Davesrose
Headphoneus Supremus
- Joined
- Oct 20, 2006
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1. Why call them "slots" if they're tracks?
2. Nope, Dolby has: "A track in a session can be an audio object" - A "track in a session" is a channel!
3. So you can do a screen grab of "the Dolby atmos mixing software you saw with the demo series" and I'm the one "obfuscating" the mastering and mixing stages of sound production? You state you "fully understand" the mastering stage but you clearly don't! The term "mastering" in film is shorthand for "print-mastering" and is entirely different from the "mastering" process for music (which again is shorthand but it's shorthand for "pre-mastering"). In film sound, ALL positional (and other audio) information is created during mixing, print-mastering is simply the act of "printing" that mix. In the case of Atmos, there are various "packaging options" for printing the mix precisely because an Atmos mix is independent of tracks/channels!
4. Yes I have! The reason I have is because in professional usage the terms "tracks", "channels", "audio objects" and "slots" are interchangeable but can have different specific meanings depending on context. For the consumer, the term "slots" is perhaps the most appropriate because it avoids the confusion with "channels", "tracks" and speakers. An Atmos mix can comprise up to 128 "slots" which are independent (unrelated) from channels/tracks/speakers.
5. I am refuting your assertions that are based on your misunderstanding of the use of the terms "tracks" and "channels"!
If an "edgelord" is someone who refutes false assertions, then yes, I'm just trying to be an edgelord. Not sure why you would be curious about why I'm "posting stuff like this"? Isn't refuting false assertions one of the main purposes of this sub-forum?
G
I see that you're incapable of being able to form coherent paragraphs and to be able to carry an open dialogue towards another member. This is my last response to you about this subject (also for the benefit of others). I used the term "slot" for your benefit because YOU are so hung up on the term "track"....which time and time again, I have quoted Dolby saying Atmos is comprised of 128 TRACKS. That it's not 128 "channels", and that a track and channel is not the same thing in this context (unlike your continued assertions). Your response has been to claim credentials and say you once mixed in Atmos: which IMO does not make one an authority on Atmos. I have experience with 3D animation and video production software (and I’m comfortable enough to not have to emphasize claimed experience). With my experience in media, I can say that my authoring software does have source files that comprises "tracks" of video, audio, even a particular movement cycle of a 3D node object. For all of these media, a track is in a layer in the timeline, and an audio channel is what's being mapped to an audio speaker channel. We also can have different instances of a composition being nested in another. They act independently (and if you have to, you can go back and edit a previous stage of project development that gets updated with other compositions). I’m sure that film audio production is the same in which the “1000 channels" you've obfuscated with is a different stage that's NOT part of the Atmos stage. In the demo, I’ve seen a possibility of 128 tracks within that project session. From my own professional experience Dolby's terminology of 128 tracks makes sense to me. Sorry it offends you, but I'll continue to use it!
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