Mad Lust Envy's Headphone Gaming Guide: (8/18/2022: iFi GO Blu Review Added)
Apr 4, 2015 at 7:07 AM Post #30,151 of 48,562
I really need to log in here more often. Probably haven't dived in for my wallet's sake, it's not looking too good lately.
 
Oh and the Smyth Realizer is flat out amazing.  I could have SWORN there was an invisible speaker on the wall 5 feet in front of me and when I turned my head, it stayed there.  It was so realistic that it weirded me out; I had this weird cognitive dissonance between what I was hearing and what I was seeing.  I had to take off the headphones for a second to make sure there wasn't actually a speaker like under the table or something that I didn't notice.  It was mind blowing.  
 
This tech in gaming would be such a competitive advantage.  Imagine hearing something from the side and turning your head just a little to zero in on the sound, instead of turning your character in game.  If you guess wrong, you don't lose those valuable fractions of a second to turn back the other way.  Not to mention just the improvement in overall immersion.
 
The problem, of course, is the price.  I had a very long, very interesting discussion with the VP of Smyth all about how gamers would pay good money for a cheaper, version of the tech.  I won't go into all the details of the discussion but he was very interested and asked me to contact him after the show.
 
I also had a very similar discussion with Jason Stoddard about the need for something in between the $100 Mixamp and the $3000 Smyth.  He was also very intrigued.  He told me that he talks to people all day and gets lots of ideas thrown at him, but this one really intrigued him.  He also requested that I contact him later to discuss it further.
 
Side note on the Smyth (before @AxelCloris comes in and says it):  Axel didn't hear it the same way I did.  The Realizer has to be calibrated to your specific head.  They used a saved preset for the demo, with the caveat that it won't sound nearly as good as getting it customized (tho it will still sound better than DH, etc).  Axel says he heard the speaker but it was right in front of his face.  I heard it 5 feet in front of me in a big open room.  This will be one of the challenges I'm going to be discussing with them.
 
Mad, have you heard it?

 
I've considered the Smyth Realiser the ideal to strive for when it comes to speaker simulation systems, but I haven't been in the position to audition one, let alone outright buy one. Maybe I'll consider it when I can afford to go whole hog with Stax again and keep it...
 
If they can bring down the cost significantly, that'll help. I just want to be sure they keep the HDMI input, that's kinda critical if I'm going to get proper surround sound out of my Wii U.
 
In other news, I found out that the tech behind Aureal A3D still lives on outside of Creative's hands...just not for gaming applications.
 
Maybe someone can talk them into licensing it out as an audio middleware plugin, much as AstoundSound exists for FMOD and Wwise. We need more options in this market.
 
Apr 4, 2015 at 2:09 PM Post #30,152 of 48,562
I'm looking into getting a new pair of headphones for gaming, mainly CS:GO but FPS's in general, and I'm pretty sure I have it narrowed down to either the AD700X or AD900X. I initially considered the Q701's and K612's but decided against them for two reasons. The first being that I was put off by peoples complaints about the comfort of the Q701's headband. The second reason was that I do not own a portable amp, only a pro audio interface, and so I want the ability to drive the headphones adequately with my interface when I'm home and my laptop when I'm on the go. Now, the primary reason I'm considering the the AD900x's is because they =2661&graphID[]=3061&graphID[]=2931&scale=30]have a bit more bass. I understand that this can decrease the positioning ability of them as a result but I'm wondering if anyone could roughly quantify how much? If you clicked the link I added, you'll see that I added the Q701 graph to it as well. The reason for this was that the Q701's also have fantastic positional audio and yet their bass is even higher than the AD900x's. I understand that you can't directly make conclusions about sound stage and positioning knowing that, but it had me wondering how much of a difference there would actually be between the AD700X and AD900X. Basically, the primary purpose of these headphones would be competetive gaming, but it'd be nice if they didn't suck for everything else.
 
Apr 4, 2015 at 2:52 PM Post #30,154 of 48,562
Heard various times that the 900 variants have worse positional accuracy.
 
