How are the OPPO-PM3 compared to DT880 Pro?
Jan 15, 2016 at 10:41 AM Thread Starter Post #1 of 11

Saxi

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I've heard the PM-3 are really nice.  I was wondering if they would be a big upgrade from a pair of DT880 Pros?
I use them on my computer and I listen to music (Spotify HiDef) and play games equally with a Xonar STX.
 
I like the DT880's but never been blown away by them coming from Sennheiser 350's and Logitech G35.
 
Jan 15, 2016 at 11:36 AM Post #2 of 11
DT880 is a semi-closed design, PM-3 is closed. If you don't need the isolation, I'd look at open alternatives (unless you want big bass). Is there something you think DT880 should do better?
 
Jan 15, 2016 at 12:31 PM Post #4 of 11
"Better sound quality" is in the ear of the beholder. Are you talking about measurements, as in less distortion or flatter frequency response? All in all, "better" is a very difficult term. One hp might have better soundstage, other one flatter bass etc. What do you need - maybe a fun bassy sound or a flat one that's good for mixing?
 
Jan 15, 2016 at 1:01 PM Post #5 of 11
Was just looking for an "upgrade".  I've had the DT880's for a long time now, was wondering if there was something better without getting crazy expensive ($1,000+) but would like to stay $500 or less.
 
Jan 16, 2016 at 7:55 AM Post #6 of 11
Unfortunately for you, or perhaps fortunately, the DT880 punches far above its weight, so you'll have trouble substantially improving on it for much less than $1000. However, since you're unable to define the areas of improvement you're seeking, it's possible what I just said is complete nonsense. 
 
Jan 16, 2016 at 8:05 AM Post #7 of 11
Quote:
Originally Posted by Saxi /img/forum/go_quote.gif
Was hoping for better sound quality if possible.

Quote:
Originally Posted by sikki-six /img/forum/go_quote.gif
"Better sound quality" is in the ear of the beholder. Are you talking about measurements, as in less distortion or flatter frequency response? All in all, "better" is a very difficult term. One hp might have better soundstage, other one flatter bass etc. What do you need - maybe a fun bassy sound or a flat one that's good for mixing?

Quote:
Originally Posted by Saxi /img/forum/go_quote.gif
Was just looking for an "upgrade".  I've had the DT880's for a long time now, was wondering if there was something better without getting crazy expensive ($1,000+) but would like to stay $500 or less.

 
"An upgrade" isn't any more detailed than "better sound quality if possible" - he's asking you for clearer goals, like his example regarding a flatter frequency response, which isn't easy considering I can't find a graph of it with a comparable, ie same scale, graph for the DT880, much less putting both on the same graph as on headphone.com's generator.
 
Still, you can and should be more detailed so those who have heard both even briefly can provide feedback, so at least even a qualitative feedback can be possible. For example, do you like the treble on the DT880, yes or no, and why, then someone might be able to say that the PM-3 treble is an improvement or not depending on what you need. Same goes for every other aspect.
 
Jan 16, 2016 at 10:26 AM Post #8 of 11
 
 
"An upgrade" isn't any more detailed than "better sound quality if possible" - he's asking you for clearer goals, like his example regarding a flatter frequency response, which isn't easy considering I can't find a graph of it with a comparable, ie same scale, graph for the DT880, much less putting both on the same graph as on headphone.com's generator.
 
Still, you can and should be more detailed so those who have heard both even briefly can provide feedback, so at least even a qualitative feedback can be possible. For example, do you like the treble on the DT880, yes or no, and why, then someone might be able to say that the PM-3 treble is an improvement or not depending on what you need. Same goes for every other aspect.

 
I don't really know the correct way to describe it, I'm pretty laymen.  I just listen.  To me they didn't sound like a huge improvement over the two gaming headsets I used in the past.  They sound better, but wasn't omg this is amazing better.  Which makes me feel like I could have done better.  I like them, but I was wanted to be more blown away.  I made sure to get the best sound card I could get, and a highly recommended pair which is a big improvement over the best all in one gaming headsets you can get.
 
I guess they sound  a lot like they are in a box on my head, rather than an open stage around me.  Sometimes I feel like the sounds are muddy and together rather than unique and independent. When gaming, I can hear footsteps well and can tell the direction (usually) but it doesn't feel as life like as I would think is possible.
 
