illram
500+ Head-Fier
- Joined
- Nov 24, 2016
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SPDIF in isn't muted in the mixer is it?
I picked up the G6 this week. This will be my first Creative Device since I sold my X7 about 18 months ago.
It's a very quirky piece of kit. No matter what I do I can't get the device to accept an optical signal, neither from the PS4 or my Samsung TV. The USB input is plug and play, and works great. It seems to only be 2.0, as has been discussed.
Am I missing some configuration in the app?
I have $300 and want to buy headphones for fun immersive PS4 console gaming. (I dont play FSP online but will play campaign mode so would still be nice to have some fun wizzing bullet sounds while playing) and for listening to rock music ( Skillet, Shinedown, old school metallica, ect..) I have a portable fio e12 amp and an astro mix amp for gaming. I perfer open back but am open to closed back.
I was looking at Phillips Fidelio x2s but just wonder if something else in that price range may be better for the price.I like a nice explosion for games but also would like to be able to hear the finer details and seperation of instruments with music. Any suggestions?
All depends if you are planning to run your headphones directly from the controller or if you have an external sound card such as mixamp, sound blaster, dac/ amp etc.
That is what happens when you look but don’t seeThey have a mixamp from looking at their post
I hope so!So is this going to be the $150 dongle that’s discussed elsewhere?
I have $300 and want to buy headphones for fun immersive PS4 console gaming. (I don't play FSP online but will play campaign mode so would still be nice to have some fun wizzing bullet sounds while playing) and for listening to rock music ( Skillet, Shinedown, old school metallica, ect..) I have a portable FiiO E12 amp and an Astro Mix amp for gaming. I prefer open back but am open to closed back.
I was looking at Phillips Fidelio x2s but just wonder if something else in that price range may be better for the price.I like a nice explosion for games but also would like to be able to hear the finer details and separation of instruments with music. Any suggestions?
The source will decode both Dolby/DTS HD bitstreams for you and send that already decoded 7.1 surround sound as multi channel pcm to a device the supports it.PCM multi channel sort of limits this device's usefulness even just for media. Don't almost all streaming services use some sort of Dolby or DTS encoding for surround?
Makes sense, thanks.The source will decode both Dolby/DTS HD bitstreams for you and send that already decoded 7.1 surround sound as multi channel pcm to a device the supports it.
However the source can’t decode something like dolby atmos. To enable dolby atmos the device has to decode a Dolby bitstream.