if the cable is providing power, then I would agree that it could affect sound quality.
you need inductance on that cable (the big cylindrical things often found) to prevent bit errors due to power loading, switching, ground noise, etc
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Originally Posted by audioengr /img/forum/go_quote.gif
If you dont understand jitter, then you know very little about quality digital audio. Do some searches on the forums and you will learn a lot. Getting quality results from digital audio is primarily about reducing and maintaining low jitter. Second order effects are D/A quality and preamp/analog stage noise and distortion.
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My understanding (although I have only briefly read jitter stuff) of jitter is a disagreement on when to read bits on the cable. A bit of a timing error. It is my instinct to then characterize that as infact a bit "error" and should be classified as such as opposed to coloring the audio.
In addition, I am confused as to why this is even a problem. Transfer rates of USB 2.0 is well above the 176 KB/s that is required for stereo 44.1KHz recordings. Why are the transfer clocks not slowed down to make the timing have a pretty big area to time in? or using some kind of encoding that hides the clock in it.. manchester encoding?
edit: after reading more about jitter (actually just any kind of signal integrity problems?) and usb it seems like the problems are high frequency transmission line problems which I recently took a class in! Given that USB2.0 is ridiculously fast for audio, why don't they just use a slower clocking version of USB since it is a one way transmission?
There are tons of problems with high frequencies over any kind of transmission line, as audioengr mentioned, like skin effect, proximity effect, surface roughness, impedance matching, reflections, etc. although I have not heard of dielectric absorption, but from what he says it sounds like what I've learned is crosstalk and mutual capacitance.
In the end, it seems like a new protocol for usb audio needs to be written. Something as simple as transmitting the same bit 5 times and taking the majority would seem mighty effective, but USB is not written for audio.