I'm sorry if this doesn't make any sense.  
 
Jan 16, 2016 at 12:07 PM Post #9 of 11
Quote:
Originally Posted by Saxi /img/forum/go_quote.gif
 
I don't really know the correct way to describe it, I'm pretty laymen.  I just listen.  To me they didn't sound like a huge improvement over the two gaming headsets I used in the past.  They sound better, but wasn't omg this is amazing better.  Which makes me feel like I could have done better.  I like them, but I was wanted to be more blown away.  I made sure to get the best sound card I could get, and a highly recommended pair which is a big improvement over the best all in one gaming headsets you can get.
 
I guess they sound  a lot like they are in a box on my head, rather than an open stage around me.  Sometimes I feel like the sounds are muddy and together rather than unique and independent. When gaming, I can hear footsteps well and can tell the direction (usually) but it doesn't feel as life like as I would think is possible.
 
I'm sorry if this doesn't make any sense.  

 
OK, first of all, you are comparing your music, a 2ch recording of quality unknown to us and possibly also of relative quality unknown to you - ie, we have no idea if that's high-gain pop music, or a properly recorded audiophile album; likely the first, and that you've never heard any of the other sort - designed primarily for speakers (ie, I assume this isn't an audiophile Binaural recording) to a gaming SFX that benefits from DSP like Dolby Headphone and Creative Scout Mode. That's like taking a graphics workstation PC worth $10,000 and then feeling disappointed that it doesn't feel any faster than a $3,000 gaming PC.
 
The first problem there as noted is the quality of the recording. If it is run of the mill pop music I wouldn't really expect any subtleties in it whether you ask an engineer or a composer. The first will talk about how the Loudness War screwed up digital audio quality, while the latter will talk about how most modern music (not necessarily just pre-manufactured pop music) tends to not have a complex layering of detail, in both ways nothing is comparable to being able to hear footsteps amid gunfire in a video game. Some modern recordings/releases still sound good even with high gain, but by that I mean you can pick out individual instruments on a good system, but of course I'm referring to something like The Poet and the Pendulum, a 14-minute symphonic power metal track with a lot of layering of different vocals and instruments including different orchestra sections, played back on my own system with an HD600 driven by a Cantate.2.
 
Second, again there's the recording vs DSP processing. The recordings even if they were good quality will not image well with a headphone unless it's Binaural; normal recording is intended for speakers where you sit far from the speakers and each ear can hear both speakers. That plus controlled reflections within a room will result in being able to "image" the locations of each sound source. In a headphone, left ear cannot hear right driver and vice versa, plus the drivers are smack outside your ears - no DSP can defeat simple physics, the same way that a shot from 10m away in the game world isn't exactly going to sound like it came from 10m away to you, unless you have speakers that are physically close to being 10m away (in which case, what about the shots that come from 50m away?).
 
You have to note that anyone raving about imaging and SQ in a headphone are either ignorant of how speakers really sound like, or they know what speakers sound like but know they're getting the best that you can get on a headphone at a certain price point/headphone design (ie, they can accept that it's not an AKG K1000) and can be happy about it considering they may not have the space or isolation (ie, they'd piss off the neighbors) for speakers. Did you at least listen to music with Dolby Headphone on? It will screw around with the sound but that's practically the only way you can get the sound outside your head. Even my Superlux HD330 driven by an Asus Xonar U3 fooled me into pressing the volume buttons on my desktop speakers when I forgot to disable Dolby Headphone (it helps that the headband was adjusted to feel light enough, adding to how far out of my head the sound was).
 
 
Jan 16, 2016 at 7:13 PM Post #10 of 11
 
 
OK, first of all, you are comparing your music, a 2ch recording of quality unknown to us and possibly also of relative quality unknown to you - ie, we have no idea if that's high-gain pop music, or a properly recorded audiophile album; likely the first, and that you've never heard any of the other sort - designed primarily for speakers (ie, I assume this isn't an audiophile Binaural recording) to a gaming SFX that benefits from DSP like Dolby Headphone and Creative Scout Mode. That's like taking a graphics workstation PC worth $10,000 and then feeling disappointed that it doesn't feel any faster than a $3,000 gaming PC.

