Foobar2000 Dolby Headphone config - Comment & discuss!
Jan 22, 2016 at 2:36 AM Post #811 of 868
Giogio said:
 
And what about the partitions? what are they for?

I think the with the partions you can decrease the delay but I didn't use it.
 
Giogio said:
 
 
And you mention the possibility of adding a "stereo to 5.1" effect in the chain. What for?
 

 
All files support 7.1. If you use stereo music only the left and right speaker is used. If you want to use also the center and rear speakers than  a upmix can help.

 
 (btw, why Program Files and not Program Files X86, if the VST is in the X86 folder?)

  You can use every folder you want but in the txt files you have to link to the wave files.  I think everybody have the  Program Files folder. That is why I choosed it. If you want you can change the folder.
I also think you should say people that they absolutely need to put a limiter in the chain after the Convolver BEFORE playing around with it, because the slider to set the gain is VERY tricky and can jump from -11 to +37 easily, and it is NOT a pleasant experience...

You're  right.  
And, in the pdf you say to choose the text file, but when I open the convolver it is set to search for a wave file. As far as I see, if I choose the wave file it sets input and output channels to 16 and the panning is all left. Not good. If I chose the text file (config file) it sets input at 8 and output at 2 and all is fine.

The convolver can only handle stereo wave files correct. For files with more than two channels  the convolver needs the txt file which have the instructions for the convolver how to handle all the channels in the  wave file.
 
Jan 22, 2016 at 10:37 AM Post #812 of 868
    You can use every folder you want but in the txt files you have to link to the wave files.
  The convolver can only handle stereo wave files correct. For files with more than two channels  the convolver needs the txt file which have the instructions for the convolver how to handle all the channels in the  wave file.

Ok, I understood, I have opened now the text file, I can read that there is the destination path with C/ Program Files.
It makes sense now, it must be chosen because it is the one given in the text file, otherwise the convolver does not find the wave file. Actually the text files could be also in another folder, but the wave must be in the folder written in the text file.
 
I understand also better why the Convolver is on default set to look for wave files. If you cannot change this (I mean you offering this nice bundle to people) so to make it search for text files as default, then I think you should say this clear in your post, because if I would have not been able to read German, I would have never understood what to do (actually I also feel the pdf is not super clear on this, but it may be because I am not native German speaker).
 
My favourite BT headphone is a ATH, that's why I have chosen the ATH-M50 in the binaural files.
But, why is that so important? Was some Frequency and Impulse response applied?
 
Jan 22, 2016 at 12:01 PM Post #813 of 868
  [...]so to make it search for text files as default, then I think you should say this clear in your post, because if I would have not been able to read German, I would have never understood what to do (actually I also feel the pdf is not super clear on this, but it may be because I am not native German speaker).

This was already mentioned in my post:
 
6 load the convolver VST into the active component list and load one of the txt-files you find in the file “BinauralAudio” and choose a useful attenuation.
 
 
Quote:
   
My favourite BT headphone is a ATH, that's why I have chosen the ATH-M50 in the binaural files.
But, why is that so important? Was some Frequency and Impulse response applied?

I think that they did  a compensation of the headphone impulse response (HIR) for some headphone models.
 
 
 

 
Feb 9, 2016 at 12:53 AM Post #815 of 868
Can someone please reupload the laid back and forward preconfigurations? The link doesn't work anymore.
 
Feb 9, 2016 at 1:35 AM Post #817 of 868
It's fun to use it once in a while. I found the forward config in the thread on page 54, I like the electric q equalizer.
 
Apr 11, 2016 at 10:09 AM Post #818 of 868
If have written a short tutorial how to setup convolution reverb with BRIRs. Unfortunately the tutorial is not written in English yet and I have not enough time in the moment to  translate it.

So here is a very short explanation:
Convolution reverb is a well known method for creating    an “acoustic-fingerprint” of different sound stages.  Normally a frequency sweep is played through speakers and is recorded at one or several positions at a specified distance.  After deconvolution of this recording you get an “impulse response (IR)”.  This impulse response contains the whole information of the room and used speakers.  If you use the IR in a convolution reverb dsp the incoming audio will be filtered with the IR and playback will sound like the audio was recorded in the room where the IR was originally measured.  When a dummy head (or a real head) is used for recording the IR you will get the so called Binaural Room Impulse Responses (BRIR).  If you use a BRIR in a convolution reverb dsp incoming audio will be filtered with the BRIR and playback will sound like the Audio was recorded with a dummy head in the room where the BRIR was originally measured.

