Creative Super X-Fi headphone holography
May 3, 2019 at 11:26 AM Post #586 of 999
The transducers are more responsive and able to better render the additional information of the binaural stereo signal. I love my hd650s, theyre fantastic smooth detailed headphones with normal stereo music, but they sound like **** with ooyh compared to the planars/electrostats I have, whereas I probably prefer the hd650s with normal stereo music. Especially with lossless 7.1 surround, its a ton of information for 2 headphone drivers to attempt to play, and most dynamics cant keep up until you have special drivers like the hd800s ring radiator or utopias beryllium diaphragm.

This is an oversimplification of the matter. In the end the technology doesn't matter as much as the actual implementation does. Both planar magnetics and moving coil headphones can be made good or bad. I have Sennheiser HD 800 which I use for binaural rendering and it is amazing for the job while being a moving coil (dynamic) headphone. I don't know what makes a headphone suitable for binaural rendering even though I'm working on a HRIR measurement software myself. I have tried HiFiMAN HE400S and Sennheiser HD 518 and there wasn't really any big difference between the two. Maybe a good sound stage and imaging are desired attributes but this is just a guess. HD 650 is known to have very small sound stage.
 
May 3, 2019 at 3:30 PM Post #587 of 999
I don't know what makes a headphone suitable for binaural rendering
I do. First and foremost, fast, responsive transducers, planar magnetics like the he400i, electrostats like the stax sr207, dynamics like the hd800. Next would be driver performance and enclosure design, a lack of ringing, resonance, a smooth response. Then for better externalization deep angled velour pads like the dekoni lcd velour, open backed enclosures, high pinna interaction, a planar waveform(like the hd800).

I have tried HiFiMAN HE400S and Sennheiser HD 518 and there wasn't really any big difference between the two.
(ง'̀-'́)ง
I could see that if you're using hesuvi.
ˁ⁽͑˙˚̀ˆ̇˚́˙⁾̉ˀ
 
May 4, 2019 at 2:29 AM Post #588 of 999
I do. First and foremost, fast, responsive transducers, planar magnetics like the he400i, electrostats like the stax sr207, dynamics like the hd800. Next would be driver performance and enclosure design, a lack of ringing, resonance, a smooth response. Then for better externalization deep angled velour pads like the dekoni lcd velour, open backed enclosures, high pinna interaction, a planar waveform(like the hd800).


(ง'̀-'́)ง
I could see that if you're using hesuvi.
ˁ⁽͑˙˚̀ˆ̇˚́˙⁾̉ˀ

Fast and responsive transducers are obviously good for headphones regardless of the use case. Same goes for lack of ringing, resonance and smooth response. But are these specific to binaural rendering? Sure it would be easy to think that there is more information that the transducers need to reproduce when there are multiple channels being played through them but this of course depends on the source material. In movies the center channel doesn't really contain information that wouldn't be in the front left and front right channels if it didn't exist and side and rear channels mostly contain ambient sound which are not rich in detail.

Angled pads, open back enclosure, pinna interaction and planar waveform might be things that have an effect on localization with binaural rendering although I would be interested to read some science behind this. In my experience very convincing localization and externalization can be achieved with affordable headphones like HD 518. Convincing to a point where I often find myself checking if I'm actually listening to headphones or the speakers in front of me because I cannot tell from the sound. However I have to confess that I tested these headphones with acoustically personalized HRIR measured with ear canal blocking microphones and I also do headphone frequency response compensation with the same mics in place.

Headphone compensation might be the important thing here because Super X-Fi doesn't have it and therefore it cannot compensate for variations in frequency response between individual headphone units. For these kind of use cases headphones with tight manufacturing tolerances and good consistency are clearly preferred. Even more important might be transducer matching because if the left and right side transducers are very different and there isn't compensation for this then the localization is not going to work as well.

I don't see how HeSuVi would be a problem. It uses EqualizerAPO under the hood and EqualizerAPO's convolution implementation is as good as any. If your comment was really aimed towards the HRIRs that ship with HeSuVi then I agree. Not having any form of personalization is quite the blocker for plausible localization. I have found only one HRIR which isn't personalized for me and can do decent frontal localization. But HeSuVi with acoustically personalized HRIR is one hell of a thing.
 
