Nameless was good enough to give me some info regarding game surround sound processing for headphones. I have used Dolby Headphone but was also told about CMSS-3D as an alternative that uses binaural rather than virtual.
As I need a soundcard I expect one of these standards or something similar would be useful. I've been given a link to this to hopefully gain better clarification on the differences and hence which soundcard may be better.
Is CMSS-3D the most comprehensive / most up to date method?
What about SBX Pro Studio Surround in the recent Sound Blaster Z Series?
Is THX TruStudio Pro a good option?
And how do these compare to Dolby Headphone?
As for different methods of headphone surround, aren't all games essentially generating real time discrete 6 or 8 channel audio? If all in-game audio have either native 5.1/7.1 positional sound which are then made into virtual 5.1/7.1 surround over 2 speakers for headphones, how then do the various headphone methods above differ in simulating the native 5.1/7.1 game audio for headphones?
Thanks in advance.
There's a lot of debate between CMSS-3D and Dolby Headphone. I haven't tried CMSS-3D, but I have tried Dolby Headphone. I've also tried SBX Pro Studio, which is supposed to be an improved version of THX TruStudio Pro. Here's what I can tell you:
I've tested the Xonar DGX, DX, and Sound Blaster Z. I also have the original Turtle Beach DSS with Dolby Headphone. I like Dolby Headphone better for positioning over SBX surround. However, the Sound Blaster Z is a great sound card. The pure sound coming from it is superior to the two Xonar cards I tried. I also like the bass enhancement and crystalizer software that comes with it. So I ended up using the Sound Blaster Z, with some bass enhancement, crystalizer, and EQ from the SBX software. I turn Dolby Digital Live on and use the optical output into my DSS and use Dolby Headphone on that unit. Then I output from there to my mixer, which has a headphone amp (or you could output to whatever amp you like). For me, this is giving me a sound I'm really happy with for music and games. For games, I really only play BF3, and there were a lot of windows/in-game settings I had to play with to get things sounding right for each setup.
Edited by ethan7000 - 7/15/13 at 12:00pm