 
Not sure if you saw it earlier, but I primarily listen to Spotify (Premium account with HiDef streaming, which I believe is 320Kbps for most of the collection, but not all of it).  As far as I know, this is fairly good, but isn't FLAC.  I have a few albums in FLAC but I don't usually listen to them as Spotify is just easier most of the time.
 
As for gaming, I do n ot use Dolby or any of the enhanced features.  From what I have gathered from reading through these forums two years ago when I originally started really looking for better sound quality, without Dolby would be better.  I do use the third party Xonar drivers which are suppose to have less latency and better sound.  (Haven't noticed a huge difference myself).  But Asus is pretty stale with their own drivers anyway.
 
I use headphones 8+ hours a day, I'd love to have a really nice speaker setup but I just can't do it in my environment.  I haven't in a while but I did mess around with all the settings, turning on Dolby and settled on no Dolby and flat eq and keeping everything off.  I do like SVN mode on the Xonar but it adds a ton of static especially in silent spots so I don't use it.
 
I was trying to take an easy way out and just "buy something better" hoping it would just sound better.  I've been wanting to switch to a DAC/Headphone amp to get some better sound as well but after a lot of asking around and research it seems I wouldn't get a lot of improvement just "different".  So I thought the best I could do is upgrade my headphones to something better.
 
Switching from Game Headsets (always would be buy the top rated one without concern of price) and switched to the Xonar/DT880 a few years ago.  It seems better, but not amazingly so but has been good.  I was hoping there was something I could do to get it even better.
 
As for the type of music I listen to, if that matters any.  I primarily listen to Mumford & Sons, John Mayer, Daft Punk, Imagine Dragons, Eminem and Kenny Chesney.  I have started to listening to Jazz (after watching Whiplash) and do enjoy listening to it while programming and will listen to that style more frequently.
 
I appreciate you taking the time to respond, sorry I don't have any better way of explaining what I want or what I dislike about what I have now.
 
Jan 17, 2016 at 2:48 AM Post #11 of 11
 
Not sure if you saw it earlier, but I primarily listen to Spotify (Premium account with HiDef streaming, which I believe is 320Kbps for most of the collection, but not all of it).  As far as I know, this is fairly good, but isn't FLAC.  I have a few albums in FLAC but I don't usually listen to them as Spotify is just easier most of the time.

 
You didn't bother to digest what I'm saying - file compression and recording quality are different things. You can be listening to FLAC, but if it's improperly recorded, then it doesn't matter if it's FLAC or 320kbps when it comes to soundstage at least (meaning it can be pointless in all other aspects as well). At the very least there won't be any imaging in it to appreciate and the gain can be too high. Spotify Premium isn't properly recorded just because it claims to be "Premium" - that's like assuming that because you stick a gold sticker with the letters "HD" on something it magically makes it measure flat from 20hz to 20000hz. Nope.
 
Also, genre can affect how music is recorded, something I also mentioned. Let's take two extremes: dance music and classical. Classical music played live has a quartet in a line or a symphony with different sections, and as such, when properly recorded, you should hear where the cello is vs the violin or where the brass is and clearly where it is relative to the strings. Dance music by contrast is predominantly played with electronic synthesizers, which won't image as well (more on this below), and when played live it's usually intended to be played loud with speakers all over the place so that it will be equally loud all throughout da club so everyone keeps buying cocktails or bass everywhere so everybody keeps buying ecstasy instead of talking and basically renting seats on the cheap.
 
Now, as an extreme example of electronic vs acoustic instrument, putting a mic set up on a grand piano will get you panning on which keys are pressed because the location of the hammer is also different, while the speaker playing the sound from the synth isn't exactly going to play the sound of one key two feet from the sound of another key. It's just not going to happen. Even symphonic metal with complex layering on the guitars and the symphony, plus the main vocals, back up vocals, and the choir, will not have the panning piano effect if they use a synth instead of a grand piano when they record it, which is why in some cases it's not surprising if they actually use one in the studio even if they use a synth live (which also means they won't need to hire and rehears with a symphony for the entire tour, which is only possible if their audiences paid the same kind of money people would pay at Vienna or Dresden).
 
And then on top of that even if your music did have sufficient imaging info as recorded whatever is there is hampered by headphone physics, which you can't just overcome totally with DSP.
 
