PC Enthusiast-Fi (PC Gaming/Hardware/Software/Overclocking)
Aug 5, 2013 at 8:24 PM Post #2,401 of 9,120
Quote:
I'm not able to change the video settings on BF3, it always crashes when I get to the video settings. Is there anyway to bypass that?

Update graphics card drivers
 
If that doesn't work, reinstall the entire game
Quote:
So... I bought a laptop to replace my netbook just because I found it at a good price:
 
Gateway NV52L23u
 
It seems I might be able to play some of the Steam games I have here!!! :wink: 

Congrats!
 
Gateway's have uber cheap gaming laptops. But beware of crapware installed and reliability
 
Aug 5, 2013 at 9:37 PM Post #2,402 of 9,120
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Most likely an Intel i5-2500K / 9+GB RAM (OS overhead) / AMD 7970
 
If there's enough demand for a PC release, we'll likely get a port 
size]

I hope this happens, because I've already added this game to my must-play list when I saw it announced for the PS3. FF Versus XIII was the original title, and it was already in development, with demos and stuff. But they pulled off of development as the game needed some top-notch hardware.
 
Along came the new-gen consoles, and development continues. It's going to be a release title or so they say, but so far I don't have any other games worth playing on a PS4. At least FFXIII-3 is coming early next year for the PS3, so there's still hope for me yet. 
biggrin.gif

 
Aug 5, 2013 at 10:34 PM Post #2,405 of 9,120
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Hey guys, did anyone notice that Lara Croft owns a pair of Beats? I spotted a pair of Beats Tours (the older ones) that were hooked up to an iPhone in the intro scene...before it was decimated and washed away when the game starts.
 
I'm getting a picture ASAP. 
biggrin.gif

Yeah, I noticed. Washed away and destroyed, as they should be.
 
Aug 5, 2013 at 10:36 PM Post #2,406 of 9,120
Aug 5, 2013 at 11:27 PM Post #2,407 of 9,120
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I would say that its games being optomized for conses is the way why

True, but even the low level coding that game developers produce their platforms lacks optimization.  It really boils down to the principals of a PC, and the fact that the PC varies in hardware.
 
I hope Steam brings more demand to linux in the near future.
 
Quote:
I hope this happens, because I've already added this game to my must-play list when I saw it announced for the PS3. FF Versus XIII was the original title, and it was already in development, with demos and stuff. But they pulled off of development as the game needed some top-notch hardware.
 
Along came the new-gen consoles, and development continues. It's going to be a release title or so they say, but so far I don't have any other games worth playing on a PS4. At least FFXIII-3 is coming early next year for the PS3, so there's still hope for me yet. 
biggrin.gif

I hope they do too, I don't want to get a PS4/Xbox One for a single game.  That and I would like to fully appreciate what SE has to offer.
 
Quote:
Yeah, I noticed. Washed away and destroyed, as they should be.

At some point we all buy something that was mainstream.  I just HAD to have a gameboy, and 15 years later, I think the gamegear or even the NGP color look more attractive. 
 
If I had internet, maybe I would have known what a gamegear was, or that I didn't have to shuffle through wormlights to see the display.
 
I can feel for the beats crowd in this sense. If I paid $200 for rubbish I'd be in complete denial too 
size]

 
Aug 5, 2013 at 11:41 PM Post #2,408 of 9,120
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I hope they do too, I don't want to get a PS4/Xbox One for a single game.  That and I would like to fully appreciate what SE has to offer.
 

I know...but wait, Didn't SE make the new Tomb Raider? Still, it isn't an FF title, so seeing their full potential on the PC would be something I'd liek to see.
 
Aug 6, 2013 at 12:58 AM Post #2,409 of 9,120
Hey guys, did anyone notice that Lara Croft owns a pair of Beats? I spotted a pair of Beats Tours (the older ones) that were hooked up to an iPhone in the intro scene...before it was decimated and washed away when the game starts.

I'm getting a picture ASAP. 
biggrin.gif
Yeah, same here, I saw those and I'm like, "Wow, that's obvious..."
As informed as she is, audio isn't one of those things. :D
 
Aug 6, 2013 at 3:04 AM Post #2,410 of 9,120
Quote:
Hey guys, did anyone notice that Lara Croft owns a pair of Beats? I spotted a pair of Beats Tours (the older ones) that were hooked up to an iPhone in the intro scene...before it was decimated and washed away when the game starts.
 
