Mad Lust Envy's Headphone Gaming Guide: (8/18/2022: iFi GO Blu Review Added)
Jan 14, 2014 at 1:48 AM Post #20,011 of 48,566
Or... If he has a DSS, BoomPro, and a y-split cable made for separating audio and mic channels, shouldn't he be able to plug the BoomPro into the Y-Split, Y-Split (perhaps with an extension cable) into the DualShock 4 mic input port?

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Exactly, he should just have to route the mic audio path around the DSS and straight to the controller's mic input.


Ohhh,I see...

Boompro > female y-split with two male ends? One end going to the DSS and the other end going to the controller (with an extension)?

I'm such a slow turtle lol.

That should work....
 
Jan 14, 2014 at 1:58 AM Post #20,012 of 48,566
I have the DSS connected to my PS4 via optical (Dolby/Bitsream) and the BoomPro is connected to my Philips X1. The BoomPro cable is connected to a female Y-split. From the y-split, one male end is connected to the DSS using an extension cable and the other to my Dual Shock 4. The audio works great but my PS4 reports that no mic is connected.
 
Jan 14, 2014 at 2:05 AM Post #20,013 of 48,566
I have the DSS connected to my PS4 via optical (Dolby/Bitsream) and the BoomPro is connected to my Philips X1. The BoomPro cable is connected to a female Y-split. From the y-split, one male end is connected to the DSS using an extension cable and the other to my Dual Shock 4. The audio works great but my PS4 reports that no mic is connected.

 
I'd wait on MLE and see what he says... as he is more familiar with getting the PS4 to separate the audio to go to the processor and chat functionality to go to the DS4.
 
Jan 14, 2014 at 2:05 AM Post #20,014 of 48,566
The fact of the matter is that DH and it's 2D virtual surround peers are more universal. The console is still processing where sounds are directed, and external devices can only re-process this "home theater" designed 2D surround. More may be possible with a PC and designing an external soundcard, but it's still up to developers to integrate a 3D library of sounds into their game. Unless GenAudio is approachable by others and don't have an exclusivity contract with AMD, it would be impractical for FiiO to pursue a 3D surround setup.

That said, 2D surround is still a big competitive step up from 1D stereo, and the majority of the gamer market hasn't yet even experienced surround at this level with headphones. This fact and the more universal compatibility of 2D headphone surround is why I argue that, until the landscape changes (or FiiO grows and has the R&D to change it themselves), a 2D surround encoder is the practical direction FiiO should/could aim for today.
 

Fair and goods points here...given the size of the console market, FiiO would be mad not to give an offering, you're right.
 
Jan 14, 2014 at 2:16 AM Post #20,015 of 48,566
k612s vs. HD598s. 

If anyone has tested both of them, opinions would be greatly appreciated. 

I can get both at roughly the same price and I've heard good things about both and is make it extremely hard to pick. 

I've read that the k612s are very natural sounding with forward mids which I know is beneficial for gunshots and footsteps. I've also read that they can lack bass and some music genres won't be as nice on these. Some people also complain about the headband getting sore or uncomfortable, but it doesn't look like much of an issue to me. 

Seems like your impressions of the K612 are made up of a bunch of different AKG headphone impressions. The K612 mids may be a bit more forward than average, but they still have the very common dip below line-level dB, and midbass rises above line-level and doesn't sharply drop off the dB as bass extends into the sub region – overall the K612 has the smooth shallow v-shape common in high-fi headphones. The older K701, K702, and Q701 headphones had bumps in the headband that were pretty firm and caused some people discomfort (me too, in longer listening sessions), BUT the K612 has no bumps to it's headband, so it should shape to your head and feel more comfortable than most headphones.

From what I've read and my AKG experience, I'd recommend the K612 over the HD598. While they both have a decent Frequency Range balance, the K612 is more "fun" and energetic while the HD598 is more "laid-back," perhaps feeling oddly "removed" from the energy of Metal. The K612 wins in comfort unless you like more clamp, the HD598 headband is also more rigid and hard. Some people really love the Sennheiser experience, they do make great headphones, but I would recommend AKG.

I bet you're like me, you research things for a looong time before you settle on a choice, but once you make that choice you are very satisfied with it. I waited a few years to get my first AKG, and Let's not talk about how long I waited to get my first car that wasn't a hand me down... But take it from experience and do yourself a favor, wait a few weeks to make sure a desire isn't an impulse, but if you take too long and research turns into stalling tactics, you'll make your head spin. Eventually you have to be decisive, and you'll be glad you did :)
 
Jan 14, 2014 at 2:25 AM Post #20,016 of 48,566
I'd wait on MLE and see what he says... as he is more familiar with getting the PS4 to separate the audio to go to the processor and chat functionality to go to the DS4.
I think the mic end of the y-split is defective. If I connect the BoomPro cable without the y-split into the Dual Shock controller, I can get audio and the mic works without issue. If I connect the BoomPro to the y-split and then the mic end into the controller, I get nothing. If I connect only the audio end of the y-split into the controller, I get audio but no mic.
 
Jan 14, 2014 at 2:25 AM Post #20,017 of 48,566
Fair and goods points here...given the size of the console market, FiiO would be mad not to give an offering, you're right.

Thanks motorwayne,
Maybe, once we get enough gamers into virtual surround, we can give them upgraditis :wink:
Where there's a market demand, there's a way. It certainly wouldn't Hurt FiiO to get their foot in the door with TrueAudio in case it catches on and game devs make use of it, but right now 2D surround is the sure bet. Too bad the marketing efforts of other companies have confused consumers about what "3D" would actually sound like... but that's why I have my "If I Knew Then" thread with an article on virtual surround, I want to make it easy to educate people and encourage discussion. I would certainly never want to NOT mention 3D surround in the context of considering possibilities.


