The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound)
Jun 5, 2017 at 2:40 AM Post #3,901 of 4,136
We all seem to respond a little differently to the different implementations. Some people seem to get good positional cues from the microsoft headphone implementation in DirectX but I don't find it to work at all beyond anything but stereo for me. I did get some positional cues from Dolby Headphone but I found it wasn't very accurate and front to rear was a real problem, I couldn't tell them apart. CMSS and SBX Pro both gave me reasonable positional awareness and I can tell front from rear but the sound was hollow. The GSX 1000 is as better for positional cues and it doesn't sound hollow but its also not like real life yet either.
 
Jun 5, 2017 at 9:35 PM Post #3,902 of 4,136
No it isn't. It all depends on precisely what sound API middleware the game developers use. Most of them do something really basic and the end result is you hear things but with poor positional information. A few games like Overwatch have Dolby atmos headphone built in but the majority really don't and they have by and large just used two channels with minimal HRTF implementation as provided by Microsoft in DirectX. That HRTF doesn't work well for just about everybody, I don't know what MS did wrong with it but I get no positional information out of that at all and neither do most people.

If you can pinpoint the direction of a gunshot in a game like battlefield with just headphone mode on then you are luck, MS DirectX 2 channel headphone mode is working for you. Some games wont use it and wont provide headphone capabilities beyond just 2 channels and would still be served better with a sound card with 5.1 -> 2.0 HRTF for headphones but it becomes less important.

Thank you for your answer.
 
Jul 7, 2017 at 5:20 AM Post #3,903 of 4,136
I've just gotten back into CS:GO with my Q701 and X-Fi Titanium HD. What settings give the best sound positioning atm?

5.1 in options, CMSS-3D, snd_legacy_surround 1 and using ALchemy to restore DirectSound3D
Stereo headphones in options and CMSS-3D
Stereo headphones (HRTF) in options and no CMSS-3D

I intend to try it out anyway, it'll just take a while, what do others run?
 
Aug 8, 2017 at 2:02 PM Post #3,905 of 4,136
Aug 8, 2017 at 5:03 PM Post #3,906 of 4,136
I've tried it, and it works. The short version is that you set windows to 7.1, install equalizer apo, and then place a folder in the equalizer apo directory. If you can't set windows to 7.1, you have to do a workaround to do that. And lastly you edit a config file in the equalizer apo directory to select the virtual surround you want.

You can uninstall equalizer apo to undo the changes.
 
Oct 28, 2017 at 6:22 PM Post #3,907 of 4,136
Guess who's back after a very long hiatus. This place wasn't exactly good for my bank account, I had nothing new to write about (let alone rewritten the existing guide outright), Ossic still hasn't delivered what they promised us Kickstarter backers...

...but I wound up being in the very fortunate position to review the Sennheiser GSX 1000 and GAME ZERO at no cost, so I'm back. I haven't finished writing up about 'em, but let me tell you all this much: it'll be pretty key for when I do totally overhaul the ol' guide.

I still need more time to write up the review proper, but if you want to get an idea of what the GSX 1000's virtual 7.1 sounds like, I'm gonna stream with it on while playing Destiny 2 all night. Come on in, and bring your favorite headphones!
https://go.twitch.tv/namelesspfg
 
Oct 30, 2017 at 2:09 PM Post #3,908 of 4,136
G'day,

Story: I'm changing from some Philips X2's (Tried to keep them for 3 months, like them, but too heavy and I get a sore neck after a couple of hours) to a set of AKG 712 Pro's (Ordered and have had the 612's in the past) and
from what I understand the AKG's will need more amping than the X2's.

I have a quick question.
Which option will work best, I own both the SB Titanium HD and the Sennheiser GSX 1000 and I have an JDS Labs 02 amp. I like both in terms of surround sounds abilities.

Use:
1) A Creative SB Titanium HD soundcard outputing to a JDS Labs Objective 02 to drive the 712's - or
2) The Sennheiser GSX 1000 outputing to the JDS Labs Objective 02 to drive the 712's


Cheers
 
Oct 31, 2017 at 4:41 PM Post #3,909 of 4,136
Motorwayne,
Since you are going to use the O2 + K712 combo regardless, it really just comes down to your preference between the GSX 1000 and Ti HD.

