When I'm home from work later Ill take some pictures. It's weird =pHow did you "mount" (if this is the right English word; I am from Austria) your black curtains?
When I play that video, ambient sounds are at a natural level, and the level of action effects, while louder, are comfortable and immersive. My first suggestion would be to look in the audio settings of the game, there may be separate volume sliders for ambient effects, action, music, dialogue etc. that may help you get a more comfortable mix.Despite the equalizer settings (slightly lower bass and treble) and VSS, the loudness peaks are still very uncomfortable. I need some kind of compressor or limiter. Here is an example of those loudness peaks (I currently play this game); the ambient sound (wind, footsteps etc.) is very low and the action sounds (like "sword hits") are extremely loud:
Second, the initial eq was more of an introduction, and more accurate eq may help further, without the use of limiters and compressors. I advise avoiding using those because the typically ruin harmonics. I only ever use Audysseys Dynamic Volume on my surround system late at night on movies with wide dynamic range, NEVER on my headphone systems. That being said I don't have a good knowledge of those plugins and wouldnt be able to suggest anything ;[
So, here's an example correct equalization on a pair of Hifiman HE-400i:
So above is the Innerfidelity measurement. Below is the equalization in EQAPO.
You can see the rise start at about 1800hz and completely flatten out the response, with even a bit of roll-off over 4khz.
So you used these?
-Peaking filter, 3khz, -8db, q factor 2.5. ..... Change this to q1.5 and -10db
-High shelf, 5.5 khz -12db ... Try changing this one to 4.5khz and -15db
-and a low shelf at 120hz -4db