stereo gaming only.

It has a DSP, but the only digital connection is USB. It's like an X-Fi Go combined with a FiiO E07k, easy recommendation on sale features-wise.

But yes, the E1 surprises me with capability, and could be a clever solution to gaming problems. It does have a TRRS connector (stereo with mic) and a play/pause control in addition to the expected volume, so you could easily turn headphones into headsets... At the sale price, it's more than an adequate replacement for Zombie_X's now defunct Jack adapters + BoomPro cable. You can use the E1's built-in mic or plug in another lapel mic.

I have to admit, I haven't gotten to listen to it yet.
 
Dec 16, 2014 at 4:22 PM Post #171 of 439
It has a DSP, but the only digital connection is USB. It's like an X-Fi Go combined with a FiiO E07k, easy recommendation on sale features-wise.

But yes, the E1 surprises me with capability, and could be a clever solution to gaming problems. It does have a TRRS connector (stereo with mic) and a play/pause control in addition to the expected volume, so you could easily turn headphones into headsets... At the sale price, it's more than an adequate replacement for Zombie_X's now defunct Jack adapters + BoomPro cable. You can use the E1's built-in mic or plug in another lapel mic.

I have to admit, I haven't gotten to listen to it yet.

 
Assuming I'm (we're) feeling up for it tonight, we should test the mic capabilities.  I'd be curious how you like it right out of the DS4.
 
Dec 16, 2014 at 4:42 PM Post #172 of 439
It has a DSP, but the only digital connection is USB. It's like an X-Fi Go combined with a FiiO E07k, easy recommendation on sale features-wise.

But yes, the E1 surprises me with capability, and could be a clever solution to gaming problems. It does have a TRRS connector (stereo with mic) and a play/pause control in addition to the expected volume, so you could easily turn headphones into headsets... At the sale price, it's more than an adequate replacement for Zombie_X's now defunct Jack adapters + BoomPro cable. You can use the E1's built-in mic or plug in another lapel mic.

I have to admit, I haven't gotten to listen to it yet.


When you get the chance try it straight out of the ps4s controller..i just want to know if you can get sbx surround with headphones with the controller..you might have to enable the sbx surround on the pc first then use it with the controller!
 
Dec 16, 2014 at 4:43 PM Post #173 of 439
 
When you get the chance try it straight out of the ps4s controller..i just want to know if you can get sbx surround with headphones with the controller..you might have to enable the sbx surround on the pc first then use it with the controller!

That won't work.  You can't pass the surround data through an analog 3.5mm jack.  It has to come through a digital connection... i.e. the USB port.
 
Dec 17, 2014 at 3:46 AM Post #174 of 439
First impressions of the X7 and E1...
I had a nice big bit written, but I lost the last 40 minutes I spent writing a "short" impression from my iPhone because I had my K712 plugged into it and that drained the battery really fast, there's a reason for that but I'll get to it later.

The X7 immediately impressed.
SBX, combined with a nice DAC, amp, and headphones, really makes for a great recipie for the console gaming I did tonight, an example of something greater than the sum of it's parts. I played CoD: Ghosts while streaming to Twitch. I'm retyping here, but here are some of the most salient "First Impression, subject to change" points:

•I often pointed out when I was picking out enemies by sound alone, well before we saw the opponent (and I blasted 'em).
•Even though I was like 3 months rusty from competitive FPS, I dominated because my awareness was so good. I actually showed the streamers how I tracked opponents through walls and anticipated when we would see them.

•HD700 and K712 seemed equally at home for power input, I easily prefer this Solid State amp (doesn't hurt that it has EQ controls) over my AV receiver and FiiO E12 portable amp...
•... even when I realized at one point that I had left both headphones plugged in! While wearing the HD700, I unplugged the K712 an heard no audible click or sudden increase in volume/sound quality, meaning it handled these two headphones without a sweat!

