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Okay, I know how taboo double amping is in general, so no need to tell me that it's bad, etc.
Thing is, lots of us video gamers NEED to double amp certain gaming headphone devices due to inadequate amp sections. We use these devices to impart their virtual surround features, which are a significant benefit to many of us (yes, DSPs that cause 5.1 signals to be downmixed and virtualized into 2 channel, very much like the Smyth Realizer and the Beyerdynamic Headzone (not the headtracking, but the emulated surround feature). Double amping is necessary, because virtual surround for these devices are limited ONLY to their headphone outs.
I'll make a good case for double amping the Beyerdynamic Headzone. The Headzone has a 100ohm output impedance, and thus using a better amp would allow a headphone to mitigate the effects of mismatched output impedance while retaining the surround properties of the Headzone.
My question(s) is/are, Once a line level source has hit an amp...does the line level's decibel level/loudness change to account for the amp, or does it stay as 'quiet' as before it hit the amp?
I.e., if I wanted the source fidelity to reach my second amp, would I need to keep my volume level on my first amp high, or is line level relatively low on the volume pot for the first amp? Another example: Say line level is 50% volume on the first amp, would I lose information if I went below 50% volume on the first amp and sent that to my second amp?
This question is odd and not something most of you will ever need answered, but for gamers (movie watchers with headphones) with very, very limited options, this is important.
Thing is, lots of us video gamers NEED to double amp certain gaming headphone devices due to inadequate amp sections. We use these devices to impart their virtual surround features, which are a significant benefit to many of us (yes, DSPs that cause 5.1 signals to be downmixed and virtualized into 2 channel, very much like the Smyth Realizer and the Beyerdynamic Headzone (not the headtracking, but the emulated surround feature). Double amping is necessary, because virtual surround for these devices are limited ONLY to their headphone outs.
I'll make a good case for double amping the Beyerdynamic Headzone. The Headzone has a 100ohm output impedance, and thus using a better amp would allow a headphone to mitigate the effects of mismatched output impedance while retaining the surround properties of the Headzone.
My question(s) is/are, Once a line level source has hit an amp...does the line level's decibel level/loudness change to account for the amp, or does it stay as 'quiet' as before it hit the amp?
I.e., if I wanted the source fidelity to reach my second amp, would I need to keep my volume level on my first amp high, or is line level relatively low on the volume pot for the first amp? Another example: Say line level is 50% volume on the first amp, would I lose information if I went below 50% volume on the first amp and sent that to my second amp?
This question is odd and not something most of you will ever need answered, but for gamers (movie watchers with headphones) with very, very limited options, this is important.