Global headphone market to reach $17.55 billion by 2022?
post-11813703
Thread Starter
Post #1 of 10
Joined
Jun 20, 2001
Messages
10,865
Reaction score
4,419
According to a new report by Grand View Research, the global earphones and headphones, the global earphones and headphones market is expected to reach USD 17.55 billion by 2022.
 
Grand View Research said:
Surge in consumer demand for technologically advanced products is expected to fuel industry growth over the next few years. Increasing adoption of several smart devices such as tablets, smartphones along with portable music players may also positively impact earphones market demand.
 
Here's a graph from them with their projections for in-ear and over-ear headphone growth in the U.S. market:
 
U.S. earphones & headphones market by product, 2012 – 2022 (USD Million)
 ​
 
Here are some bullet points from their report:
 
Further key findings from the study suggest: 
  1. Global demand is expected to reach 455 million units by 2022, growing at a CAGR of 4.6% over the forecast period.
  2. The in-ear segment accounted for significant volume share in 2014, and is expected to exhibit high growth over the forecast period. This may be attributed to smartphone proliferation. Technological advancements have resulted in to development of light weight and compact products, thereby making them more compatible with devices such as smartphones and tablets.
  3. The over-ear segment is also poised for significant growth over the next six years. This can be attributed to technological developments resulting in incorporation of several features such as Wi-Fi, Bluetooth, SKAA and infrared in the wireless headphones segment.
  4. Wired technology segment exhibits high growth in the global earphones market, which can be primarily attributed to increasing adoption of consumer electronic devices such as portable music players and mobile phones.
  5. North America captured significant volume share of over 30% in 2014, which may be attributed to high market penetration and technological advancements. In addition, presence of some key industry players such as Beats, Bose and Skullcandy has revolutionized the regional market with the availability of high-end products.

 
They do specifically acknowledge Beats' impact on the market, with the following (the last part of which (emphasis by me) I find an interesting, accurate observation):
 
Emergence of Beats Electronics considerably changed the global industry. Beats incorporated several features in earphones including high performance, exaggerated bass, acoustic fidelity and fancy appearance, which increased market demand for earphones and stimulated many other companies without acoustic background to swarm into this field
 
In the "Competitive Landscape" portion of their report, they list the following companies: Alclair, Apple Inc., Bose Corporation, Grado Labs, JVC, Panasonic Corporation, Philips, Pioneer Corporation, Sennheiser, Shure, Skullcandy, Sony, and Ultimate Ears. Yes, I was very surprised to see Alclair listed in that mix, too, if only because the other companies listed are (in my estimation) far larger companies than Alclair (which is a relatively lesser known maker of custom IEMs).
 
You can read more about the report on Grand View Research's website.
 
post-11814010
Post #2 of 10

Baycode

Headphoneus Supremus
Joined
Dec 21, 2004
Messages
1,863
Reaction score
1,536
Joined
Dec 21, 2004
Posts
1,863
Likes
1,536
Thanks for the information share @jude , now I have picture of the industries upcoming years...
 
     Share This Post       
post-11814545
Post #3 of 10

Bansaku

1000+ Head-Fier
Joined
Feb 17, 2014
Messages
1,144
Reaction score
875
Location
Edmonton, AB
Joined
Feb 17, 2014
Location
Edmonton, AB
Posts
1,144
Likes
875
Age
41
Well, Beats may be garbage, but I have to give credit where it's due. Unfortunately, if it didn't become trendy to wear large cans on one's head we probably wouldn't have such wonderful headphones such as the Momentum, P7, or MH40. Not to mention a heck of a lot more white earbuds.
 
Now, if only Apple would do something with the Beats headphone brand's infrastructure and release an audiophile product to match the iDevices.
 

 
     Share This Post       
post-11814573
Post #4 of 10

SeEnCreaTive

500+ Head-Fier
Joined
Oct 6, 2014
Messages
563
Reaction score
146
Joined
Oct 6, 2014
Posts
563
Likes
146
I don't think the majority of upcoming over the head sales will be attributed to wireless tech. You can get wireless in ears now anyways.

From my experience its people who have never experienced true over the ear sound. Although it's true you can get amazing in ears, a pair of $8 sony on ears tends to blow people's minds for cost vs performance. Main selling point for the average listener (non-audiopile,) bass and "clarity",in reality a lot of the time that refers to exaggerated treble to make it sound "clear", bass + treble = Beats.
 
     Share This Post       
post-11815108
Post #5 of 10

shultzee

1000+ Head-Fier
Joined
Jan 16, 2014
Messages
1,101
Reaction score
247
Location
Ashland, Ohio
Joined
Jan 16, 2014
Location
Ashland, Ohio
Posts
1,101
Likes
247
Interesting report.   What it should mean for us is, better performance, more competitive pricing, and more choices in the future.
 