DaddyDC,
Seems like a reasonable deduction. The cable may be a dud, or the defect could be the mic and chat audio channels are located on the wrong places on the plug... Dunno for sure.
 
Jan 14, 2014 at 2:27 AM Post #20,018 of 48,566
I think the mic end of the y-split is defective. If I connect the BoomPro cable without the y-split into the Dual Shock controller, I can get audio and the mic works without issue. If I connect the BoomPro to the y-split and then the mic end into the controller, I get nothing. If I connect only the audio end of the y-split into the controller, I get audio but no mic.

 
I really doubt its the female y-split. The PS4 is just not reading the two separate connections. I think you may need a male y-split, also, but on the DS4 for it to work right...
 
But then, you'll just have cables all over the place... killing the whole point of having a boompro... making it redundant, IMO. I'd get a mixamp and call it a day if you want to keep the boompro. Having a DSS with the boompro ruins the reason for buying it... simplicity
 
Jan 14, 2014 at 2:31 AM Post #20,019 of 48,566
I really doubt its the female y-split. The PS4 is just not reading the two separate connections. I think you may need a male y-split on the DS4 for it to work right...

But then, you'll just have cables all over the place.
Why is it that the audio end of the y-split works without issue when I plug it into the controller but the mic end of the y-split does not work at all? That's only one connection and not two.
 
Jan 14, 2014 at 2:34 AM Post #20,021 of 48,566
Why is it that the audio end of the y-split works without issue when I plug it into the controller but the mic end of the y-split does not work at all? That's only one connection and not two.

 
The DS4 controller has to separate chat and audio output... hence why you need a male y-split plugged into it.
 
Here:
 
Boompro > female y-split/male green end > DSS
 
Boompro > female y-split/male red end > female red end/male y-split > DS4
 
Jan 14, 2014 at 2:49 AM Post #20,022 of 48,566
The DS4 controller has to separate chat and audio output... hence why you need a male y-split plugged into it.

Here:

Boompro > female y-split/male green end > DSS

Boompro > female y-split/male red end > female red end/male y-split > DS4
That sounds like a mess. I just connected the stock PS4 mic into the controller. Now I have audio via my DSS + X1 and a working mic via stock PS4 mic. The BoomPro has been rendered useless since I already have 2 mics for my PC.
 
Jan 14, 2014 at 3:01 AM Post #20,023 of 48,566
That sounds like a mess. I just connected the stock PS4 mic into the controller. Now I have audio via my DSS + X1 and a working mic via stock PS4 mic. The BoomPro has been rendered useless since I already have 2 mics for my PC.


I wouldn't necessarily say the boompro is rendered useless, you just don't have the right processor for its purpose. The DSS is just too complicating to use with it... because it kills the whole reason of having the boompro to begin with (hence why I suggested the mixamp, instead, if you went the boompro route).

They answered your question, correctly, saying the DSS would work with the boompro. Whether it's worth the hassle... well, I guess we can see that result lol
 
Jan 14, 2014 at 3:12 AM Post #20,024 of 48,566
Seems like your impressions of the K612 are made up of a bunch of different AKG headphone impressions. The K612 mids may be a bit more forward than average, but they still have the very common dip below line-level dB, and midbass rises above line-level and doesn't sharply drop off the dB as bass extends into the sub region – overall the K612 has the smooth shallow v-shape common in high-fi headphones. The older K701, K702, and Q701 headphones had bumps in the headband that were pretty firm and caused some people discomfort (me too, in longer listening sessions), BUT the K612 has no bumps to it's headband, so it should shape to your head and feel more comfortable than most headphones.

From what I've read and my AKG experience, I'd recommend the K612 over the HD598. While they both have a decent Frequency Range balance, the K612 is more "fun" and energetic while the HD598 is more "laid-back," perhaps feeling oddly "removed" from the energy of Metal. The K612 wins in comfort unless you like more clamp, the HD598 headband is also more rigid and hard. Some people really love the Sennheiser experience, they do make great headphones, but I would recommend AKG.

I bet you're like me, you research things for a looong time before you settle on a choice, but once you make that choice you are very satisfied with it. I waited a few years to get my first AKG, and Let's not talk about how long I waited to get my first car that wasn't a hand me down... But take it from experience and do yourself a favor, wait a few weeks to make sure a desire isn't an impulse, but if you take too long and research turns into stalling tactics, you'll make your head spin. Eventually you have to be decisive, and you'll be glad you did :)


Yes, the K612 is a great headphone for the price if you have an amp to drive it :wink:
 
Jan 14, 2014 at 3:18 AM Post #20,025 of 48,566
I wouldn't necessarily say the boompro is rendered useless, you just don't have the right processor for its purpose. The DSS is just too complicating to use with it... because it kills the whole reason of having the boompro to begin with (hence why I suggested the mixamp, instead, if you went the boompro route).

They answered your question, correctly, saying the DSS would work with the boompro. Whether it's worth the hassle... well, I guess we can see that result lol
I'm trying to go the simple route. A mixamp goes for about $130. I'd rather settle for a good headset for a fraction of the cost in that case. Sure the headset won't sound as good but it will sound good enough, get the job done easily and I'll have a lot more money on my pocket. Thanks for the input guys. Really appreciate it.
 

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