May 4, 2019 at 4:24 AM Post #589 of 999
Fast and responsive transducers are obviously good for headphones regardless of the use case. Same goes for lack of ringing, resonance and smooth response. But are these specific to binaural rendering?
Id say yes, with binaural rendering objective performance is most important, as these traits aren't necessarily even desired for normal headphone listening. Some like grados boosted distorted treble, some like beyerdynamics ringing/resonance, some like vmoda boomy out of phase bass, but any of those headphones provide a less than desirable experience when using hrtf convolution and especially prir measured from loudspeakers.

Sure it would be easy to think that there is more information that the transducers need to reproduce when there are multiple channels being played through them but this of course depends on the source material. In movies the center channel doesn't really contain information that wouldn't be in the front left and front right channels if it didn't exist and side and rear channels mostly contain ambient sound which are not rich in detail.
There is definitely a substantial amount of additional information even when just listening to stereo music, the binaural rendering functions similar to crossfeed adding left channel information to the right channel, in addition to time and domain processing. And then adding the reverb to every single sample, imagine the size of a lossless 7.1 mix with a 14mb/s bitrate.

Angled pads, open back enclosure, pinna interaction and planar waveform might be things that have an effect on localization with binaural rendering although I would be interested to read some science behind this.
I dont think this is true for localization as much as externalization. Ive tried a fairly wide range of headphones with OOYH, from in ears to the EL8s and the staging ability of the headphones has a large effect on externalization. rtings does soundstage meaurements that can actually be rather interesting and insightful and correlates well with my experiences with virtual speaker locations perceived as further away. Localization would be more tied into imaging, for headphones, this would be driver performance(seen in 300hz square waves and impulse responses) and smooth treble.

Heres a good example of smoothed treble, the dekoni lcd velour pads on a pair of audeze lcd2c vs the stock pleather pads.
9938196_l.png

In my experience very convincing localization and externalization can be achieved with affordable headphones like HD 518. Convincing to a point where I often find myself checking if I'm actually listening to headphones or the speakers in front of me because I cannot tell from the sound. However I have to confess that I tested these headphones with acoustically personalized HRIR measured with ear canal blocking microphones and I also do headphone frequency response compensation with the same mics in place.
With personal measurements yes you should get good externalization, thats how the sxfi was demod originally wasnt it? Aside from the headphones, Ive gotten the best externalization using the prir presets with OOYH compared to anything else, even without being personalized measurements, and localization in a 7.1 mix is excellent, the most I've found I had to adjust is channel balance, which could either be due to my head or the measured head.

Headphone compensation might be the important thing here because Super X-Fi doesn't have it and therefore it cannot compensate for variations in frequency response between individual headphone units. For these kind of use cases headphones with tight manufacturing tolerances and good consistency are clearly preferred. Even more important might be transducer matching because if the left and right side transducers are very different and there isn't compensation for this then the localization is not going to work as well.
Yes being able to perfectly compensate each channel individually would be ideal, but simply flattening out the uncompensated frequency response of the headphones and even equalizing any very noticeable colorations when say playing back a sweep with sxfi or ooyh running, will provide a much more enjoyable experience.

good for headphones regardless of the use case.
Back to this, as you said the attributes are beneficial for headphones regardless of the use case, this is especially true for hardware and why sxfi really needs to provide a software only option. The differences is externalization, naturalness(especially with a Realiser or OOYHs measured presets), and fidelity are astounding as better equipment is able to better render the increased detail, and that detail being the key to the externalization i.e. room reflections. Using a usb dongle or the motherboards builtin audio makes these binaural renderers sound like a neat effect, theyre not able to render the detail, slow circuits feedback delay etc and the information required to truly hear whats being rendered is lost forever. Using a unit like the audio gd nfb11, with it's discrete dc coupled class a no feedback current signal amplifiers, ultra regulated, ultra fast, short signal path, turns that neat effect into a large and full image. Adding conditioning devices like a topaz isolation transformer for ac noise, and an uptone iso regen for usb isolation and signal integrity is much more noticeable when using OOYH, taking that large full image, which can actually be fatiguing with certain material do the massive amount of extra information, and yielding ultra clean ultra detailed non fatiguing sound. Take for instance the dc power cable between the iso regen and its power supply, the wide current draw of digital signals creates a voltage across the inductance of the cable which creates noise, this noise can't be dealt with by the devices regulators, and you alleviate it by using low inductance quadrapole(star quad cabling). Thats just 1 layer of noise that propgates through a system, common/traverse ac line noise, noise from smps leakage currents, phy noise, etc. And cramming a whole bunch of feedback into a transistor amplifier just distorts transients for the sake of great distortion, signal to noise, and frequency response measurements, yay flat to 80khz but etched and dull sounding. Moving up from there to something like audio gds d27 with full balanced drive takes that large and full clean image and makes it incredibly lifelike and natural sounding. Its shocking how much more speakerlike even OOYHs genelec preset sounds on the nfb7 compared tocthe nfb11. I'm sure I've lost 99% of you at this point but I assure you, no foolies.
ε-(´・`) フ