     Share This Post       
post-11815373
Post #6 of 10

FullCircle

The Wizard
Sponsor: Noble Audio
Joined
Jul 11, 2008
Messages
5,857
Reaction score
3,258
Joined
Jul 11, 2008
Posts
5,857
Likes
3,258
In the "Competitive Landscape" portion of their report, they list the following companies: Alclair, Apple Inc., Bose Corporation, Grado Labs, JVC, Panasonic Corporation, Philips, Pioneer Corporation, Sennheiser, Shure, Skullcandy, Sony, and Ultimate Ears. Yes, I was very surprised to see Alclair listed in that mix, too, if only because the other companies listed are (in my estimation) far larger companies than Alclair (which is a relatively lesser known maker of custom IEMs).
 
 
Technically, "Alclair" was not mentioned in the mix:
 
 
 
   (Directly From the text)
 
Competitive Market Share Insights
The global earphones and headphones market share is highly competitive and fragmented. Key industry players include Aclair, Apple Inc., Bose Corporation, Grado Labs, JVC, Panasonic Corporation, Philips, Pioneer Corporation, Sennheiser Electronic, Shure Incorporated, Skullcandy, Sony Corporation, and Ultimate Ears. Industry players invest heavily in R&D for developing techniques for innovation in order to achieve maximum product differentiation and increase presence. The market is also experiencing continued emergence of new manufacturers offering products across all price categories. Existing manufacturers are increasingly focusing on enhancing their network and distribution channel through multiple partnerships in order to cope with the growing competition from new vendors
 
 
 
As to who Aclair is, I'm not too sure
 
Noble Audio Stay updated on Noble Audio at their sponsor page on Head-Fi.
 
https://www.facebook.com/NobleAudio https://www.twitter.com/noblebywizard https://www.instagram.com/nobleaudio https://nobleaudio.com/en/ contact@nobleaudio.com
     Share This Post       
post-11815470
Post #7 of 10

Mach3

500+ Head-Fier
Joined
Feb 3, 2011
Messages
963
Reaction score
170
Location
Melbourne
Joined
Feb 3, 2011
Location
Melbourne
Posts
963
Likes
170
I wonder what percentage of those sale figures are direct impact of the head fi forum. Would be interesting to know.
 
     Share This Post       
post-11815725
Post #8 of 10

inthere

Headphoneus Supremus
Joined
Apr 11, 2012
Messages
2,456
Reaction score
695
Joined
Apr 11, 2012
Posts
2,456
Likes
695
Well, nobody on Head Fi buys Beats, so that alone shrinks the percentage significantly:)
 
Seriously though, I think the majority of those sales are a direct result of headphone racks in stores, and companies are taking notice. 
 
Sennheiser for example, had a great sounding headphone with the Momentum on Ear 1.0, but it was getting crushed on the listening rack by Beats, Monster, etc. because they sounded better unamped. Enter Momentum 2.0 and it's louder and more full sounding unamped. High end headphone makers are aware and keen on entering the portable headphone market too, which is good for Headfiers.
 
     Share This Post       
post-11816813
Post #9 of 10

Wildcatsare1

Headphoneus Supremus
Joined
Jan 22, 2014
Messages
4,924
Reaction score
2,229
Joined
Jan 22, 2014
Posts
4,924
Likes
2,229
According to a new report by Grand View Research, the global earphones and headphones, the global earphones and headphones market is expected to reach USD 17.55 billion by 2022.

Grand View Research said:

Here's a graph from them with their projections for in-ear and over-ear headphone growth in the U.S. market:

U.S. earphones & headphones market by product, 2012 – 2022 (USD Million)


 ​


Here are some bullet points from their report:


They do specifically acknowledge Beats' impact on the market, with the following (the last part of which (emphasis by me) I find an interesting, accurate observation):


In the "Competitive Landscape" portion of their report, they list the following companies: Alclair, Apple Inc., Bose Corporation, Grado Labs, JVC, Panasonic Corporation, Philips, Pioneer Corporation, Sennheiser, Shure, Skullcandy, Sony, and Ultimate Ears. Yes, I was very surprised to see Alclair listed in that mix, too, if only because the other companies listed are (in my estimation) far larger companies than Alclair (which is a relatively lesser known maker of custom IEMs).

You can read more about the report on Grand View Research's website.

Love that Alclair was in there, great company with exceptional products at reasonable prices. Marc is very good at what he does, though he is a tad smaller than the other companies listed:beers:..
 
     Share This Post       
post-11823042
Post #10 of 10

SodaBoy

100+ Head-Fier
Joined
Jul 13, 2011
Messages
177
Reaction score
57
Joined
Jul 13, 2011
Posts
177
Likes
57
Moar McMansions = Moar Floorstanders
Moar <300sqft Studios = Moar Headphones
 
Guess which way the millennials are headed.
 
Future is headphones, iems, portable/bookshelf speakers.
 
     Share This Post       

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Top