Mobius only accept an analog signal from consoles, but the head tracking will work. With the G6 you get VSS and head tracking, some will argue head tracking is a game changer. Im not one of them..
I believe you can also connect to consoles VIA USB, for stereo and chat. Creative G6 does not do head tracking.
Okay,
Question: When i connect the GSX 1200 to an external amp with the Line-In port, i need to switch the mode on the GSX 1200 to select the correct output.
However, Line out is only 2.0 instead of the 7.1 that i usually have it on.
Does this render the whole surround system of the GSX 1200 useless?
Sort of? Many people plug a pair of speakers to the line-out (and a binaural mix doesn’t help speakers much), and headphones into the headphone port. If you typically like to leave your stuff connected, this can be very convenient for switching between speakers and headphones.
Personally, I have connected my GSX 1000’s headphone jack to an interconnect feeding into my big HDV 820 amp. The GSX’s DAC isn’t as realistic or organic as the HDV 820’s DAC, but the binaural effect is worth it when I’m playing games. I don’t think the “line out” sounds noticeably better than the headphone jack in this case, it’s better to think of it as “the second output option” rather than anything superior. It works well; you should try it that way!
Does anyone know if the sound settings of a TV effect the X7? Had the X7 connected to my PS4 via optical and was using the PS4 on a monitor. Everything worked fine. Now I hooked the PS4 up to a tv (Sony x900f) and the X7 isn't giving me sound to the PS4 anymore. Dolby decoder light not turning on anymore.
Sounds like your TV de-coded the Dolby and only passed through stereo. In which case, I’d recommend connecting the optical back to your X7 and PS4, while letting HDMI send audio to your TV and speakers if desired.
Wait... a Creative device, but implementing Dolby VSS?!? But I'm trying to move on from DH!!! Haha, sorry, just being unnecessarily melodramatic.
Seriously, though, is it really Dolby's VSS tech? Sure, it's decoding DDL, but wouldn't it's still be Creative's VSS, even if it may not be called SBX this time around?
This is how the Recon3D USB, Turtle Beach DSS2, and X7 worked too: the game console outputs a bitstream over optical, encoded as Dolby Digital Live (which is a 5.1 channel output with two additional rear channels matrix’d in), then the DSP decodes the Dolby, runs it through an HRTF filter (like SBX, Dolby Headphone, or some other proprietary solution) which mixes down into a binaural output (which is a 2-channel output which sounds “surround” when listened through headphones).
I know you knew some of that already Vader, but I figured other people might like the whole process. It helps to think of Dolby Headphone as something different from Dolby Digital Live and Dolby Vision... they’re different processes from the same company.