All my comparisons are done with complex movie scenes like the ready player one race, fast complex death and black metal like anata and nile, or high quality recordings of solo instruments or 5.1 orchestral peices. This kind of material played through OOYH makes differences in components easily identifiable, differences that I dont think I'd be as likely to hear with normal stereo headphone listening.

I don't see how HeSuVi would be a problem. It uses EqualizerAPO under the hood and EqualizerAPO's convolution implementation is as good as any. If your comment was really aimed towards the HRIRs that ship with HeSuVi then I agree. Not having any form of personalization is quite the blocker for plausible localization. I have found only one HRIR which isn't personalized for me and can do decent frontal localization. But HeSuVi with acoustically personalized HRIR is one hell of a thing.
Im not sure what it is, testing the ooyh genelec preset on hesuvi vs using ooyh sounds terrible, my first guess would be the hrir, since its measured from ooyhs output and not the actual original prir wave file. I just wanted to do my emoticon joke... but truthfully how you couldn't hear a difference between the hd518 and he400i is beyond me and leads me to believe you're not experiencing the full potential of binaural rendering.

I disagree that personalization is mandatory for localization. I think moreso for correcting colorations of the hrtf. And modeled hrtf convolution yields just fine localization, its just not that externalized, it takes at a minimum some kind of first reflection finite impulse response to get the virtualization out of your head, and personal room impulse responses to get it out into the room with any sort of fidelity(waves nx 100% room ambience sounds huge but not so great).

So hey not trying to be argumentative, just providing a perspective on all this that's maybe not so common.
 
May 4, 2019 at 5:01 AM Post #590 of 999
Id say yes, with binaural rendering objective performance is most important, as these traits aren't necessarily even desired for normal headphone listening. Some like grados boosted distorted treble, some like beyerdynamics ringing/resonance, some like vmoda boomy out of phase bass, but any of those headphones provide a less than desirable experience when using hrtf convolution and especially prir measured from loudspeakers.
Ah, yes. Why some people might prefer objectively bad headphones avoids me. But who am I to judge...

With personal measurements yes you should get good externalization, thats how the sxfi was demod originally wasnt it? Aside from the headphones, Ive gotten the best externalization using the prir presets with OOYH compared to anything else, even without being personalized measurements, and localization in a 7.1 mix is excellent, the most I've found I had to adjust is channel balance, which could either be due to my head or the measured head.
The one HRIR I have found which can do good frontal localization was from OOYH too, PBN if I remember correctly. It didn't quite sound right though when it comes to sound signature.