By point of comparison, the GSX is external and uses USB-A, Windows/Mac compatible (works with PS4 in stereo too), has a software switch to output to speakers without having to go unplug physically, different Binaural processing, separate virtual devices for game audio (“speakers”) and chat Audio (“communication headset”) and a physical wheel for game/chat volume balance to make teamspeak easy, and more. Personally, I have a few headphones that are powered effectively straight from the GSX’s headphone output, but I did enjoy hooking up my desktop amp and HD 800 to the GSX for giggles.

The Ti HD has its own benefits and features which (considering its age), I’m sure you’re aware of, but that just means you’ll have to choose for yourself.
 
Nov 4, 2017 at 2:20 AM Post #3,910 of 4,136
Story: I'm changing from some Philips X2's (Tried to keep them for 3 months, like them, but too heavy and I get a sore neck after a couple of hours) to a set of AKG 712 Pro's (Ordered and have had the 612's in the past) and
from what I understand the AKG's will need more amping than the X2's.

I have a quick question.
Which option will work best, I own both the SB Titanium HD and the Sennheiser GSX 1000 and I have an JDS Labs 02 amp. I like both in terms of surround sounds abilities.

Use:
1) A Creative SB Titanium HD soundcard outputing to a JDS Labs Objective 02 to drive the 712's - or
2) The Sennheiser GSX 1000 outputing to the JDS Labs Objective 02 to drive the 712's
From a gaming standpoint, it depends on which surround implementation you like better and what games you're playing. I've spent enough time with both that, for me, the GSX 1000 sounds better with software 7.1 mixed games in terms of sheer positional accuracy (something I've never said for any other virtual surround tech I've tried to date), but the X-Fi Titanium HD still rules the roost if you're playing anything old enough to use DS3D or OpenAL (which, at this point, is almost certainly over a decade old since most of those games were released in 2007 or earlier).

From an audio quality standpoint, the Titanium HD has a much lower noise floor and generally superior audio quality. I don't claim to have audiophile ears, but the difference is pretty obvious between the two there. Because of that, it makes a far cleaner source to amplify with something like an Objective2 right off the bat, so I'd have my music listening done that way.

This isn't to say that the GSX 1000 sounds bad for general listening by any means, but there's still room for improvement in any future models Sennheiser wishes to produce down the line. I wouldn't mind seeing them produce a cleaner-output version that would provide a good source for even the high-end HD 800 or Orpheus systems, just for kicks. (Gaming on an Orpheus, you say? Only on Head-Fi!)
 
Dec 6, 2017 at 4:05 AM Post #3,913 of 4,136
On the headphone subreddit, someone posted how to get various headphone surround dsps through the convolver of equalizer apo.
https://www.reddit.com/r/headphones...e_every_headphone_surround_virtualization_on/

I've tried it and... this is amazing!

I tried the GSX++.wav file and to me it's definitely clearer than any of the other virtual surround sound software I've experienced (Win Sonic, Dolby Atmos for HP, Razer, Spatial Sound Card).
Unfortunately I don't have any hardware solution to compare to (e.g. Sennheiser GSX 1000) so I'm unable tell how close they are to the real thing.

Would anyone be willing to do a comparison between their hardware surround sound and this Equalizer APO setup?
 
Dec 6, 2017 at 3:30 PM Post #3,914 of 4,136
I've tried it and... this is amazing!

I tried the GSX++.wav file and to me it's definitely clearer than any of the other virtual surround sound software I've experienced (Win Sonic, Dolby Atmos for HP, Razer, Spatial Sound Card).
Unfortunately I don't have any hardware solution to compare to (e.g. Sennheiser GSX 1000) so I'm unable tell how close they are to the real thing.

Would anyone be willing to do a comparison between their hardware surround sound and this Equalizer APO setup?

I compared my hardware dolby headphone dh1 to the equalizer apo version, and I thought it sounded the same. I didn't do a very thorough analysis though. You can also check the gsx one against namelesspfg's twitch stream, https://www.twitch.tv/namelesspfg , since his stream has hardware gsx baked in. I did do that and recall it being similar.

hmm, he has no videos available outside of the live stream, so that comparison might be harder to do than I thought. Other videos on youtube also have the hardware version baked in.
 
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