Creative Sound blaster E5 - Headphone amp + USB DAC with OTG + Toslink + aptX + recording + more.
Aug 3, 2015 at 7:15 AM Post #887 of 2,345
  Both the E5 and ZXR have me needing to use under 15% volume [edit] with EQ at 0db. I.e. comfortable listening for me now at work on the E5 with gain on low for my IM-02 ranges (depending on content) from say 3% to 12%, hooking it up to my Windows 8.1 PC via USB. 13% up is getting loud with most content.
 
I use VolStep - Volume Step Adjuster @ http://sourceforge.net/projects/volstep/ - to make this a *lot* more manageable. Here's my volstep_start.bat :
 
Code:
 @echo off SET VOLUME_STEP=0.3 reg add HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Run /v volstep /f /t REG_SZ /d "\"%~dp0volstep.exe\" %VOLUME_STEP%" cd "%~dp0" start volstep %VOLUME_STEP%
 
 
Another edit, since I've already modified this post multiple times - a major difference between the E5 and the ZXR is the handling of multiple channels. The E5 is a stereo device, essentially, whereas the ZXR is not.  Haven't tried the E5 for gaming, and I'm not going to (sorry), but the ZXR's headphone surround is just fantastic (e.g. playing Insurgency).
 
Great sound on both; I'll do some A-B tonight if time permits.

I'm not using the ACM command module as I found it detracted from the sound quality.

E5 too have the SBX Pro ( surround )
its not the same ?
 
Aug 3, 2015 at 7:59 AM Post #888 of 2,345
  E5 too have the SBX Pro ( surround )
its not the same ?

 
E5 only presents as a stereo system to the OS. It will still work for decoding some sources of surround audio, however the ZXR does feature true multichannel support which will almost always be easier to deal with. I.e. a game can see that there's multiple channels, output surround to that without much effort.
 
See e.g. http://forums.creative.com/showthread.php?t=717470
 
Aug 3, 2015 at 8:01 AM Post #889 of 2,345
Originally Posted by paulguru /img/forum/go_quote.gif
E5 too have the SBX Pro ( surround )
its not the same ?

 
 
If you want virtual surround sound do not buy any of the E series because none of them do it. I've said this earlier in the thread. Until the E series can appear to Windows as a 5.1 or 7.1 speaker system it is not possible to do virtual surround sound.
 
My setup for SBX virtual surround sound is here. Any DAC with optical input will work in that setup. It's frustrating but it's the best system to use until they make SBX Pro Studio just as software and works with USB DACs. X-Fi MB3 just doesn't work with USB DACs in my experience.
 
Aug 3, 2015 at 8:47 AM Post #890 of 2,345
   
E5 only presents as a stereo system to the OS. It will still work for decoding some sources of surround audio, however the ZXR does feature true multichannel support which will almost always be easier to deal with. I.e. a game can see that there's multiple channels, output surround to that without much effort.
 
See e.g. http://forums.creative.com/showthread.php?t=717470

 
 
 
 
 
If you want virtual surround sound do not buy any of the E series because none of them do it. I've said this earlier in the thread. Until the E series can appear to Windows as a 5.1 or 7.1 speaker system it is not possible to do virtual surround sound.
 
My setup for SBX virtual surround sound is here. Any DAC with optical input will work in that setup. It's frustrating but it's the best system to use until they make SBX Pro Studio just as software and works with USB DACs. X-Fi MB3 just doesn't work with USB DACs in my experience.

 
So what you are saying is that if you plug a pair of headphones into the E5 (which in turn is connected to the PC via USB) and in SBX Pro Studio (for E5) tick the box next to Surround, it will not give any surround sound in games?
 
Aug 3, 2015 at 8:48 AM Post #891 of 2,345
  Both the E5 and ZXR have me needing to use under 15% volume [edit] with EQ at 0db. I.e. comfortable listening for me now at work on the E5 with gain on low for my IM-02 ranges (depending on content) from say 3% to 12%, hooking it up to my Windows 8.1 PC via USB. 13% up is getting loud with most content.
 
I use VolStep - Volume Step Adjuster @ http://sourceforge.net/projects/volstep/ - to make this a *lot* more manageable. Here's my volstep_start.bat :
 
Code:
 @echo off SET VOLUME_STEP=0.3 reg add HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Run /v volstep /f /t REG_SZ /d "\"%~dp0volstep.exe\" %VOLUME_STEP%" cd "%~dp0" start volstep %VOLUME_STEP%
 
 
Another edit, since I've already modified this post multiple times - a major difference between the E5 and the ZXR is the handling of multiple channels. The E5 is a stereo device, essentially, whereas the ZXR is not.  Haven't tried the E5 for gaming, and I'm not going to (sorry), but the ZXR's headphone surround is just fantastic (e.g. playing Insurgency).
 
Great sound on both; I'll do some A-B tonight if time permits.

I'm not using the ACM command module as I found it detracted from the sound quality.

 

Could you comment on the differences between ZxR and E5 in terms of sound quality when using the same pair of headphones/earphones? Is there any noticeable difference at all?

 
Aug 3, 2015 at 8:52 AM Post #892 of 2,345
Originally Posted by Icte /img/forum/go_quote.gif
 
 
 
So what you are saying is that if you plug a pair of headphones into the E5 (which in turn is connected to the PC via USB) and in SBX Pro Studio (for E5) tick the box next to Surround, it will not give any surround sound in games?

It will not get 5.1 virtual surround sound. There will only be front left and front right speakers (2.0) which is useless and I wouldn't want to use it with music either. Game cannot send 5.1 or 7.1 channel audio to the E series as the E series doesn't appear as a 5.1 or 7.1 surround sound speaker setup to Windows. Do not buy the E series if you want virtual surround sound for games.
 
