Oh very cool, do you have the whole chain typed out? :]Hi, yeah, I recently got a DAVE and that sent me on a deep dive of getting it the best signal. This has meant assembling a whole chain from server to reclocker and master clock, and, sigh, multiple high quality power supplies. So, Uptone has been in the mix.
absolutely 100% prir binaural rendering benefits from specific equipment to a greater degree than stereo music.I'm still devoted to OOYH. As my chain has gotten better and better, OOYH has scaled right along.
Ya in the A16 thread... I just gave them some longwinded archimago blogs to waste their time and walked away. Not gonna learn anything from those types... I get alot that with projectors on AVS. Frequently people telling me that certain metrics are irrelevant. That their 3chip liquid crystal + broad spectrum uhp lamp is comparable in pixel response and color gradations to my single chip dmd + narrow band high yield led. /sighIf you recall I was upscaling from 48KHz to DSD512–after OOYH processing. Now with Dave, I've switched to PCM and I'm upscaling from 48KHz to PCM768KHz. We discussed how we clearly heard an improvement to OOYH, but I saw a post calling for an end to such "ridiculous" assertions. I understand so much better now why this works.
In my case real time dsd processing just took too much computing power so I hadn't been using it, but it's always been in the back of my mind as one of the few improvements I could make, and I thank you for sharing that information because no one else on the planet has tried that.
Ah fantastic thanks for sharing that. At some point I'm going to have to take a deep dive into upscaling.Back then I didn't know the difference between upsampling and upscaling. I thought they referred to the same thing. I've come to realize that upscaling, as done by MScaler and HQP, are not just multiplying the sample rate. It's not just about increasing the frequency but how you're filling all that additional data.They are using extremely computationally heavy algorithms to "tap" the base (44.1/48KHz) digital waveform up to a million+ times. They then take this information and–intelligently–interpolate missing information to reconstruct the original analog waveform. When this process is done post OOYH, it is not only attempting to reconstruct the original 2-channel data but OOYH's convolution of that source data. This is to say, it is not only digitally restoring the sounds and reverberations of the studio master but the sounds and reverberations of the system and room that OOYH captured. So, now I've added signal regeneration and reclocking downstream of the upscaling and each stage not only improves the audio data but OOYH's effect. The degradation of digital reproduction and digital convolution are being corrected simultaneously. Everything sounds more real, both the music and the effect of listening to it on speakers, while using headphones. So, the sonic artifacts that made me feel like OOYH is off from actual speaker listening have steadily vanished. There is still the physics problem as no waves are actuating pressure in the room, but aside from that, OOYH–upsampled, upscaled, regenerated, and reclocked–is spectacularly convincing. This again underscores the point that sometimes you know better to hear better, and other times you hear better to know better.
I can relate with video though, in that using madVRs hardware accelerated 32 bit math 16 bit surface dithered to 10 bit video rendering with cutting edge upscaling/downscaling/sharpening algorithms can make ancient dvds look like 4k remasters.
It's been deep dive with projection for me. Looking at everything available I settled on a 10 year old used Sim2 Mico 40 and using madVRs dynamic tone mapping for HDR and will use a 3dlut for color correction.What's been new with you?
The projector essentially has the widest native color gamut available at 90% bt2020, until the Chiq C8ut(rgb laser for $10k) which hits 100% bt2020. DLP dmds have a 0.01ms black to white impulse pixel response imparting crt-like motion, 95% uniformity superior to oled and d-ila, 3000:1 native contrast but 15,000:1 gamma corrected near-artifact free dynamic contrast with water cooled leds, and appears much brighter and with a higher perceived contrast due to the narrow band wavelength of the leds and color contrast/performance, so it looks more like 25,000:1 and 200nits, excellent black level(not pure black but black) and very defined highlights, with pixel perfect emissive display level sharpness and detail. The pixel performance and light source provide the best color performance I've ever seen. ever. Absolutely perfect instantaneous low level detail/color, shadow detail, gradations. Just astounding. All that with no bulbs, no filters, low power usage, and low heat output, perfect optical engine.
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