... it's the perceived loudness that is regulated, low dynamic audio ends up being lowered the most. so that's what needs to be enforced everywhere as it effectively kills the original purpose of the loudness war. which a digital peak limit like "mastered for itune" does not ...
As this is the science forum and many come here for a better understanding, it's maybe worth expanding a bit what loudness normalisation actually is:
Until recently, all audio was limited by peak level. Limiting by peak alone allows for a wide range of perceived loudness, for example the more time we spend at or very near peak level, the louder it will sound and of course the ear is far more sensitive in certain frequency bands. Obviously then, we can make something sound much louder than something else (with an identical peak level) by creating music (or soundscapes) with a consistently loud structure, by adding lots of compression and by maximising the EQ in the most critical hearing bands. Loudness normalisation addresses all these areas. About 15 years or so ago, the ITU (International Telecommunications Union) started work creating a loudness measurement, they took existing data (such as the Fletcher/Munson equal loudness contours) and combined that with their own studies to come up with a loudness curve, from which they created an algorithm for a filter (called the k-weighted filter).
To measure the loudness of a piece of audio, first the k-weighted filter is applied, then the RMS of that result is measured. The end result is a measurement called the Integrated Loudness and is at the heart of the ITU's published standard (ITU-R BS, 1770). Note that both the EBU's R128 and the ATSC (Advanced Television Systems Committee) A/85 specs are entirely based on ITU-R BS. 1770, although confusingly these two organisations have decided on different names for the ITU's Integrated Loudness scale. LUFS (Loudness Units relative to Full Scale) in Europe and LKFS (Loudness K-weighted relative to Full Scale) in North America. Along with various other measurements, the ITU-R BS. 1770 also includes a new peak measurement, True Peak (dBTP) rather than sample peak (dBFS). Although both the LUFS and LKFS scales are identical the actual specs required by the EBU and ATSC are slightly different: -23LUFS and -1dBTP in Europe and -24lKFS and -2dBTP in North America. These specs are for TV and would not be suitable for all devices (such as mobile devices) so within the last year, the AES has published recommendations for music/audio streaming (-16LKFS to -20LKFS) and the EBU is currently working on specs for Europe. BTW, iTunes radio fits nicely in that range but YouTube doesn't, being approximately -13LUFS.
So what in practice does all this mean? Let's take hypothetical song "A", a massively compressed victim of the loudness war, which peaks at 0dBFS, has virtually no dynamic range (and consistently averages let's say -11dB RMS). Hypothetical song "B" has a much large dynamic range, it has very quiet sections as well as very loud sections (which peak at say -2dBFS). Currently (without loudness normalisation), song A sounds louder and thicker/fatter than song B, even the loudest sections of song B would sound marginally quieter than pretty much any part of song A. If we apply loudness normalisation, say at -20LUFS/LKFS this is what happens: Song A will be significantly reduced in level. Not only will it be reduced by the 9dB difference between it's -11dBRMS measurement and the -20LUFS target but notice in the k-filter graph above that from 1kHz the filter actually increases the loudness measurement by up to 4dB or so. If, as would be likely, song A has been EQ'ed for loudness, then it's integrated loudness could be as high as -7LUFS. At the end of loudness normalisation to -20LUFS, song A would have been reduced by 13dB (and therefore peak at -13dBFS). Song B on the other hand might not have been reduced at all (and it would still peak at -2dBFS, 11dB higher than song A) and it's loud sections would now sound very obviously louder than any part of song A!
BTW, when looking for the k-filter graph image above, I came across
this article in Sound on Sound, which is the best I've seen on the subject.
You tell me compression effects all these other aspects and I agree. What is up to the end user is whether or not that user likes the result. Quite a few don't. The level of very, very compressed music which is currently the norm doesn't make me listen and think, "how creative that is", it simply sounds bad to me. You insist I don't get it. I don't. I don't like it either.
I understand but what you don't seem to understand is that much of the time I don't like it either! However it's not up to you or the "quite a few" because the "quite a few" you quote are not in reality actually very many. It's also not really up to me either, sure I have some influence over the tracks I master but that influence is constrained by the wishes of my clients (artists and/or distributors) and the mix I'm presented with to master.
The take away from the above and from what I've mentioned previously is two fold:
1. The loudness war, as commonly characterized to/by consumers, is not just a simple matter of compression ruining music and therefore the solution is not simply to abolish the use of compression. The DR database is good in that it highlights to Joe Public that the loudness war exists, in a format which is simple enough to understand at a cursory glance. On the other hand, it's so over simplified, it can easily lead to erroneous conclusions if used as the basis for any determinations of audio quality, and indeed there's ample evidence of this occurring here on Head-fi!
2. I don't doubt the loudness war will continue but to maximise loudness under the loudness normalisation paradigm will mean creating songs like song B rather than song A. Which as mentioned, is at least as much, if not far more about compositional structure and mix/production than it is about mastering compression/limiting! It's going to take a while to filter through the entire chain of content creators but looking to the future: The loudness war is dead, long live the loudness war!
G