Pictures of Peculiar Audio Gear
Nov 18, 2011 at 7:48 AM Post #76 of 136
prprogression.jpg

 
 
http://www.sakurasystems.com/products/47dac.html
 
Nov 18, 2011 at 8:13 AM Post #77 of 136

 
 
This is the strangest piece of equipment I have ever owned.
 
The Sound Retrieval System (SRS) is a patented psychoacoustic 3D audio processing technology originally invented by Arnold Klayman in the early 1980s. (The original SRS patents are US 4866774, US 4748669 and US 4841572, which expired between 2006-2008. Patents may apply in other countries.) The SRS technology applies head-related transfer functions (HRTFs) to create an immersive 3D soundfield using only two speakers, widening the "sweet spot," creating a more spacious sense of ambience, and producing strong localization cues for discrete instruments within an audio mix. SRS is not a Dolby matrix surround decoder but works with normal stereo recordings.

Initially Hughes Aircraft, for whom Klayman was doing acoustic consulting at the time, offered a standalone SRS audio processor, as well as licensing the technology to Sony and Thomson (RCA) for inclusion in their products. In the early 1990s, Hughes sold off its non-aerospace-related holdings, and a group of entrepreneurs formed SRS Labs to acquire the SRS technology.

Many TV sets employ built-in SRS to make their built-in audio systems sound "bigger." An article in the November 1994 issue of Consumers Digest magazine tested several SRS-equipped sets from Sony and other manufacturers and concluded that the circuit was essentially a gimmick in these products due to their small, close-set speakers and low-wattage amplifiers. SRS is not a panacea for audio systems that are marginal to begin with and works best with full-range, high-fidelity sound reproduction.

The company (now publicly traded on NASDAQ under the symbol SRSL after a 1996 IPO) has since developed or acquired several additional audio technologies, including SRS Headphone, TruSurround XT, TruBass, FOCUS, Circle Surround, SRS Wow, Dialog Clarity, and VIP, most using psychoacoustic principles similar to those employed by the SRS technology. SRS or one of its derivatives is offered in products from a wide range of professional and consumer audio manufacturers as well as in SRS's own small stable of products. The company derives most of its revenue from licensing its technologies, which it does in both silicon and software form.
 
Nov 18, 2011 at 8:35 AM Post #78 of 136

 
 
Dutch design studio Buro Vormkrijgers finally gives you a legitimate reason to have a talking headless dog in your house. The Woofer is simply a cast resin dog with a speaker in its neck. A single dog will provide you with a subwoofer, and a pair of dogs will give you stereo sound. The studio also has plans to create smaller "Tweeter" speakers that apply this concept to birds. Plastic dogs might get the job done, but if you really want high quality sound, I suggest you take your stereo to the local taxidermist. Nothing says "high quality sound" like a bear carcass filled with speakers.
 
Nov 18, 2011 at 8:36 AM Post #79 of 136

 
Nov 18, 2011 at 8:37 AM Post #80 of 136

 
Nov 18, 2011 at 8:39 AM Post #81 of 136
   neck phones
 
Nov 18, 2011 at 8:44 AM Post #82 of 136

 

 

Maybe this would go over better W/O the glasses and scuba shirt? Maybe not?
 
Nov 18, 2011 at 8:56 AM Post #83 of 136

 

 

 

 
Sonorous information is transmitted to the bone tissue with the help of synthesis ceramic placed in the device. All the pieces make use of specific bones and are placed in contact with different body parts. The headphone will run around the skull like an everyday piece. The user will have to wear the bracelet around the wrist, which has ceramic lens. It will transmit the sound when the lens forms a contact with the forearm bone. The base of the ring has been shaped like an hourglass and has to be clutched with the help of two fingers. Sounds will be transmitted when the ring is positioned near the jaw or cranium.
 
 

 
Nov 19, 2011 at 4:07 PM Post #85 of 136

 
Nov 22, 2011 at 2:12 PM Post #89 of 136


Quote:
^ Here it is :))  Great stuff!! (had to open it in youtube to get the embed html link)



Ya i tried that, the html code was just showing up.  I must be unlucky.  Anyways they should have found a way to get the cans to make sound, the way it was was just lazy, i can make a wall out of anything.  Anyways it was still pretty cool.
 

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