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Mad Lust Envy's Headphone Gaming Guide: (Update: 10/15/2014: Beyerdynamic T51i Added) - Page 1335

post #20011 of 27314

 

Quote:
Originally Posted by DADDYDC650 View Post
 

That blows! I guess I'll return the V-MODA BoomPro since I already have a mic for my PC and it doesn't work on the PS4 the way I want it to work using the TB DSS. Hopefully Astro will release a proper headset that works with the PS4 AND Xbox One. The wait sucks!

 

 

Any headset that Astro releases is just going to be another A40/A50 derivative, which is going to pale in comparison next to the sound quality of the X1.

 

 

Quote:
Originally Posted by Evshrug View Post

Before returning the boompro, I'd wait to hear from Mad how he has his "3rd party mic" connected to the PS4. The DSS doesn't have to be involved with the mic signal chain to get the mic working.

 

x2

 

There is nothing wrong with the boompro, just something is wrong with the way you have it connected/setup.  The DSS shouldn't be involved at all.

post #20012 of 27314
Quote:
Originally Posted by Guymelef View Post
 

I want Dolby Headphone for consoles.

 

My options:

Ear Force DSS (first version) 65€

Astro Mixamp 135€

Ear Force DSS2 (50€)

 

DSS2 is out of the question if you want Dolby Headphone, as the DSS2 doesn't have it.

 

 

I use a external USB mic with PS4 so i don't need mic input in the decoder, is the first DSS quality as good as Astro Mixamp??? (it's half the price) 

 

Yes, the quality is the same.

 

 

Do i need an amp or something with those devices and Sony MDR-MA900?

 

Not really.  You can add one if you want, but the MA900 isn't hard to drive.

 

 

Can the Ear Force be used in PC for DH?

 

Yes, but only if your PC can output + encode a Dolby Digital live 5.1 signal via optical and feed it to the DSS.  Forget about trying plugging the DSS into the PC with the USB port, as that won't work at all.


Edited by chicolom - 1/13/14 at 10:03pm
post #20013 of 27314
Quote:
Originally Posted by Change is Good View Post

I'm using a mic plugged into the mixamp with my PS4. As I've mentioned before, it works just fine (that way) as long as you register the controller before the mixamp when it prompts "which user is using this device"

If he wants to use the boompro and get both chat and audio through it, using the DSS is out of the question (I would assume)... and the mixamp would be the ideal choice. If he gets a separate mic, however, then he can just plug that into the DS4 and the headphones to the DSS.
Seems like those are my two options. Thanks for the feedback folks.
post #20014 of 27314
Quote:
Originally Posted by Woesty420 View Post
 

k612s vs. HD598s. 

 

If anyone has tested both of them, opinions would be greatly appreciated. 

 

I can get both at roughly the same price and I've heard good things about both and is make it extremely hard to pick. 

 

I've read that the k612s are very natural sounding with forward mids which I know is beneficial for gunshots and footsteps. I've also read that they can lack bass and some music genres won't be as nice on these. Some people also complain about the headband getting sore or uncomfortable, but it doesn't look like much of an issue to me. 

 

As for the HD598s, they are said to have a wide and open sound stage and to be excellent for gaming. Also, heard they lack bass too but can do more genres, not sure which is worse. They are said to be more fun sounding while the 612s I heard will maybe lose the fun factor. As for comfort I haven't heard any complaints. Removable cable is also a nice feature.

 

I listen to all music genres, with raw acoustic and metal being my favorites. But can't forget the classics. For gaming, I basically stick to FPS so I obviously want a great sound stage.

 

Leave any negatives or positives, as both will help me decide.

