lemm
Head-Fier
- Joined
- Jun 25, 2013
- Posts
- 74
- Likes
- 12
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Thanks. I've tried some vids and will likely try some more. Nothing like hearing it for yourself.
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I've tried Dolby Headphone on movies and I like it but not on games so am considering my options for positional audio.
So you're saying Dolby Headphone is better for positional audio than SBX. Accurate positional audio is mainly the the goal of all these options for headphone use, and rather than using SBX on the Sound Blaster Z you choose to leave SBX off and use Dolby Headphone through DDL instead, (with some added DSP you like). This helps put at least Dolby Headphone and SBX in some perspective. Thanks.
Initially I was thinking I'd do exactly that (ie DDL) so was looking for a soundcard that has the best DDL and was leaning to either the Sound Blaster Z or the external Asus U7 or U3 to use between 2 computers, and then maybe even forgetting about a new soundcard and getting audio through HDMI instead.
I was concerned about possible latency with DDL with the different soundcards. Obviously in movies I can adjust the av sync but in games the latency would be fixed to however long it takes to process the DDL. I think under 50ms would not be perceptible but I read some can go over 100ms. Are you experiencing any latency by going through DDL without the bass enhancement, crystalizer, and EQ you're applying from the SBX software? And with all that DSP over DDL does it not affect av sync in BF3? FPS games would be really good to pick up any latency so I assume you're not seeing any at all?
Then I thought I could just as easily avoid that and implement either Dolby Headphone, CMSS-3D or SBX processing through a new soundcard and pass that directly to the headphone. You've helped shed some light on Dolby Headphone vs SBX. Would you go as far to say SBX is inferior to straight Dolby Headphone (through DDL or directly in the Xonar DGX, DX, or Sound Blaster Z) without all the SBX software DSP from the Sound Blaster Z?
Anyone else used CMSS-3D and know how it works and what I can expect from that?
Thanks.
I'd suggest go hear for yourself if you can find any youtube videos with dolby, cmss-3d and the like applied. Look in the OP, I think he provides a link to some russian site with different videos with virtual surround applied.
Thanks. I've tried some vids and will likely try some more. Nothing like hearing it for yourself.
Quote:
There's a lot of debate between CMSS-3D and Dolby Headphone. I haven't tried CMSS-3D, but I have tried Dolby Headphone. I've also tried SBX Pro Studio, which is supposed to be an improved version of THX TruStudio Pro. Here's what I can tell you:
I've tested the Xonar DGX, DX, and Sound Blaster Z. I also have the original Turtle Beach DSS with Dolby Headphone. I like Dolby Headphone better for positioning over SBX surround. However, the Sound Blaster Z is a great sound card. The pure sound coming from it is superior to the two Xonar cards I tried. I also like the bass enhancement and crystalizer software that comes with it. So I ended up using the Sound Blaster Z, with some bass enhancement, crystalizer, and EQ from the SBX software. I turn Dolby Digital Live on and use the optical output into my DSS and use Dolby Headphone on that unit. Then I output from there to my mixer, which has a headphone amp (or you could output to whatever amp you like). For me, this is giving me a sound I'm really happy with for music and games. For games, I really only play BF3, and there were a lot of windows/in-game settings I had to play with to get things sounding right for each setup.
I've tried Dolby Headphone on movies and I like it but not on games so am considering my options for positional audio.
So you're saying Dolby Headphone is better for positional audio than SBX. Accurate positional audio is mainly the the goal of all these options for headphone use, and rather than using SBX on the Sound Blaster Z you choose to leave SBX off and use Dolby Headphone through DDL instead, (with some added DSP you like). This helps put at least Dolby Headphone and SBX in some perspective. Thanks.
Initially I was thinking I'd do exactly that (ie DDL) so was looking for a soundcard that has the best DDL and was leaning to either the Sound Blaster Z or the external Asus U7 or U3 to use between 2 computers, and then maybe even forgetting about a new soundcard and getting audio through HDMI instead.
I was concerned about possible latency with DDL with the different soundcards. Obviously in movies I can adjust the av sync but in games the latency would be fixed to however long it takes to process the DDL. I think under 50ms would not be perceptible but I read some can go over 100ms. Are you experiencing any latency by going through DDL without the bass enhancement, crystalizer, and EQ you're applying from the SBX software? And with all that DSP over DDL does it not affect av sync in BF3? FPS games would be really good to pick up any latency so I assume you're not seeing any at all?
Then I thought I could just as easily avoid that and implement either Dolby Headphone, CMSS-3D or SBX processing through a new soundcard and pass that directly to the headphone. You've helped shed some light on Dolby Headphone vs SBX. Would you go as far to say SBX is inferior to straight Dolby Headphone (through DDL or directly in the Xonar DGX, DX, or Sound Blaster Z) without all the SBX software DSP from the Sound Blaster Z?
Anyone else used CMSS-3D and know how it works and what I can expect from that?
Thanks.