Back to this, as you said the attributes are beneficial for headphones regardless of the use case, this is especially true for hardware and why sxfi really needs to provide a software only option. The differences is externalization, naturalness(especially with a Realiser or OOYHs measured presets), and fidelity are astounding as better equipment is able to better render the increased detail, and that detail being the key to the externalization i.e. room reflections. Using a usb dongle or the motherboards builtin audio makes these binaural renderers sound like a neat effect, theyre not able to render the detail, slow circuits feedback delay etc and the information required to truly hear whats being rendered is lost forever. Using a unit like the audio gd nfb11, with it's discrete dc coupled class a no feedback current signal amplifiers, ultra regulated, ultra fast, short signal path, turns that neat effect into a large and full image. Adding conditioning devices like a topaz isolation transformer for ac noise, and an uptone iso regen for usb isolation and signal integrity is much more noticeable when using OOYH, taking that large full image, which can actually be fatiguing with certain material do the massive amount of extra information, and yielding ultra clean ultra detailed non fatiguing sound. Take for instance the dc power cable between the iso regen and its power supply, the wide current draw of digital signals creates a voltage across the inductance of the cable which creates noise, this noise can't be dealt with by the devices regulators, and you alleviate it by using low inductance quadrapole(star quad cabling). Thats just 1 layer of noise that propgates through a system, common/traverse ac line noise, noise from smps leakage currents, phy noise, etc. And cramming a whole bunch of feedback into a transistor amplifier just distorts transients for the sake of great distortion, signal to noise, and frequency response measurements, yay flat to 80khz but etched and dull sounding. Moving up from there to something like audio gds d27 with full balanced drive takes that large and full clean image and makes it incredibly lifelike and natural sounding. Its shocking how much more speakerlike even OOYHs genelec preset sounds on the nfb7 compared tocthe nfb11. I'm sure I've lost 99% of you at this point but I assure you, no foolies.
You're getting into to a territory where you really should back up these claims with double blind ABX listening tests.

Im not sure what it is, testing the ooyh genelec preset on hesuvi vs using ooyh sounds terrible, my first guess would be the hrir, since its measured from ooyhs output and not the actual original prir wave file. I just wanted to do my emoticon joke... but truthfully how you couldn't hear a difference between the hd518 and he400i is beyond me and leads me to believe you're not experiencing the full potential of binaural rendering.
It's possible that there is something wrong with how the HRIR was captured for HeSuVi. I have HE400S instead of HE400i and the biggest difference was the lack of harshness in HD 518 that I have with HE400S. So I would actually rate HD 518 higher. If by full potential of binaural rendering you mean using ac noise isolation devices and whatnot then I'm definitely not experiencing the full potential :wink:

I disagree that personalization is mandatory for localization. I think moreso for correcting colorations of the hrtf. And modeled hrtf convolution yields just fine localization, its just not that externalized, it takes at a minimum some kind of first reflection finite impulse response to get the virtualization out of your head, and personal room impulse responses to get it out into the room with any sort of fidelity(waves nx 100% room ambience sounds huge but not so great).
Sure you can have localization even without any binaural rendering but to get localization, externalization, sound signature and other aspects correct at the same time personalization is the way to go. Adjusting the equalizer by ear with sine sweeps is personalization as is the modeled HRIR done by Super X-Fi, they're just different ways of doing it.
 
May 4, 2019 at 11:35 AM Post #591 of 999
You're getting into to a territory where you really should back up these claims with double blind ABX listening tests.
Well considering this is a dbt free forum... but it doesnt matter, the differences are plainly obvious, lofi crap vs scary speakerlike realism.

biggest difference was the lack of harshness in HD 518 that I have with HE400S.
That sounds like a lack of inverse eq? Especially brighter headphones sound harsher due to the double hrtf in the 2-6khz range.
 
May 4, 2019 at 1:25 PM Post #592 of 999
That sounds like a lack of inverse eq? Especially brighter headphones sound harsher due to the double hrtf in the 2-6khz range.
I have applied inverse EQ and even tried to tilt the frequency response a lot darker but to no avail. There is something going on with that headphone that isn't there in the frequency response. Or I'm just imagining things...
 
May 4, 2019 at 2:05 PM Post #593 of 999
I have applied inverse EQ and even tried to tilt the frequency response a lot darker but to no avail. There is something going on with that headphone that isn't there in the frequency response. Or I'm just imagining things...
ok then, so that's what I would equate to the more responsive planar magnetic drivers revealing the inadequacies of hesuvis rendering and/or the dac/amp being unable to put out a clean image. Even before modding, my he400is sounded very good with my nfb11s system and OOYH, but the 8-9khz resonance, enclosure resonance, the rear grill were noticeable. After modding they sound pretty much excellent. Mods include the dekoni lcd velour pads, melamine fuzzored backwave, sorbothane lined inside of rear cups(i lined the whole inside compared to the picture which is a different headphone), and thin open cell foam and wire frame grill. There's barely any enclosure resonance now, bass is extended and tight with less variance in seating position due to the large deep ear holes, treble extension is much much smoother, and any higher frequency resonances have been alleviated. Staging is better, they sound more open and spacious, I'm really happy with how these sound now, so much so that I haven't picked up my sr207s in some time, and I much preferred them before the modding.

