Here, I don't think this is necessarily equivalent to a "best case scenario," but here's a video sample so you'll just hear the difference:
[video]http://www.youtube.com/watch?v=JnpLUlD20z8&sns=em[/video]
http://www.youtube.com/watch?v=JnpLUlD20z8&sns=em
Here's a sample with SBX: http://www.youtube.com/watch?v=mVuck0NrXV0&sns=em
That Mirror's edge demo had some really stereo-like hard left/right pans for SBX surround (listen to the helicopter). Sounded like expanded stereo to me. Forget that.. didn't like SBX.... AT ALL. It's more fatiguing than CMSS-3D, and less capable of actual surround emulation, if this demo is any indication.
The BF3 demo did DH and CMSS-3D justice. I don't think it's a good representation of THX Tru Studio, which I feel does better than the video showed.
CMSS-3D had some pretty damn good positional cues, but the rear positional cues were DEFINITELY not on par with DH to me. And it further solidified my belief that CMSS-3D is way too treble tilted and a bad match for headphones that have emphasized treble to begin with. If the rear positional cues get better with other games, CMSS-3D with dark headphones MIGHT be a very good setup. As it stands, it sounds like they cut off frequencies at a certain point, so the bass disappeared.
I'd wanna hear more demos with CMSS-3D anda warm headphone like the 650. All I know is that the X1 had very little
rear cue accuracy in CMSS-3D, but did just fine in Dolby Headphone.
Dolby Headphone wins for me again, despite the less than ideal warmer tone for pure analyzing. It just does the surround effect the best, with the least fatigue to me. Easily the most immersive.
Hard left/right panning is just unnatural in every way. Your ears never go through that. That's why the free Razer/SBX surround is just not... good.