I'm getting a picture ASAP. 
biggrin.gif

 
Yep. It's obvious that she does not care about the sound quality of her headphones.
 
Aug 6, 2013 at 5:48 AM Post #2,411 of 9,120
Can someone else confirm something for me?
 
I was wondering why my laptop (Lenovo Y500..3630QM/12GB/GT 650 SLI) was not performing that well in Linux.  Not badly per se, but rather not to the level I was expecting.  Upon looking at the nVidia control panel, under the PowerMiser tab, it was apparent that the driver does not ramp up clock speeds properly.  Memory speeds go up through the various performance levels, but not base clock speed.  Googling this issue resulted in a few threads that mentioned the same problem.  So, practicing due diligence, I ran Unigine Valley and then rebooted into Win8. 
frown.gif

 
Without realising it, I ran the benchmark on DX11 settings after disabling SLI (nVidia doesn't support SLI on Linux in mobile packages).  Results were, as I expected, better than the Linux OpenGL results to the tune of +130%.  Still not noticing that I was under DX11 I reran the benchmark with SLI enabled.  Compared to DX11 single card performance increased 150%; compared to the Linux OpenGL results performance was up 195%.
 
Then I realised there is an OpenGL option on Unigine Valley for Win8.  Disabling SLI I ran the test again and got a 122% increase over the Linux OpenGL results; but it was still only 94% of the performance of the DX11 results.  Since I had already done all this work, what the hell, might as well go OpenGL SLI.  Barely faster than Linux OpenGL single card and an actual regression from the Win8 OpenGL single card.  Could somebody else run this benchmark using the OpenGL option and report back if they see a drop off after enabling SLI?
 
Thanks.
 
OpenSUSE 12.3 OpenGL Single GT 650 Windows 8 DX11 Single GT 650 Windows 8 DX11 GT 650 SLI Windows 8 OpenGL Single GT 650 Windows 8 OpenGL GT 650 SLI
14.1 18.3 27.5 17.2 15.7
Benchmark Results in Windows and Linux utilising OpenGL and DX11
 
Aug 6, 2013 at 11:25 AM Post #2,412 of 9,120
Can someone else confirm something for me?

I was wondering why my laptop (Lenovo Y500..3630QM/12GB/GT 650 SLI) was not performing that well in Linux.  Not badly per se, but rather not to the level I was expecting.  Upon looking at the nVidia control panel, under the PowerMiser tab, it was apparent that the driver does not ramp up clock speeds properly.  Memory speeds go up through the various performance levels, but not base clock speed.  Googling this issue resulted in a few threads that mentioned the same problem.  So, practicing due diligence, I ran Unigine Valley and then rebooted into Win8. 
frown.gif



Without realising it, I ran the benchmark on DX11 settings after disabling SLI (nVidia doesn't support SLI on Linux in mobile packages).  Results were, as I expected, better than the Linux OpenGL results to the tune of +130%.  Still not noticing that I was under DX11 I reran the benchmark with SLI enabled.  Compared to DX11 single card performance increased 150%; compared to the Linux OpenGL results performance was up 195%.

Then I realised there is an OpenGL option on Unigine Valley for Win8.  Disabling SLI I ran the test again and got a 122% increase over the Linux OpenGL results; but it was still only 94% of the performance of the DX11 results.  Since I had already done all this work, what the hell, might as well go OpenGL SLI.  Barely faster than Linux OpenGL single card and an actual regression from the Win8 OpenGL single card.  Could somebody else run this benchmark using the OpenGL option and report back if they see a drop off after enabling SLI?

Thanks.
















OpenSUSE 12.3 OpenGL Single GT 650Windows 8 DX11 Single GT 650Windows 8 DX11 GT 650 SLIWindows 8 OpenGL Single GT 650Windows 8 OpenGL GT 650 SLI
14.118.327.517.215.7
Benchmark Results in Windows and Linux utilising OpenGL and DX11
I'm not an expert at computer stuff, but I would say it's a driver problem, try deleting any data relating to your GPU and reinstalling it (if you can). This might sound stupid, but who knows.
 
Aug 6, 2013 at 12:50 PM Post #2,413 of 9,120
Quote:
I know...but wait, Didn't SE make the new Tomb Raider? Still, it isn't an FF title, so seeing their full potential on the PC would be something I'd liek to see.