•The HD700 has a 1/4" larger headphone plug, and the K712 has the more common 1/8" headphone plug, there were native jacks for each, meaning I didn't need any adapters...
•... nor did I need the clutter of many interconnect cables, the headphone stand conveniently held the unused headphone, and the black of the X7 trapezoid was much cleaner than my wider silver Schiit Bifrost DAC and DIY black-and-wood tube amp with exposed tube sitting socket-flush with the top of my amp. Very much less "busy" setup.

•The smartphone app is awesome! Change settings on-the-fly while audio is playing live, a short pause after a change and abruptly you hear the contrast of the new setting applied (perfect for focusing on what changed). I might even learn to be able to sonically identify pitch by Hz number, just by listening while making changes to the EQ (works while gaming with consoles!).
•Think Astro's game/chat balance knob (which robs power from the maximum overall volume) in the Mixamp is cool? How about the Mixer panel in the X7 Control app, where you can adjust and simultaneously enable like 7 inputs and control their volume, all at once!
•My iPhone's sound effects played over Bluetooth and my headphones at the same time as the game, I suspect you can play as many sources simultaneously as you can hook up.
•Would SBX surround processing transmit to the potential two Bluetooth headphones? Forgeddabout the Astro Mixamp 5.8 or A50!!!

•I couldn't get the X7's microphone working with the PS4 via either USB connection or pairing with Bluetooth (connection timed out, apparently a common PS4 problem), but later on I noticed that by default the mic-in and beamforming mic were muted in the Mixer panel, so I'll be revisiting that.

-----


At this time, I cannot recommend the E1, at least till I see if I can find a way to overcome it's flaws.
UPDATE: My sample might be defective, so take these observations with that in mind while I wait to hear back from Creative. Creative told me that some of the review batch E1's have cable issues, they're sourcing a new cable for retail. If volume is an issue, make sure the plug is fully inserted, I had to press mine in VERY hard until it made a "snap" sound, it's a tight fit but slightly easier after the first time. This solves most people's issues (everyone's so far?).

•I couldn't get the E1's mic to pick up my voice for the stream viewers; when I unplugged my Blue Snowball Microphone and connected the E1's via it's included TRRS cable to the PS4 controller, they all asked where I went and said they couldn't hear me.
•Audio Worked, but sounded terrible through the PS4's controller, which I chalked up to the controller being a bad transport, except...
•...after I was done streaming, I took the E1 with me for a sandwich and bed. I had my K712 plugged in and my iPhone playing higher-bitrate classical music, through the E1 (with stock TRRS cable interconnect and default E1 processor settings) the music sounded weak, noisy/grainy, wool over details, poor soundstage and separation, with low impact (at least it's not fatiguing!). It's bad enough for me to wonder if it's defective. This was with stock settings before tweaking/updating firmware on a PC, and with the very flimsy E1 stock interconnect cable. New E1's have a different stock cable now. E1 <<< plugging the K712 straight into the iPhone 5S. The iPhone had more detail, less grain to notes and between notes, an actual sense of the K712's characteristic soundstage and separation, better impact, and it could play louder.

I kept playing the K712 + iPhone combo while writing the post the first time, the current draw from my K712 drained my iPhone's battery very quickly, thus why I'm retyping this impression post (drat, another 40 minutes to type this far!). Which leads me to why the sound of the E1 out-of-the-box is a shame... The E1, on paper, is a nifty and useful device. With harder to drive headphones, the E1 buffers the phone, and prevents headphones from making a big current draw and draining the battery of a DAP.
 
Dec 17, 2014 at 4:10 AM Post #175 of 439
First impressions of the X7 and E1...
I had a nice big bit written, but I lost the last 40 minutes I spent writing a "short" impression from my iPhone because I had my K712 plugged into it and that drained the battery really fast, there's a reason for that but I'll get to it later.

The X7 immediately impressed.
SBX, combined with a nice DAC, amp, and headphones, really makes for a great recipie for the console gaming I did tonight, an example of something greater than the sum of it's parts. I'm retyping here, but here are some of the most salient "First Impression, subject to change" points:
•I often pointed out,

You tease 
evil_smiley.gif
 
Is it a marginal improvement over the Recon3D then?
 