Here's the inverse eq I use with OOYH after modding.
he400i eq.png

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May 4, 2019 at 9:49 PM Post #594 of 999
Where are you guys finding streaming content on mobile or tablet devices (android or iOS) that output in 5.1 or 7.1 PCM? I'm not really finding any. iPad seems particularly barren, it looks like you are limited to outputting multichannel audio only via USB/lightning to HDMI dongles.

Even on PC this seems a little hard. Netflix has some, Amazon has none due to DRM. HBO Now says 5.1 but I can't verify it is streaming in it. You guys have any suggestions for streaming content sources in general in multi-channel (tablet or PC)?
 
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May 4, 2019 at 10:52 PM Post #595 of 999
Where are you guys finding streaming content on mobile or tablet devices (android or iOS) that output in 5.1 or 7.1 PCM? I'm not really finding any. iPad seems particularly barren, it looks like you are limited to outputting multichannel audio only via USB/lightning to HDMI dongles.

Even on PC this seems a little hard. Netflix has some, Amazon has none due to DRM. HBO Now says 5.1 but I can't verify it is streaming in it. You guys have any suggestions for streaming content sources in general in multi-channel (tablet or PC)?
just netflix on the windows app, streamings a crapshoot, its designed for smarttvs and settops, mobiles all stereo and windows support is minimal.
 
May 4, 2019 at 11:32 PM Post #596 of 999
This is sort of my one big frustration with this device. Its input really limits it as all the content providers want you to use your TV's and set top boxes as you say. I wish it was useful when traveling and watching movies with my iPad for instance. I am eagerly awaiting the SXFI set top box they teased a while ago...
 
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May 4, 2019 at 11:55 PM Post #597 of 999
This is sort of my one big frustration with this device. Its input really limits it as all the content providers want you to use your TV's and set top boxes as you say. I wish it was useful when traveling and watching movies with my iPad for instance. I am eagerly awaiting the SXFI set top box they teased a while ago...
Ya, cable, smarttvs, settops are limited to lossy 5.1 over optical with things like the creative g6, astro mixamp or wireless headphones with bases and decoders, and at that limited to sbx or w.e, its a drag, pc use gets you glorious hifi surround sound theres no reason it shouldnt exist for less than $4,000 for tv use, big hole in the market. I make the effort to use a pc for everything and dont stream anything.
 
May 5, 2019 at 3:57 PM Post #598 of 999
This is sort of my one big frustration with this device. Its input really limits it as all the content providers want you to use your TV's and set top boxes as you say. I wish it was useful when traveling and watching movies with my iPad for instance. I am eagerly awaiting the SXFI set top box they teased a while ago...

I'd like the set top box too and it'd be nice if more services offered multichannel surround sound when streaming on PC. But also, have you tried streaming just the stereo signal to SXFI and listening to it? I streamed on Amazon Prime Video on PC (where it's stereo only) all three seasons of The Expanse and I was perfectly happy with how SXFI rendered the 3D audio space even with just a stereo signal to work with. I've also tried Netflix with it's 5.1 channel audio (Star Trek Discovery and others) and I don't feel the multichannel audio is as dramatic an improvement as one might think and it's more down to just the audio design of each show that SXFI brings out. I know the feeling of looking at 5.1 versus 2 channels and thinking "oh that's a 255% improvement" :wink: but really trying it out and listening to it I'd say 2 channels are enough for everybody! :stuck_out_tongue: (Your mileage may vary. Offer may be limited in certain territories and time periods...)
 
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May 6, 2019 at 1:57 PM Post #599 of 999
I would love a Sxfi digital box as well. Digital inputs and digital outputs so users can use their preferred DAC/Amps. Also Dolby/DTS decoders. I would buy that and then keep the sxfi amp for laptop use.
 
May 6, 2019 at 6:12 PM Post #600 of 999
I would love a Sxfi digital box as well. Digital inputs and digital outputs so users can use their preferred DAC/Amps. Also Dolby/DTS decoders. I would buy that and then keep the sxfi amp for laptop use.
Very nice for playing games and watching films but i keep the sxfi effect off for music
 

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