 

I'm not sure if Katun is around this thread, but he has heard both.  You could try sending him a PM to ask him which one he prefers/recommends for gaming.

http://www.head-fi.org/u/129046/katun

post #20015 of 27314
Quote:
Originally Posted by Change is Good View Post

I'm using a mic plugged into the mixamp with my PS4. As I've mentioned before, it works just fine (that way) as long as you register the controller before the mixamp when it prompts "which user is using this device"

If he wants to use the boompro and get both chat and audio through it, using the DSS is out of the question (I would assume)... and the mixamp would be the ideal choice. If he gets a separate mic, however, then he can just plug that into the DS4 and the headphones to the DSS.
Quote:
Originally Posted by DADDYDC650 View Post

Seems like those are my two options. Thanks for the feedback folks.
Or... If he has a DSS, BoomPro, and a y-split cable made for separating audio and mic channels, shouldn't he be able to plug the BoomPro into the Y-Split, Y-Split (perhaps with an extension cable) into the DualShock 4 mic input port?

3 options

Quote:
Originally Posted by chicolom View Post

x2

There is nothing wrong with the boompro, just something is wrong with the way you have it connected/setup.  The DSS shouldn't be involved at all.
Exactly, he should just have to route the mic audio path around the DSS and straight to the controller's mic input.
post #20016 of 27314
Quote:
Originally Posted by Evshrug View Post


Or... If he has a DSS, BoomPro, and a y-split cable made for separating audio and mic channels, shouldn't he be able to plug the BoomPro into the Y-Split, Y-Split (perhaps with an extension cable) into the DualShock 4 mic input port?

3 options
Exactly, he should just have to route the mic audio path around the DSS and straight to the controller's mic input.

Ohhh,I see...

Boompro > female y-split with two male ends? One end going to the DSS and the other end going to the controller (with an extension)?

I'm such a slow turtle lol.

That should work....
Edited by Change is Good - 1/13/14 at 11:01pm
post #20017 of 27314
I have the DSS connected to my PS4 via optical (Dolby/Bitsream) and the BoomPro is connected to my Philips X1. The BoomPro cable is connected to a female Y-split. From the y-split, one male end is connected to the DSS using an extension cable and the other to my Dual Shock 4. The audio works great but my PS4 reports that no mic is connected.
Edited by DADDYDC650 - 1/13/14 at 11:00pm
post #20018 of 27314
Quote:
Originally Posted by DADDYDC650 View Post

I have the DSS connected to my PS4 via optical (Dolby/Bitsream) and the BoomPro is connected to my Philips X1. The BoomPro cable is connected to a female Y-split. From the y-split, one male end is connected to the DSS using an extension cable and the other to my Dual Shock 4. The audio works great but my PS4 reports that no mic is connected.

 

I'd wait on MLE and see what he says... as he is more familiar with getting the PS4 to separate the audio to go to the processor and chat functionality to go to the DS4.


Edited by Change is Good - 1/13/14 at 11:06pm
post #20019 of 27314
Quote:
Originally Posted by Evshrug View Post


The fact of the matter is that DH and it's 2D virtual surround peers are more universal. The console is still processing where sounds are directed, and external devices can only re-process this "home theater" designed 2D surround. More may be possible with a PC and designing an external soundcard, but it's still up to developers to integrate a 3D library of sounds into their game. Unless GenAudio is approachable by others and don't have an exclusivity contract with AMD, it would be impractical for FiiO to pursue a 3D surround setup.

That said, 2D surround is still a big competitive step up from 1D stereo, and the majority of the gamer market hasn't yet even experienced surround at this level with headphones. This fact and the more universal compatibility of 2D headphone surround is why I argue that, until the landscape changes (or FiiO grows and has the R&D to change it themselves), a 2D surround encoder is the practical direction FiiO should/could aim for today.
 

Fair and goods points here...given the size of the console market, FiiO would be mad not to give an offering, you're right.

post #20020 of 27314
Quote:
Originally Posted by Woesty420 View Post

k612s vs. HD598s. 

If anyone has tested both of them, opinions would be greatly appreciated. 

I can get both at roughly the same price and I've heard good things about both and is make it extremely hard to pick. 

I've read that the k612s are very natural sounding with forward mids which I know is beneficial for gunshots and footsteps. I've also read that they can lack bass and some music genres won't be as nice on these. Some people also complain about the headband getting sore or uncomfortable, but it doesn't look like much of an issue to me. 
Seems like your impressions of the K612 are made up of a bunch of different AKG headphone impressions. The K612 mids may be a bit more forward than average, but they still have the very common dip below line-level dB, and midbass rises above line-level and doesn't sharply drop off the dB as bass extends into the sub region – overall the K612 has the smooth shallow v-shape common in high-fi headphones. The older K701, K702, and Q701 headphones had bumps in the headband that were pretty firm and caused some people discomfort (me too, in longer listening sessions), BUT the K612 has no bumps to it's headband, so it should shape to your head and feel more comfortable than most headphones.

