Mad Lust Envy's Headphone Gaming Guide: (8/18/2022: iFi GO Blu Review Added)
Jan 29, 2013 at 9:52 PM Post #11,416 of 48,562
Think of MLE's fun factor as a rating as to how immersive a headphone is. Does it transport you into the game? Do you feel as if you're actually there? I believe that's what MLE's trying to convey in his fun factor. Sure positioning and soundstage help, but so does a good amount of bass. Deep sub bass (for many) add to a fun factor in headphones.
 
Jan 29, 2013 at 9:56 PM Post #11,417 of 48,562
Thanks for all the quick responses guys.
 
I don't think I'm ever going to be in a truly quiet environment and as such, am leaning toward a closed headphone.
At school, roommates are always going to be making noise. And even at home (have 2 brothers and a sister), it's never going to be quiet.
Isolation is a huge part of game immersion for me and I don't want to be hearing any background noise when I'm gaming/watching a movie.
A shame after hearing all this good stuff about the K702 Anni but I don't think i'll ever be in a quiet enough environment to truly appreciate the headphones.
Maybe my trip to bestbuy tomorrow to see what open headphones sound like with a bunch of people around will change my mind...
I've also heard it said a couple times that the K702 Anni's are "semi-open". Can someone explain this? Is "Semi-open" as in provides better isolation than normal open headphones?
 
Pretty much narrowed it to mmx 300 or a K550 if I'm going for a closed headphone.
If anyone else has recommendations for a closed headphone, please let me know.
 
Jan 29, 2013 at 10:45 PM Post #11,418 of 48,562
Quote:
sorry if this has been asked before, but I need something for competitive PC gaming.
 

For headphones im looking at:
Sennheiser PC360
AKG Annies (i think id prefer these)
 
I need voice chat. (team games)
 

3. Which one is the better choice for my needs/positional cues?

 
I'd recommend the PC360s.
 
For mainly competitive PC gaming the anniversaries are over-kill. 
 
The PC360s will do just as good at positional cues and will probably sound even clearer for competitive gaming due to a less bassy and less warm signature.  They also have the mic already taken care of and are easier to drive (meaning you won't need to invest in additional amping).
 
Jan 29, 2013 at 10:52 PM Post #11,419 of 48,562
Quote:
I've also heard it said a couple times that the K702 Anni's are "semi-open". Can someone explain this? Is "Semi-open" as in provides better isolation than normal open headphones?

 
 
Basically it's an open headphone, but maybe with slightly less openings on it.  Semi-open doesn't mean a whole lot though.
 
It's mainly a marketing term to differentiate headphones, like the DT880s being semi-open and the DT990's being open.  "Semi-open" also makes buyers think that it will isolate somewhere between an open and closed headphone, but that's not always the case.
 
The AKGs don't have much isolation and they leak.  They're a little less open then some headphones like the AD700 and HD5xx, but still pretty open.
 
 
Oops, I've said the word "open" too many times and now the word is starting to sound funny and not make sense
tongue.gif

 
Jan 29, 2013 at 11:37 PM Post #11,421 of 48,562
Quote:
I wonder what would be a good compliment to the annies for use outside of gaming.

 
Are you saying you only use the anniversaries for gaming, and not outside of gaming??
 
O_0
 
I hear the CALs are a good compliment to anything
wink.gif

 
Jan 30, 2013 at 12:36 AM Post #11,423 of 48,562
Alternative? Some Dt990 pros. Unless you want to go full alternative and get closed. Pro 900 with a lot of treble reduction via E17.
 
Jan 30, 2013 at 1:02 AM Post #11,426 of 48,562
What do you mean. The Pro 900? They sound very artificial and metallic unless you tone down that bass a bit. Otherwise, theyre pretty good compliments. That bass is pretty awesome.
 
Jan 30, 2013 at 5:02 AM Post #11,427 of 48,562
hi mad lust, 
 
what are your settings when you did test the AKG K701? 
 
I currently got those paired up with a asus xonar essence stx soundcard. 
I normaly use dolby headphone but some say stereo is the way to go in games.
 
Jan 30, 2013 at 5:37 AM Post #11,428 of 48,562
Quote:
hi mad lust, 
 
what are your settings when you did test the AKG K701? 
 
I currently got those paired up with a asus xonar essence stx soundcard. 
I normaly use dolby headphone but some say stereo is the way to go in games.

 
Set your Audio Channels in your Xonar Audio Center to 5.1/7/.1 and (if your game supports it) in game audio to match. Set your Analog Out or Output to Headphone. Check the Dolby Headphone box and set it to DH-2.
 
AFAIK, MLE doesn't pc game so he wouldn't likely be able to answer your question.
 
Jan 30, 2013 at 9:22 AM Post #11,429 of 48,562
Quote:
What do you mean. The Pro 900? They sound very artificial and metallic unless you tone down that bass a bit. Otherwise, theyre pretty good compliments. That bass is pretty awesome.


My apologies, I did mean the Pro900. I was actually thinking of something along the lines of the he-400 or maybe even a portable headphone recently. Hell, I might use the he-400 with my PS Vita when I go out.
 
Jan 30, 2013 at 10:18 AM Post #11,430 of 48,562
Quote:
Bass is important for immersion. A distinct lack of bass, detaches you from the action, IMHO. The 598 didn't immerse me nearly enough, and the mids were far too prominent and distracting for my ears.

Then which set would you recommend as a balanced set between "Fun" and "Competitive"? Q701? DT990? I'm still partial to the 598, since I tried on a 558 the other day. The comfort level for my particular head shape with Sennheiser's clamp design is closer to a 9.5 for me than a 7.
Quote:
Think of MLE's fun factor as a rating as to how immersive a headphone is. Does it transport you into the game? Do you feel as if you're actually there? I believe that's what MLE's trying to convey in his fun factor. Sure positioning and soundstage help, but so does a good amount of bass. Deep sub bass (for many) add to a fun factor in headphones.

I wonder how much CMSS-3D and Dolby Headphone differ. First time I heard CMSS-3D in game, it blew my mind how stuff sounded like it was coming from outside of the headphone. An AI enemy yelled at me from down a hallway. It sounded like I was there, with a voice coming off in the distance, the hallway giving the voice a hollow-sounding effect. (Note that this is just with the Creative Fatal1ty Headset MKII. http://www.amazon.com/Creative-Labs-HS-980-Fatal1ty-Professional/product-reviews/B002BH3JDA ) That drew me in more than deep bass ever could.
 

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