 
As for the type of music I listen to, if that matters any.  I primarily listen to Mumford & Sons, John Mayer, Daft Punk, Imagine Dragons, Eminem and Kenny Chesney.  I have started to listening to Jazz (after watching Whiplash) and do enjoy listening to it while programming and will listen to that style more frequently.

 
For the ones I'm familiar enough:
 
Eminem wouldn't really have imaging and soundstage (it's mostly his voice, a drum machine, and a synth) - even in cases where there is more than one rapper it's rare for any to image in such a way that those vocals won't be dead center. Even BTnH didn't do enough of that save for the vocals that, at any given point, are clearly in the background; contrast this for example to how vocals are done in some Therion albums or tracks, where the two female leads are imaged off-center (left and right) slighly even when the lead male isn't singing, or how in proper recordings of Broadway shows like CATS (the original cast recording for example vs the TV/direct to video, and the audio-only CDs released with each) images each voice as they would be positioned in the stage relative to each other, and in Phantom, there's one scene where Erik and Christine are on opposite sides of the stage and sing while moving closer to each other, and on the original, proper recording, you can hear their voices moving towards the center of the soundstage. You can test this on YouTube, which even though again it isn't lossless, still reaps the benefits of proper recording when it comes to imaging presentation.

Note: when they don't do it "properly" it doesn't necessarily mean it's totally just "wrong," but more of "they made it sound like a static location studio recording instead of a theater imaging." It may not image to wow the listener but doesn't mean all other aspects are improperly done.
Another example for vocals are The Corrs - I love their Unplugged recording because, while it doesn't spread their voices out like a proper string quartet recording, there's more of a left-right pan to the location of their voices than on the studio recordings. In reality I won't be surprised if this is more of an accident as Andrea's mic picks up her sisters' voices to her flanks, although in one track without her, her sisters are vaguely left and right off center in one duet.
 
John Mayer on the other hand should have more separate sound sources, but from I remember, imaging wise the guitars are in the center along with his voice, so while instrument separation is important tonally, it's not so clear as afar as soundstage spatial characteristics are concerned. The drums and other instruments like the second guitar when there is one should image somewhat more clearly along the left to right plane. 
 
Daft Punk tonally should sound good, and have some imaging information, but note this is still electronic, so it's about as good as how some metal are recorded, but don't expect it to be like how it can be done with acoustic instruments. How much better than the gaming headsets of course still depends on how the response on the headphones in question are - if the gaming headsets aren't totally horrible in the midrange then a better headphone won't be that easy to appreciate for those who aren't as sensitive to the differences. Note that in some cases "sensitive" is more like "inflated perspective of variances," or at least, that the small improvement is exactly how they prefer it sounds like - in my case I have three amps that generally sound the same in the midrange, but two have a more audible "thump" from the bass drum, and less grating cymbals. Not a lot, but being able to crank it up for my favorite tracks without the cymbals scraping my ears is important to me.
 
 
 
 
Quote:
Originally Posted by Saxi /img/forum/go_quote.gif
 
As for gaming, I do not use Dolby or any of the enhanced features.  From what I have gathered from reading through these forums two years ago when I originally started really looking for better sound quality, without Dolby would be better.  I do use the third party Xonar drivers which are suppose to have less latency and better sound.  (Haven't noticed a huge difference myself).  But Asus is pretty stale with their own drivers anyway.
 
I use headphones 8+ hours a day, I'd love to have a really nice speaker setup but I just can't do it in my environment.  I haven't in a while but I did mess around with all the settings, turning on Dolby and settled on no Dolby and flat eq and keeping everything off.  I do like SVN mode on the Xonar but it adds a ton of static especially in silent spots so I don't use it

 
Even without the DSP features gaming audio is still different from how music is recorded. The mere fact that music is intended for 2ch speaker playback while some soundcards or even the games themselves already take headphones into account can mean a more precise directionality, if at least just the general direction and not realistic distance. And then there's that problem with whether your music has enough spatial info to begin with. 
 
My gaming PC with all the gizmos on is a heck of a lot better on games and movies than what I use on 2ch music, but, turn them all off, and my HD600 still sounds more precise than my HD330, but note that the differences are only large as far as headphones go. it will not sound like a difference like what you would get between a BT speaker with the drivers a a quarter of a meter apart and placed on a table against a wall vs a pair of proper monitors spaced 2m apart and 1.5m away from the walls in all directions.
 
 
 
 
 

 

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