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Noble Audio replied to the thread Noble Audio FoKus Apollo.If you're using an iPad with lossless recordings through an amplifier it should do whatever your source is putting out. USB-C can...
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Noble Audio posted a comment on the item Noble Audio FoKus Apollo.They can be used completely passively (powered off, no battery usage) if they're being used with the 3.5mm cable :)
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Noble Audio replied to the thread Noble Audio FoKus Apollo.I hope someone else chimes in as well as I know my comment will be taken as biased haha! The LDAC from my experience has been flawless...
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Noble Audio replied to the thread Noble Audio FoKus Apollo.Shipping out a second shipment to dealers over the course of today and tomorrow. If you place an order (backorder) with a dealer it...
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Noble Audio replied to the thread Noble Audio FoKus Apollo.Hi! Headonist in Paris carries our products! They should have an Apollo available to listen to! If you go to our website as well we...
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Noble Audio replied to the thread Noble Audio FoKus Apollo.Yes! It can be used passively powered off or powered on using the microphone and everything with the 3.5mm cable. Boom mic does great...
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Noble Audio replied to the thread Noble Audio - the Wizard returns!.Hi, I don't believe we've displayed them at any shows other than the Hong Kong AV show. I want to say they'll potentially be on display...
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Noble Audio replied to the thread Noble Audio FoKus Apollo.Hello all, There was an issue in the upper range of the Apollo when using IOS apple codec. It has been fixed in this last firmware...
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Noble Audio posted a comment on the item Noble Audio FoKus Apollo.Dang, I apologize for that. Hopefully you get a chance down the road to hear it soon now that it's fixed!
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Noble Audio posted a comment on the item Noble Audio FoKus Apollo.Just making sure you were tagged, but there was a fix released the day after launch. Just go into the Noble FoKus app, and there is a...
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Noble Audio posted a comment on the item Noble Audio FoKus Apollo.This is something that we found out about the day of launch. There is a fix on it that we released the next day but we didn't announce...
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