edb
100+ Head-Fier
- Joined
- Apr 14, 2006
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Many people are saying AKG K701 has wide soundstage? But what does soundstage mean? Is it just stereo separation?
Originally Posted by nikongod /img/forum/go_quote.gif the darth nut review of the stax omega 2 will clear things up. that review describes soundstage pretty well. |
Originally Posted by edb /img/forum/go_quote.gif do you happen to have the link? Thanks. |
Originally Posted by dissembled /img/forum/go_quote.gif Sometimes there's a subtle bell, whistle, ring in a song.Confused, you look up to see if the ring came from the telephone across the room. Basically it's kind of having a 3d surround system in a pair of phones. |
Originally Posted by nikongod /img/forum/go_quote.gif the darth nut review of the stax omega 2 will clear things up. that review describes soundstage pretty well. |
Soundstage also refers to the depth and richness of an audio recording (usually referring to the playback process). According to audiophiles, the quality of the playback is very much dependent on how one is able to pick out different instruments, voices, vocal parts, etc. exactly where they are located on an imaginary 2D or 3D field. This can enhance not only the listener's involvement in the recording but also their overall perception of the stage. |
Originally Posted by nikongod /img/forum/go_quote.gif the darth nut review of the stax omega 2 will clear things up. that review describes soundstage pretty well. |
Originally Posted by b0dhi /img/forum/go_quote.gif It's the headphone's job to simulate a particular HRTF and that is where most of the perceptions of size, location, come from. The soundstage depends on how well the channels have been seperated, the type of chamber used in the headphone, and how the reverberation of the chamber interacts with the FR of the headphone, but most important of all is how well all of that matches the HRTF of the individual listening. Diffuse-field equalised headphones like the DT-990 Pro for example are designed to simulate the hearing of an average ear/head in a closed space. In theory if you knew your HRTF and the FR of your headphones/earphones/IEMs, you could create the ultimate soundstage for yourself by processing the signal with the required EQ/crossfeed/delay. It wouldn't be perfect but it would be better than any headphone can do without processing. I know there are some systems that can do this but haven't tried any myself. |
Originally Posted by edstrelow /img/forum/go_quote.gif HTRF deals with the effect of the pinna and other physical structures on sound quality and probably localization as well. However consider that you can have a substantial stereo image without any pinna at all, think of IEM's. I personally think such systems sound somewhat unrealistic because of the lack of pinna involvement, but they will nevertheless give a accurate directional localization and a "soundstage." It's just somewhat different than with a circumauaral phone. The extent of HTRF "simulation" by headphones seems pretty limited. It eould be nice if they did something like this but other than by allowing the pinna to interact with the sound from the drivers in a realistic fashion, (which a few large phones allow) I don't see how th phones actually "simulate" anything. |
... when sound is echoed by large structures in the environment (such as walls and ceiling). Such echoes provide reasonable cues to the distance of a sound source, in particular because the strength of echoes does not depend on the distance of the source, while the strength of the sound that arrives directly from the sound source becomes weaker with distance. As a result, the ratio of direct-to-echo strength alters the quality of the sound in such a way to which humans are sensitive. In this way consistent, although not very accurate, distance judgments are possible. This method generally fails outdoors, due to a lack of echoes. Still, there are a number of outdoor environments that also generate strong, discrete echoes, such as mountains. On the other hand, distance evaluation outdoors is largely based on the received timbre of sound: short soundwaves (high-pitched sounds) die out sooner, due to their relatively smaller kinetic energy, and thus distant sounds appear duller than normal (lacking in treble). |
Originally Posted by edstrelow /img/forum/go_quote.gif Crossfeed is a technique to reduce channel separation and thus essentially monauralize a stereo signal. ( There are also a variety of proprietary crossfeed circuits which are all over the map in terms of what they do to signals, often changing the frequency response as well as . ) |