Originally Posted by Imminent Rueage
KB+M in BF3 is much better than in BF2, and over the past couple updates they improved it even more. I haven't used a joystick so I cannot comment on how well it works in BF3. I am not a huge fan of the Battlelog interface either, although it does work fairly well. BF3 has some awesome sounds that BF2 didn't have, but I 100% agree that the SSM in BF3 is inferior to BF2's Hardware Accelerated sound, and sadly the majority of games are going the same direction...
I was one of those guys that went out and bought BF2142 on release day and that really turned me off of the franchise, but I really do enjoy BF3 and after making the mistake of buying MW2 and BO(yes i bought both of them...) I was ready for a change in franchises and the Frostbite 2 is impressive IMO as far as graphics and optimization go.
I can't rule out the possibility that the finished, patched game has improved KB+M input. The beta did shock me with the whole mouse button thing given that BF:BC2's open beta didn't have that issue, though.
Also note that the very first thing I do when running a new game is customize the controls. Being an ESDF user generally enforces that, along with wanting to use my G500's extra mouse buttons.
The actual sound design and effects in BF:BC2 and BF3 are great; it's the software sound mixer that's the problem. Even Mad Lust Envy notices the poor directionality in the mixing, and he only plays on consoles (meaning he's never heard the older titles with proper hardware-accelerated sound). Ideally, we'd have that sound design and effects paired with the OpenAL API, so the sound card or Rapture3D does all the actual mixing to great positional effect. (But no, we have to have games with worse positional audio than games released back in 1998...*sighs*)
I didn't buy BF2142 on release day; instead, I picked it up on Origin years after its heyday for a mere $5. Finding out I had to unlock a lot of basic things to have a chance against all the veterans did NOT please me, and I consider it the beginning of the end for that reason alone, even if the rest of the game is very promising.
I still haven't purchased a single Call of Duty game; the first game + United Offensive are the only ones that give me even the slightest interest, and during their heyday, I was too busy playing BF1942 and Unreal Tournament. For that matter, Battlefield following the CoD:MW formula is what puts me off so much, even if BF2142's ridiculous unlock system predates CoD4:MW. I want Battlefield to be Battlefield, not CoD with the occasional vehicle. (Yes, I know, UO had tanks and other vehicles, but it's the exception to the series, not the rule.)
Originally Posted by our martin
You get use to flying the choppers with keyboard and a mouse at first you go upside down but after a while it becomes second nature and you will be thinking to yourself why did i think i will never be able to fly the chopper because it's just like driving the tank so easy..But i agree it takes time to get use to all the jets and locks coming from all over the place and you feel a bit silly crashing into things but you become a good pilot in no time! p.s thanks for keeping this thread going!
Observing that video you linked closely shows that the pilot was indeed using KB+M. If anything, it might feel a bit like piloting a helicopter in Crysis: ridiculously easy and quite natural with KB+M because of how the helicopter responds.
Classic Battlefield titles (especially BF1942 with the Desert Combat mod), by contrast, does not respond that way; it feels more like crudely emulating a joystick with a mouse, to the point where I'd need to be constantly moving the mouse to maintain a constant tilt on the controls, so to speak.