pervysage
1000+ Head-Fier
- Joined
- Feb 19, 2013
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my friend why do you say it makes fake surround? i can accurately pinpoint where everyone is shooting from on the map, or where everuone is. i can distinquish between front , bacl, left, right, easily. and i mean EASILY. only thing i dont understand is if someone is above or below me. so why do you say astro mixamp doesnt have positional accuracy. and which mixamp would you suggest that combined with pc360, might solve my little problem? thanx
Burning Ambition, Evshrug's "fake" comment was referring to the prior discussion about Dolby Pro Logic. He wasn't talking about Dolby Headphone, which is what YOU are talking about.
As for height cues, I don't think there's anything you can do about it at the moment as the current surround sound DSPs available for Consoles don't really account for any height cues (somebody correct me if I'm wrong).
Yeah, the Astro can make "fake it" surround from a stereo signal, but it's a lotta reverb and no actual positional accuracy. It needs a Dolby Digital live 5.1 surround signal, which until a (yet undisclosed) later date. Hopefully soon right?
I agree with Ambition in that Dolby Pro Logic does a perfectly acceptable job of creating virtual surround sound for gaming. I have been playing COD: Ghosts on the Xbox One and can pinpoint footsteps with ease, even without the "true" Dolby Headphone. While the real thing probably does a bit of a better job, and I'm still looking forward to that patch releasing, I am pretty content in the meantime with the "fake" sound. As for the height cues, I honestly think that is a problem with the sound itself in COD: Ghosts (if that's the game you were referring to). I had the same exact issues on the Xbox 360 version of Ghosts where I could hear really loud footsteps close to me and I would be looking all over the place for them and it turned out the guy was actually on the floor on top of me. I never experienced height issues this bad in other COD games so I'm thinking it's just Ghosts.
Also have some news on the Xbox One chat adapter front. There have been tons of people creating there own adapters by taking apart their stock Xbox One headset adapter (that goes into the controller) and soldering a 2.5mm cable onto it. There is also a more simple method where you just cut the cable of the stock Xbox One headset, strip the wire and twist it together with a 2.5mm cable from your 360 headset (I'm sure we all have tons of old headsets with 2.5mm cables we could use).
Here are some detailed instructions I found on the mod: http://www.instructables.com/id/Xbob-360-to-Xbox-One-Headset-DIY-Conversion-Turtle/
It's simply a matter of twisting the right color coded wires together. Will be trying this when I have time as I don't really care about the stock Xbox One headset and want to use my Astro Mixamp's chat.
Or of course you can wait for MS to release their adapter (which I'm sure is going to be very overpriced). Anyone looking to use their Astros, Trittons etc in the meantime should look into just modding your Xbox One headset's adapter. If you're super lazy, there are even sellers on Ebay taking advantage of this and offering services to mod your adapters and send them back to you.