From what I've read and my AKG experience, I'd recommend the K612 over the HD598. While they both have a decent Frequency Range balance, the K612 is more "fun" and energetic while the HD598 is more "laid-back," perhaps feeling oddly "removed" from the energy of Metal. The K612 wins in comfort unless you like more clamp, the HD598 headband is also more rigid and hard. Some people really love the Sennheiser experience, they do make great headphones, but I would recommend AKG.

I bet you're like me, you research things for a looong time before you settle on a choice, but once you make that choice you are very satisfied with it. I waited a few years to get my first AKG, and Let's not talk about how long I waited to get my first car that wasn't a hand me down... But take it from experience and do yourself a favor, wait a few weeks to make sure a desire isn't an impulse, but if you take too long and research turns into stalling tactics, you'll make your head spin. Eventually you have to be decisive, and you'll be glad you did smily_headphones1.gif
post #20021 of 27314
Quote:
Originally Posted by Change is Good View Post

I'd wait on MLE and see what he says... as he is more familiar with getting the PS4 to separate the audio to go to the processor and chat functionality to go to the DS4.
I think the mic end of the y-split is defective. If I connect the BoomPro cable without the y-split into the Dual Shock controller, I can get audio and the mic works without issue. If I connect the BoomPro to the y-split and then the mic end into the controller, I get nothing. If I connect only the audio end of the y-split into the controller, I get audio but no mic.
post #20022 of 27314
Quote:
Originally Posted by motorwayne View Post

Fair and goods points here...given the size of the console market, FiiO would be mad not to give an offering, you're right.
Thanks motorwayne,
Maybe, once we get enough gamers into virtual surround, we can give them upgraditis wink.gif
Where there's a market demand, there's a way. It certainly wouldn't Hurt FiiO to get their foot in the door with TrueAudio in case it catches on and game devs make use of it, but right now 2D surround is the sure bet. Too bad the marketing efforts of other companies have confused consumers about what "3D" would actually sound like... but that's why I have my "If I Knew Then" thread with an article on virtual surround, I want to make it easy to educate people and encourage discussion. I would certainly never want to NOT mention 3D surround in the context of considering possibilities.


DaddyDC,
Seems like a reasonable deduction. The cable may be a dud, or the defect could be the mic and chat audio channels are located on the wrong places on the plug... Dunno for sure.
Edited by Evshrug - 1/13/14 at 11:29pm
post #20023 of 27314
Quote:
Originally Posted by DADDYDC650 View Post


I think the mic end of the y-split is defective. If I connect the BoomPro cable without the y-split into the Dual Shock controller, I can get audio and the mic works without issue. If I connect the BoomPro to the y-split and then the mic end into the controller, I get nothing. If I connect only the audio end of the y-split into the controller, I get audio but no mic.

 

I really doubt its the female y-split. The PS4 is just not reading the two separate connections. I think you may need a male y-split, also, but on the DS4 for it to work right...

 

But then, you'll just have cables all over the place... killing the whole point of having a boompro... making it redundant, IMO. I'd get a mixamp and call it a day if you want to keep the boompro. Having a DSS with the boompro ruins the reason for buying it... simplicity


Edited by Change is Good - 1/13/14 at 11:32pm
post #20024 of 27314
Quote:
Originally Posted by Change is Good View Post

I really doubt its the female y-split. The PS4 is just not reading the two separate connections. I think you may need a male y-split on the DS4 for it to work right...

But then, you'll just have cables all over the place.
Why is it that the audio end of the y-split works without issue when I plug it into the controller but the mic end of the y-split does not work at all? That's only one connection and not two.
post #20025 of 27314

double post


Edited by Change is Good - 1/13/14 at 11:34pm
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