Aug 3, 2015 at 9:02 AM Post #893 of 2,345
  It will not get 5.1 virtual surround sound. There will only be front left and front right speakers (2.0) which is useless and I wouldn't want to use it with music either. Game cannot send 5.1 or 7.1 channel audio to the E series as the E series doesn't appear as a 5.1 or 7.1 surround sound speaker setup to Windows. Do not buy the E series if you want virtual surround sound for games.


Have you tested this yourself, by ticking the Surround box in SBX Pro Studio and then played a game with the E5? I thought virtual surround was all software and only required a pair of stereo headset?
 
Is there any solution to make the E5 recognized as 5.1 or 7.1 surround speaker in Windows?
 
 

 
Aug 3, 2015 at 9:55 AM Post #894 of 2,345
   

Could you comment on the differences between ZxR and E5 in terms of sound quality when using the same pair of headphones/earphones? Is there any noticeable difference at all?

Yes, the differences are absolutely there. I've just listening to The Dark Knight Rises now, doing some A-Bs between the E5 through my phone and the ZXR on the desktop. Source was Spotify (I also have a 24 bit version - which is even better, but I haven't put that on my phone), for fairness, and am sitting down to write this now. I am using the ATH IM02 in ears, which have about 60 odd hours on them I'd guess. 
 
So, the E5 is much warmer, if I may, and the ZXR feels (perhaps significantly) more open and far more detailed, overall more controlled (better timbre for sure).  It's worth noting that the EQ on the ZXR goes from +- 24 db, whereas the E5 is only +- 12db.
 
Having said that, I still greatly enjoy my E5s - it's fantastic for work and on the go. I'd be surprised if the ZXR didn't sound better, given the amount of engineering they've managed to cram into that card. The E5 is physically much much smaller and has to pack a battery as well. Now, I've used the bluetooth connection here as for some reason my USB cable (not the one SB provided me, that's at work) had some issues, but I don't believe there's a significant difference between the two.
 
For the best comparison I guess I ought to install the E5 software alongside the ZXR one on the desktop, and run both from there, however I really don't feel like doing that as it's a relatively clean install. Suffice to say I'm using the E5 directly connected to my work computer and there sound is just about identical from that and the phone; I've done some A-Bs there.
 
(As a PS, very happy with the IM-02s which seem to get somewhat better every week. Didn't like them that much on zero hours, surprising how playing time has helped.)
 
Aug 3, 2015 at 10:07 AM Post #895 of 2,345
 
Have you tested this yourself, by ticking the Surround box in SBX Pro Studio and then played a game with the E5? I thought virtual surround was all software and only required a pair of stereo headset?
 
Is there any solution to make the E5 recognized as 5.1 or 7.1 surround speaker in Windows?
 
 

 
For virtual surround sound to work it requires the game to send 5.1 or 7.1 multi-channel audio to the playback device. This requires the playback device to appear to Windows as a 5.1 or 7.1 speaker system. As the E series does not do this the game cannot send the multi-channel audio to the playback device. Therefore virtual surround sound doesn't work because the virtual surround sound software isn't receiving the audio channels for the center and rear speakers.
 
Aug 4, 2015 at 2:24 PM Post #897 of 2,345
  New Creative product ! :
 
[size=24.5699996948242px]Creative Sound BlasterX G5: 7.1[/size]
 
Have anyone seen it ? 


Very interesting, hopefully it'll be on-par with ZxR and may be a future upgrade for me. From the feedback I can tell that E5 is not as good as ZxR in terms of sound quality (for me, at least) and the lack of virtual surround support for stereo headsets is a dealbreaker for me. Hopefully G5 will be what the E5 could not be for me!
 
EDIT: Here is some more information on this upcoming product:
 
http://www.creative.com/corporate/pressroom/?id=13476
 
Aug 4, 2015 at 2:40 PM Post #898 of 2,345
 
Very interesting, hopefully it'll be on-par with ZxR and may be a future upgrade for me. From the feedback I can tell that E5 is not as good as ZxR in terms of sound quality (for me, at least) and the lack of virtual surround support for stereo headsets is a dealbreaker for me. Hopefully G5 will be what the E5 could not be for me!
 
EDIT: Here is some more information on this upcoming product:
 
http://www.creative.com/corporate/pressroom/?id=13476

how can it to be 7.1 ?
Then it will not only stereo like E5 ? supporto multi channel like ZXR ?
 
Aug 4, 2015 at 7:21 PM Post #899 of 2,345
http://www.creative.com/corporate/pressroom/?id=13476
 
 Sound BlasterX G5 is priced at USD149.99 and will be available at the online store at creative.com November 2015.

 
This not what I wanted at all and I'm certainly not going to buy something that expensive just for SBX Pro Studio 7.1 Virtual Surround Sound. Might be a nice alternative to buying a Modi/Magni for some people but I doubt it's suitable for IEMs.
 
Still haven't got the output impedance under 1Ω either. Bet the volume control is still linked to the OS as well.
 
The only reason I have an X-Fi Surround 5.1 USB (SBX version) is because I can do optical out to another DAC with VSS processed audio.
 
  how can it to be 7.1 ?
Then it will not only stereo like E5 ? supporto multi channel like ZXR ?

 
Virtual surround sound processed audio is stereo because headphones are stereo.
 
What they are saying is that it appears to Windows as a 7.1 speaker system so you can get 7.1 virtual surround sound with films and games.
 
http://www.blasterx.com/
 
They really need to make SBX 7.1 Virtual Surround Sound that is purely software and can output to any DAC. There is too much resistance and people want to use their own DACs and Amps rather than be stuck using Creatives.
 

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