Dec 17, 2014 at 8:14 AM Post #176 of 439
•I couldn't get the X7's microphone working with the PS4 via either USB connection or pairing with Bluetooth (connection timed out, apparently a common PS4 problem), but later on I noticed that by default the mic-in and beamforming mic were muted in the Mixer panel, so I'll be revisiting that.

I am very interested to see if you get the mic working on your PS4.  I haven't had time to try this on my X7 but if you get it working I will make time.  :)
 
Dec 17, 2014 at 10:36 AM Post #177 of 439
First impressions of the X7 and E1...
I had a nice big bit written, but I lost the last 40 minutes I spent writing a "short" impression from my iPhone because I had my K712 plugged into it and that drained the battery really fast, there's a reason for that but I'll get to it later.

The X7 immediately impressed.
SBX, combined with a nice DAC, amp, and headphones, really makes for a great recipie for the console gaming I did tonight, an example of something greater than the sum of it's parts. I played CoD: Ghosts while streaming to Twitch. I'm retyping here, but here are some of the most salient "First Impression, subject to change" points:

•I often pointed out when I was picking out enemies by sound alone, well before we saw the opponent (and I blasted 'em).
•Even though I was like 3 months rusty from competitive FPS, I dominated because my awareness was so good. I actually showed the streamers how I tracked opponents through walls and anticipated when we would see them.

•HD700 and K712 seemed equally at home for power input, I easily prefer this Solid State amp (doesn't hurt that it has EQ controls) over my AV receiver and FiiO E12 portable amp...
•... even when I realized at one point that I had left both headphones plugged in! While wearing the HD700, I unplugged the K712 an heard no audible click or sudden increase in volume/sound quality, meaning it handled these two headphones without a sweat!

•The HD700 has a 1/4" larger headphone plug, and the K712 has the more common 1/8" headphone plug, there were native jacks for each, meaning I didn't need any adapters...
•... nor did I need the clutter of many interconnect cables, the headphone stand conveniently held the unused headphone, and the black of the X7 trapezoid was much cleaner than my wider silver Schiit Bifrost DAC and DIY black-and-wood tube amp with exposed tube sitting socket-flush with the top of my amp. Very much less "busy" setup.

•The smartphone app is awesome! Change settings on-the-fly while audio is playing live, a short pause after a change and abruptly you hear the contrast of the new setting applied (perfect for focusing on what changed). I might even learn to be able to sonically identify pitch by Hz number, just by listening while making changes to the EQ (works while gaming with consoles!).
•Think Astro's game/chat balance knob (which robs power from the maximum overall volume) in the Mixamp is cool? How about the Mixer panel in the X7 Control app, where you can adjust and simultaneously enable like 7 inputs and control their volume, all at once!
•My iPhone's sound effects played over Bluetooth and my headphones at the same time as the game, I suspect you can play as many sources simultaneously as you can hook up.
•Would SBX surround processing transmit to the potential two Bluetooth headphones? Forgeddabout the Astro Mixamp 5.8 or A50!!!

•I couldn't get the X7's microphone working with the PS4 via either USB connection or pairing with Bluetooth (connection timed out, apparently a common PS4 problem), but later on I noticed that by default the mic-in and beamforming mic were muted in the Mixer panel, so I'll be revisiting that.


At this time, I cannot recommend the E1, at least till I see if I can find a way to overcome it's flaws.

•I couldn't get the E1's mic to pick up my voice for the stream viewers; when I unplugged my Blue Snowball Microphone and connected the E1's via it's included TRRS cable to the PS4 controller, they all asked where I went and said they couldn't hear me.
•Audio Worked, but sounded terrible through the PS4's controller, which I chalked up to the controller being a bad transport, except...
•...after I was done streaming, I took the E1 with me for a sandwich and bed. I had my K712 plugged in and my iPhone playing higher-bitrate classical music, through the E1 (with stock TRRS cable interconnect and default E1 processor settings) the music sounded weak, noisy/grainy, wool over details, poor soundstage and separation, with low impact (at least it's not fatiguing!). It's bad enough for me to wonder if it's defective. This was with stock settings before tweaking/updating firmware on a PC, and with the very flimsy E1 stock interconnect cable. E1 <<< plugging the K712 straight into the iPhone 5S. The iPhone had more detail, less grain to notes and between notes, an actual sense of the K712's characteristic soundstage and separation, better impact, and it could play louder.