Using BRIRs with foobar2000:
Download:
VST-Convolver: http://convolver.sourceforge.net/
Resampler:  http://www.hydrogenaud.io/forums/index.php?showtopic=67373
VST-Host: http://www.hydrogenaud.io/forums/index.php?showtopic=84947

Impulse responses:
The BRIRs are recorded at 5 different rooms with a dummy head (full 360° rotation, 720 channels) and there are filters for some headphones. You should choose the headphone filter which comes closest to your own headphone model. The BRIRS are published under a  CC BY-SA 3.0  license (http://creativecommons.org/licenses/by-sa/3.0/legalcode)
 and can be found here:
http://www.audiogroup.web.fh-koeln.de/wdr_irc.html
They can’t be used directly with the convolver VST as it can only handle wave and PCM.  But I already have created wave files of the BRIRS which can be used with the convolver.
 http://www.xup.in/dl,13480571/Binaurale_Wiedergabe_ueber_KH24022015.zip/

Setup:
1 Install foobar
2 install the VST-Host/ resampler component (sometimes  the Convolver files must be put into the foobar folder in order to install them)
3 Install the Convolver
4 unzip the Impulse responses and put the file “BinauralAudio” to C:\Program Files
5 load the resampler into the active component list and resample to 48 kHz
6 load the convolver VST into the active component list and load one of the txt-files you find in the file “BinauralAudio” and choose a useful attenuation.

That’s all :)

Informations and tutorials  how the convolver works  can be found on the download site.
The linked BRIRs are just a example. You can use every IR as long it is  wave or PCM. You can find a lot other  IRs for free and if  you have the rigth hardware you can make your own IR or BRIRs.


I'll just ride on this and throw out the settings I made for convolverVST.

For listening to stereo music with a crossfeed simulating speakers spaced 50 degrees from the front (which I found a good compromise between the narrow headstage provided by the usual 30 degrees and an image breakdown at too-wide spacing. It can also render some virtual surround cues (e.g. sounds coming from the sides or back from stereo speakers) quite accurately):
Config text file--https://www.dropbox.com/s/ljtgx86h7l3p3x6/50deg%20real-comp128.txt?dl=0
Matching wav file--https://www.dropbox.com/s/uxykxjyx3tkwxth/50deg%20real-comp128.wav?dl=0

For listening to multichannel music with virtual speakers placed at standard positions:
Config text file--https://www.dropbox.com/s/jnj9bcbctn9kuah/7.1%20headphones%20Pano-comp%20impulse6-128.txt?dl=0
Matching wav file--https://www.dropbox.com/s/4239u6jdhlln0i6/7.1%20headphones%20Pano-comp%20impulse6-128.wav?dl=0

The distinctive feature of my settings, I believe, is I have tuned the wave files to make a minimal impact on the tonality of most music files, so you can enjoy the spatialization they provide with minimal re-tweaking of your headphone system or any EQ.

Oh, I forgot to mention that the BRIRs I did were actually done at 44.1kHz so that's what you should set your resampler to resample to, in contrast to musicreo's instructions.
 
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Apr 13, 2016 at 7:28 AM Post #819 of 868
Could this be any good for 5.1-channel DSD files or what? PowerDVD 16 came with DSD support thanks to the latest DirectShow filter called DSD_decoder.dll
 
Typ7smR.png
 
 

 
Additionally, PowerDVD continues to keep on top of the latest advancements in audio technology with new support for the lossless crystal sound of DSD audio.

 
http://www.cyberlink.com/prog/company/press-news-content.do?pid=3985
 
ednn8dm.jpg

 

 
Enjoy the acoustic difference of specialized multichannel audio and lossless audio formats such as FLAC and DSD.

 
http://www.cyberlink.com/products/powerdvd-ultra/features_en_US.html
 

 
No DSD love for PowerDVD 16 Standard
 
http://www.cyberlink.com/products/powerdvd-ultra/spec-deluxe_en_US.html
 
PowerDVD 16 Pro / Ultra / Live are good to go
 
http://www.cyberlink.com/products/powerdvd-ultra/spec-pro_en_US.html
http://www.cyberlink.com/products/powerdvd-ultra/spec-ultra_en_US.html
 
DSD Audio (DSF, DFF)

 
Apr 13, 2016 at 7:59 AM Post #820 of 868
Could this be any good for 5.1-channel DSD files or what?


Well, foobar2000 can decode DSD too using the SACD plugin https://sourceforge.net/projects/sacddecoder/

If you're referring to the convolution files I posted above yours, they were made in 44.1kHz so that's what you should resample the output to before running through ConvolverVST.
 
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May 30, 2016 at 2:33 PM Post #821 of 868
Well, foobar2000 can decode DSD too using the SACD plugin https://sourceforge.net/projects/sacddecoder/

If you're referring to the convolution files I posted above yours, they were made in 44.1kHz so that's what you should resample the output to before running through ConvolverVST.

 
I get this with the pre-configured foobar2000 (v1.2.2):
 
Failed to load DLL: foo_input_sacd.dll
Reason: Wrong version number; this component appears to have been built with a newer version of the foobar2000 SDK, please download latest version of foobar2000 in order to use it.

 
I suppose I'll either have to find an older version of foo_input_sacd.dll, or else try to get the "laidback" configuration manually done into a newer version of foobar2000. Not sure which would be easier.
 
Jun 15, 2016 at 5:33 PM Post #825 of 868
  This is the last configuration from RPGWiZaRD:
 
https://www.mediafire.com/?32s5dcpu4ubc3cb

 
Cool. Any idea what the version of foobar2000 is?
 

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