b0dhi
Headphoneus Supremus
- Joined
- Oct 12, 2005
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Quote:
A few reasons. The first is that the mix would normally be done on and for speakers, not headphones. Therefore the equal loudness curves would differ, particularly in the bass, because a headphone doesn't have the advantage of bone/body conduction and therefore needs a boost in the bass response to maintain the same apparent power.
Secondly, imagine a perfect mix made on perfectly flat monitors. Then imagine listening to that mix with your ear right up against the speaker. Clearly it would sound different. A similar thing would happen if a headphone were to "flatly" reproduce the original, and is the main reason most headphones roll-off in the high frequencies (generally above 12khz).
The third reason has to do with HRTF;
Quote:
No single headphone can restore the neutrality of the piece to everyone. A particular headphone to a particular listener can, if its FR when perpendicular to the ear and 'filtered' by the ear, happens to be close to the FR of "real" sounds far from the ear. See Smyth for a customised HRTF headphone system that is almost indistinguishable from speakers from what I've read.
Quote:
FR is one of the ways we determine direction and distance of sounds. The soundstage ofcourse is closely linked to the apparent direction and distance of instruments. Changing the FR will therefore have an effect on the soundstage. More info here.
Originally Posted by Dreadhead /img/forum/go_quote.gif My question is: If the recording was mastered in a room that is measured (mic) "flat" (or with that x db/octave slope) as they do in a lot of studios then why in the heck would we modify that instead of wanting the headphones to exactly reproduce the master? The mix would deal with the equal-loudness issues implicitly in this case (at least to the recording engineers ears). |
A few reasons. The first is that the mix would normally be done on and for speakers, not headphones. Therefore the equal loudness curves would differ, particularly in the bass, because a headphone doesn't have the advantage of bone/body conduction and therefore needs a boost in the bass response to maintain the same apparent power.
Secondly, imagine a perfect mix made on perfectly flat monitors. Then imagine listening to that mix with your ear right up against the speaker. Clearly it would sound different. A similar thing would happen if a headphone were to "flatly" reproduce the original, and is the main reason most headphones roll-off in the high frequencies (generally above 12khz).
The third reason has to do with HRTF;
Quote:
Originally Posted by royalcrown /img/forum/go_quote.gif The whole "everyone's ears EQ the sound" just doesn't make logical sense to me. Whatever "filter" the ear uses when listening to speakers or headphones will also equally filter a live performance - so while it may be possible that everyone perceives a given piece of music (original or recording) differently, no headphone can "restore" the neutrality of the piece. |
No single headphone can restore the neutrality of the piece to everyone. A particular headphone to a particular listener can, if its FR when perpendicular to the ear and 'filtered' by the ear, happens to be close to the FR of "real" sounds far from the ear. See Smyth for a customised HRTF headphone system that is almost indistinguishable from speakers from what I've read.
Quote:
Originally Posted by royalcrown /img/forum/go_quote.gif That's the recording studio's job to accurately represent the original. Besides, changing the frequency response isn't going to alter the soundstage anyway. |
FR is one of the ways we determine direction and distance of sounds. The soundstage ofcourse is closely linked to the apparent direction and distance of instruments. Changing the FR will therefore have an effect on the soundstage. More info here.