I kept playing the K712 + iPhone combo while writing the post the first time, the current draw from my K712 drained my iPhone's battery very quickly, thus why I'm retyping this impression post (drat, another 40 minutes to type this far!). Which leads me to why the sound of the E1 out-of-the-box is a shame... The E1, on paper, is a nifty and useful device. With harder to drive headphones, the E1 buffers the phone, and prevents headphones from making a big current draw and draining the battery of a DAP.


Try the E1 with your pc when you get the chance..you can use the SBX pro studio software, it might be ok for a lap top. p.s I will be get the X7 with Q701 when I can finally get one in my local store!
 
Dec 18, 2014 at 6:32 PM Post #178 of 439
You tease :evil:  
Is it a marginal improvement over the Recon3D then?

Hard to classify what would be a standard unit of measure to say what's marginal to you, but while the Recon3D's amp was low-noise and the device was useful, the X7 in my mind makes a large improvement over the Recon3D because the DAC and Amp improvements are across-the board noticable: game and music are more "distinct" and in better focus (if you think about a camera lens having better focus/sharpness, it's like that), more/cleaner detail, the soundstage has more depth, less treble harshness on picky headphones (not because it's rolled off or dark, but because it doesn't struggle to make treble, cleanly), better bass impact and control, etc.

-----
I'm afraid I'm going to delay my full X7 review and setup article, I've got the opportunity coming up to interview Creative and ask a few questions. The in-depth review will be better/more complete after the interview, so for now my impressions will stand as the preview.


To keep your appetite whetted, I'll post an unboxing video to give an idea of scale and other physical properties.
 
Dec 19, 2014 at 4:00 AM Post #179 of 439
Hard to classify what would be a standard unit of measure to say what's marginal to you, but while the Recon3D's amp was low-noise and the device was useful, the X7 in my mind makes a large improvement over the Recon3D because the DAC and Amp improvements are across-the board noticable: game and music are more "distinct" and in better focus (if you think about a camera lens having better focus/sharpness, it's like that), more/cleaner detail, the soundstage has more depth, less treble harshness on picky headphones (not because it's rolled off or dark, but because it doesn't struggle to make treble, cleanly), better bass impact and control, etc.

-----
I'm afraid I'm going to delay my full X7 review and setup article, I've got the opportunity coming up to interview Creative and ask a few questions. The in-depth review will be better/more complete after the interview, so for now my impressions will stand as the preview.


To keep your appetite whetted, I'll post an unboxing video to give an idea of scale and other physical properties.


Thanks Evs.
That's probably all the issues I had with the Recon 3D, solved :)

I wonder what's the power output of the X7 into a 32/50/100/... Ohm load (headphones). Have not found it anywhere.
 
Dec 19, 2014 at 11:38 AM Post #180 of 439
Thanks Evs.
That's probably all the issues I had with the Recon 3D, solved :)

I wonder what's the power output of the X7 into a 32/50/100/... Ohm load (headphones). Have not found it anywhere.

I'll try asking, I want to make an in-depth review but I also don't want it to be too inaccessibly techie... I'll probably find the data, and after I say it I'll just repeat what I'm about to tell you: with my 150 ohm Sennheiser HD700, and my more current-hungry and widely considered picky 62 ohm AKG K712 headphones, I don't hear the flubby bass and brittle treble that identify for me when an amp has insufficient current output, and my volume setting (voltage/gain) is less than half with the HD700 so it has plenty of that spec too. As a digital stepped volume control, there are no channel imbalances at low volumes, though I'll dig out my IEMs (Etymotic ER•6i) and verify that and the current draw.
 

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