Apr 4, 2015 at 5:56 PM Post #30,155 of 48,562
  I'm looking into getting a new pair of headphones for gaming, mainly CS:GO but FPS's in general, and I'm pretty sure I have it narrowed down to either the AD700X or AD900X. I initially considered the Q701's and K612's but decided against them for two reasons. The first being that I was put off by peoples complaints about the comfort of the Q701's headband. The second reason was that I do not own a portable amp, only a pro audio interface, and so I want the ability to drive the headphones adequately with my interface when I'm home and my laptop when I'm on the go. Now, the primary reason I'm considering the the AD900x's is because they =2661&graphID[]=3061&graphID[]=2931&scale=30]have a bit more bass. I understand that this can decrease the positioning ability of them as a result but I'm wondering if anyone could roughly quantify how much? If you clicked the link I added, you'll see that I added the Q701 graph to it as well. The reason for this was that the Q701's also have fantastic positional audio and yet their bass is even higher than the AD900x's. I understand that you can't directly make conclusions about sound stage and positioning knowing that, but it had me wondering how much of a difference there would actually be between the AD700X and AD900X. Basically, the primary purpose of these headphones would be competitive gaming, but it'd be nice if they didn't suck for everything else.

 
Personally I would take the AD900X over the AD700(X) just because the 700s are so bass light it's a turn off for music and movies.
And I still think the AD900X would serve fairly well for FPS gaming.
 
Apr 4, 2015 at 6:11 PM Post #30,156 of 48,562
I'm interested in buying a Creative SoundBlaster X7 with a pair of Philips Fidelio X2s and either a BoomPro mic or a ModMic for movies, music and gaming on a PC and PS4.
 
Originally I was going to go with a Mixamp Pro and the Schiit 2 Uber stack but the X7 is more convenient, more features and has less hiss than the Mixamp Pro.
 
What I want to know is what the headphone amp on the X7 in Direct Mode is comparable to? Is it as good as the Schiit Magni 2, O2+ODAC, Schiit Magni 2 Uber, Fiio E09K etc?
 
Apr 4, 2015 at 6:48 PM Post #30,158 of 48,562
  I really need to log in here more often. Probably haven't dived in for my wallet's sake, it's not looking too good lately.
 
 
I've considered the Smyth Realiser the ideal to strive for when it comes to speaker simulation systems, but I haven't been in the position to audition one, let alone outright buy one. Maybe I'll consider it when I can afford to go whole hog with Stax again and keep it...
 
If they can bring down the cost significantly, that'll help. I just want to be sure they keep the HDMI input, that's kinda critical if I'm going to get proper surround sound out of my Wii U.
 
In other news, I found out that the tech behind Aureal A3D still lives on outside of Creative's hands...just not for gaming applications.
 
Maybe someone can talk them into licensing it out as an audio middleware plugin, much as AstoundSound exists for FMOD and Wwise. We need more options in this market.

 
I really don't know why other companies don't use HDMI.  I assume it's because they have to license the tech (which adds to the cost) and also because the designs are ancient, from back before HDMI became ubiquitous.  Smyth already uses HDMI, so I don't think they're really going to run into any issues keeping it in the device.  Since their focus is really the movie experience, it makes sense too.
 
Man, I hope they do decide to do something in gaming.  They had a (non functional) prototype device there that was aiming for the $1600 price point, IIRC.  That's a huge step in the right direction.  If they can do that, who knows...
 
Apr 4, 2015 at 9:46 PM Post #30,160 of 48,562
My G109-S should be here on Monday , if you want power buy this one... : 
 
 
          18.8 Veff in 600 ohms = 590 mW
  > 13.8 Veff in 100 ohms = 1900 mW
  > 10.7 Veff in 50 ohms = 2300 mW
  > 7.8 Veff in 50 ohms = 1900 mW
  > 3.7 Veff in 16 ohms = 410 mW
 
Apr 5, 2015 at 7:50 PM Post #30,163 of 48,562
Had to stop broadcating for a few minutes. Back live...

Edit: about to fight the final boss but waiting for people to rejoin, first.
 
Apr 6, 2015 at 4:28 AM Post #30,164 of 48,562
I've been meaning to get a surround processor for my X1's and I think now is the time. However, I am not quite sure which is the best buy. I could get the DSS/DSS2 which is the cheapest (around 50 euros here) or the new Mixamp Pro from Astro (130 euros). I noticed that a store here is selling the Astro A30 with a Mixamp for 135 but I am not sure what version of the Mixamp is included. It would seem silly to pay 130 for the Mixamp only even if it is newer version when 5 euros more I could get a headset as well. (Would probably sell them to offset the cost)
 

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