Introducing Vokyl & The Erupt Headset
Feb 25, 2019 at 11:51 AM Post #196 of 403
Well, why are you here then, if not specifically for a gaming headphone, that's targeted to be better than the rest? Such a headphone MUST have certain traits, like A) excellent soundstage & imaging, B) above average treble detail/clarity, C) comfort for long-term use. The main issue/unknown is whether this headphone will end up being tuned more for hardcore or casual gaming.


What game software? This doesn't come with any, AFAIK. I don't use extra software, typically(since I don't own fake surround headphones).


But here's the problem... It only has to be good for gaming. So this is a specific exception. The reason this headphone is being developed is because there is a gap that needs filled, because headphone makers aren't paying specific attention to these traits that make a better gaming phone. I am expecting it to be good, though. :)

“It only has to be good for gaming.”

Why?
 
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Feb 25, 2019 at 1:49 PM Post #197 of 403
Weight shouldn’t be much of a problem as long as the headband and pads are good. There’s no way they’ll be heavier than my ZMF cans and those are among the most comfortable headphones I own
I have a pair of Eikons and they sit as comfortably on my head as any cans I have, and more than most.
 
Feb 26, 2019 at 8:11 PM Post #198 of 403
“It only has to be good for gaming.”

Why?
So that is succeeds as a product designed for audiophile gamers. If you make a set of car tires for Winter traction, which end up being terrible in Winter conditions but make great backyard lawn chairs, they're great for something, but will fail at market.
 
Feb 26, 2019 at 8:41 PM Post #199 of 403
So that is succeeds as a product designed for audiophile gamers. If you make a set of car tires for Winter traction, which end up being terrible in Winter conditions but make great backyard lawn chairs, they're great for something, but will fail at market.
(Edit: my response comes across more harshly than I really like or want. Not trying to beat anyone over the head. I just think that with relatively few exceptions we should all play down the absolutes in our statements... the world is seldom neat and orderly, particularly the way we want it to be...)

Since you answered with an analogy, here’s one in return... if you make an SUV, it is possible to make one that will handle off road conditions and city streets. Here’s another, it is possible to make a pickup truck that can serve a farmer’s use and a suburbanite’s.

Putting aside the pointless analogies... if you wish to stipulate that you are a world renown headphone designer and you can categorically say that the Vokyl can only succeed as either a gaming headphone or non-gaming, then I will stop right here and grant you your due. Otherwise I think it is pretty arrogant to dismiss any other use model.

In your posts you have made your point absolutely clear. You want a gaming headphone. Clear. And Vokyl’s claims and marketing are clear - they want to be and claim they will be a killer gaming headphone. That they MUST deliver on because that is their promise. But for you to say it only has to be good for gaming is I think mistaken or arrogant, unless you know for a fact that if they go that route they cannot be good for music, and vice versa.
 
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Feb 26, 2019 at 9:00 PM Post #200 of 403
Does anyone know if these hp's have been released yet thanks..
 
Feb 27, 2019 at 10:26 AM Post #202 of 403
...they want to be and claim they will be a killer gaming headphone. That they MUST deliver on because that is their promise. ...it only has to be good for gaming
It's the same difference, to me. As long as...it meets it's intended goals, then it can also be a high-end lawn chair, set of ear muffs, fashion accessory, etc. In this specific case, I don't care how it performs with classical, electronic, or anything other than gaming. But if it were a more general headphone? Sure, I'd have other expectations. If you want to use and critique them for how they perform with music/audiobooks/smelting/air traffic control, go for it!
 
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Feb 27, 2019 at 10:38 AM Post #203 of 403
It's the same difference, to me. As long as...it meets it's intended goals, then it can also be a high-end lawn chair, set of ear muffs, fashion accessory, etc. In this specific case, I don't care how it performs with classical, electronic, or anything other than gaming. But if it were a more general headphone? Sure, I'd have other expectations. If you want to use and critique them for how they perform with music/audiobooks/smelting/air traffic control, go for it!
Yes, your expectations should be met, because that is what the marketing has promised. But to come across as that was the only thing... I will give the benefit of the doubt that you were being more passionate than precise.
 
Mar 19, 2019 at 8:44 AM Post #205 of 403
Headphones look really cool, but what I'm wondering is if they are going to be selling the boom mic separately. I don't think there is another mic adapter like this on the market. It's like a v-moda boom pro but for dual terminated 3.5mm headphones. I really hope you are going to sell this. You could also make a 2.5mm version like this as well and make a bundle.
 
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Apr 3, 2019 at 3:39 PM Post #207 of 403
Do you guys have a demo pair at JDS Labs? I figured I'd ask since I'm only a good 30-40 minutes away.
Hey Paco! We currently don't have an in-house demo setup ready to rock, but its on our list. I can definitely shoot you a message when we've got our ducks in row there. Always nice to hear from another local :)
 
Apr 3, 2019 at 5:14 PM Post #208 of 403
Hey Paco! We currently don't have an in-house demo setup ready to rock, but its on our list. I can definitely shoot you a message when we've got our ducks in row there. Always nice to hear from another local :)

Thank you! The Audio-game is kinda dry out here, so it's nice to have you guys in the neighborhood.

While I'm at it, are you guys doing the headphone meet in June again?
 

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