Eidos made Tomb Raider.  Square Enix had originally announced that FFXV could run on any DirectX 11 capable hardware.  They later said that they would consider reworking the interface and controls for a PC release, given their was enough demand.  The later then stated the game would require a high end machine.  
 
FFXV runs on a completely different engine, likely optimized for midrange-high end hardware by today's standards.  
 
Quote:
Can someone else confirm something for me?
 
I was wondering why my laptop (Lenovo Y500..3630QM/12GB/GT 650 SLI) was not performing that well in Linux.  Not badly per se, but rather not to the level I was expecting.  Upon looking at the nVidia control panel, under the PowerMiser tab, it was apparent that the driver does not ramp up clock speeds properly.  Memory speeds go up through the various performance levels, but not base clock speed.  Googling this issue resulted in a few threads that mentioned the same problem.  So, practicing due diligence, I ran Unigine Valley and then rebooted into Win8. 
frown.gif

 
Without realising it, I ran the benchmark on DX11 settings after disabling SLI (nVidia doesn't support SLI on Linux in mobile packages).  Results were, as I expected, better than the Linux OpenGL results to the tune of +130%.  Still not noticing that I was under DX11 I reran the benchmark with SLI enabled.  Compared to DX11 single card performance increased 150%; compared to the Linux OpenGL results performance was up 195%.
 
Then I realised there is an OpenGL option on Unigine Valley for Win8.  Disabling SLI I ran the test again and got a 122% increase over the Linux OpenGL results; but it was still only 94% of the performance of the DX11 results.  Since I had already done all this work, what the hell, might as well go OpenGL SLI.  Barely faster than Linux OpenGL single card and an actual regression from the Win8 OpenGL single card.  Could somebody else run this benchmark using the OpenGL option and report back if they see a drop off after enabling SLI?
 
Thanks.
 
OpenSUSE 12.3 OpenGL Single GT 650 Windows 8 DX11 Single GT 650 Windows 8 DX11 GT 650 SLI Windows 8 OpenGL Single GT 650 Windows 8 OpenGL GT 650 SLI
14.1 18.3 27.5 17.2 15.7
Benchmark Results in Windows and Linux utilising OpenGL and DX11

I usually get better OpenGL scores on Linux using modern Nvidia cards.  Nvidia does not put OpenGL as a priority on Windows drivers, same as Microsoft not optimizing their OS for OpenGL.
 
What driver and distribution are you using?
 
Aug 6, 2013 at 1:46 PM Post #2,414 of 9,120
Quote:
Originally Posted by Yazen /img/forum/go_quote.gif
 
Eidos made Tomb Raider.  Square Enix had originally announced that FFXV could run on any DirectX 11 capable hardware.  They later said that they would consider reworking the interface and controls for a PC release, given their was enough demand.  The later then stated the game would require a high end machine.  
 
FFXV runs on a completely different engine, likely optimized for midrange-high end hardware by today's standards.  
 
I usually get better OpenGL scores on Linux using modern Nvidia cards.  Nvidia does not put OpenGL as a priority on Windows drivers, same as Microsoft not optimizing their OS for OpenGL.
 
 
 
What driver and distribution are you using?

I've tried the gamut of drivers from OpenSuSE 12.3's repos.  Built various other drives myself also, all the way up through 325.08.  Saw on Phoronix today that 325.15 was out so I tunneled in and downloaded; when I get back to my laptop it will be installed also...SuSE has made it difficult to reboot into a good runlevel when you're ssh'd in.  From what I can tell, the nVidia driver seems to be pretty much on par for OpenGL/DX11 regardless of platform.  Since the card is only running at approximately 50% core clock speed in Linux, the fact it got as many fps as it did is pretty good.
 
As a side note, one of my mates told me that on his FC19 installs (having GTX 660/670/GT 9500) it was giving him the same issue.
 
Aug 6, 2013 at 1:54 PM Post #2,415 of 9,120
Quote:
I'm not an expert at computer stuff, but I would say it's a driver problem, try deleting any data relating to your GPU and reinstalling it (if you can). This might sound stupid, but who knows.

I'm trying to get somebody running SLI (doesn't matter if it's desktop or-better for me-laptop) to try and see if they notice a difference between the OpenGL scores and DX11 scores.  This will help me determine where my issue is.
 

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