Creative Super X-Fi headphone holography
Feb 13, 2019 at 6:52 AM Post #346 of 998
I'd be curious to hear if SXFI kills the highs for anyone else? I mean for me it sounds almost like they delete the 10kHz+ range making everything sound low quality due to lack of sparkle/airiness to sounds. So far my experience is not great, I already packed it up and likely will sell it. What good is out-of-your-head experience if it decimates the sound quality in the process too.
In my case, I feel that the SXFi makes audio sound echo-y and like in a cave. I can't say I can pinpoint the issue as precisely as you, but I'd imagine I'm experiencing something similar. The audio quality drop is bad enough that whatever positional effects are lost to me. And if I hadn't experienced Out of Your Head, or even good ol Dolby Headphone before, I might have gone off thinking that this was meant to be.

What's making things even worse, is I recently heard got to hear the SXFi Air C at a demo booth in my local area. I was able to try it with a few videos, including a short clip of the Avatar jungle night scene, where jaguar creatures were circling the main character. Surprisingly, the out of head effect was very good! Way better than what my own profiled SXFi amp + HD 598 was showing me. I think the vocals were still too hollow sounding than they should be, but otherwise, I would even say the positional effects are on par with OOYH. I suspect they're using the mic calibrated profile. I posted this experience over in HWZ forums and another forum-er also suggested that as a possibility: https://forums.hardwarezone.com.sg/119156377-post4645.html

So yes, I'm keeping the SXFi amp only in the faint hopes that Creative figures out how to provide the mic calibration service for everyone at a profitable margin. Until then, the SXFi effect with only the head mapping calibration is really a joke, although some people are fine with it. For me, thank god there's OOYH.
 
Feb 13, 2019 at 3:34 PM Post #347 of 998
I've not experimented with OOYH in quite some time. I didn't like what it did for music but considering the SXFI does the same thing I just tested the two presets available in HeSuVi. It certainly gets the center channel and rears out of your head. So I'm going to experiment more now with the actual application.

I've only tried the Waves NX demo on the browser, and while I do get the surround effect, it is also obvious that the sounds are coming from the headphones. From the standpoint of deceiving my ears and simulating speakers, it wasn't the case for me. But I'm not using the Audeze, so maybe there's a difference. Hopefully I'll get an opportunity to try it in the future.

Yes, the HeSuVi is a good introduction to OOYH, but the really good presets, to my ears, are the Sonus Faber Elipsa and Focal Scala. Unfortunately, OOYH acts up quite a bit when starting up, so you may need to re-open the software / toggle between the presets a few times for it to load properly. It's very irritating. But when it's working....man it's a holier grail than the SXFi....

However, my results with the SXFi have been mixed. Ironically, the SXFi Air C with some unknown profile gave me better positional effects than my own SXFi amp and mapped profile. So until I can somehow figure it out, OOYH is king of the hill for me (and the Realiser by extension).

Still, will be interesting to hear others, like yourself, who were able to get good results with SXFi to compare with OOYH.

Remember, when using these HRTF binaural convolution engines you need to invert the headphone response to compensate for double HRTF, otherwise 2-6khz sounds over accentuated and drowns out the rest of the frequency response. Couple eqs for example:
20190205_015307.jpg 20190205_015208.jpg 20190205_015403.jpg 20190205_015423.jpg

When using USB dacs and OOYH and you get the pops/spits w.e close the program, set ooyh to default in the sound properties and cycle through the speaker layout setting, than set your dac as default. If you still get pops restart the program once. This works for me 99% of the time.
 
Feb 13, 2019 at 11:35 PM Post #348 of 998
Remember, when using these HRTF binaural convolution engines you need to invert the headphone response to compensate for double HRTF, otherwise 2-6khz sounds over accentuated and drowns out the rest of the frequency response. Couple eqs for example:

When using USB dacs and OOYH and you get the pops/spits w.e close the program, set ooyh to default in the sound properties and cycle through the speaker layout setting, than set your dac as default. If you still get pops restart the program once. This works for me 99% of the time.

Oh my, you're right! This should be in some sort of FAQ over at OOYH, to just set the default speaker manually rather than let the software auto change the settings.

"...using these HRTF binaural convolution engines you need to invert the headphone response to compensate for double HRTF,..." If it doesn't take up too much of your time, can you explain why there's 'double HRTF', for a non-engineer person like me? So this applies similarly to OOYH, SXFi and others?
 
Feb 13, 2019 at 11:48 PM Post #349 of 998
Oh my, you're right! This should be in some sort of FAQ over at OOYH, to just set the default speaker manually rather than let the software auto change the settings.

"...using these HRTF binaural convolution engines you need to invert the headphone response to compensate for double HRTF,..." If it doesn't take up too much of your time, can you explain why there's 'double HRTF', for a non-engineer person like me? So this applies similarly to OOYH, SXFi and others?

https://secure.aes.org/forum/pubs/conventions/?elib=19273

Basically you're playing back a measured impulse response and hrtf and have your own hrtf when listening to headphones. In this instance an uncompensated flat response is an ideal starting place and then you can compensate for a hrtf that's not your own from there.
 
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Feb 14, 2019 at 12:15 AM Post #350 of 998
Let me see if I understood correctly...
When I select a speaker preset in OOYH...I am getting the recorded speaker impulse response + HRTF of the person doing the recording (human or mannequin)...but when I hear it through MY ears and headphones, 'my' HRTF is different from the recorded HRTF in OOYH?

Whereas in SXFi's case, there's only 1 speaker set up afaik, but if I was able to attend Creative's CES booth where they provided the in-ear HRTF recording, then the SXFi effect will NOT be a double HRTF, since it's my own ears (assuming I used the same headphones and amp at home)?
Or, it will ALWAYS be a double HRTF, simply because the recorded HRTF is 1, while my present condition listening to the recorded HRTF is the 2nd....
 
Feb 14, 2019 at 12:35 AM Post #351 of 998
Let me see if I understood correctly...
When I select a speaker preset in OOYH...I am getting the recorded speaker impulse response + HRTF of the person doing the recording (human or mannequin)...but when I hear it through MY ears and headphones, 'my' HRTF is different from the recorded HRTF in OOYH?

Whereas in SXFi's case, there's only 1 speaker set up afaik, but if I was able to attend Creative's CES booth where they provided the in-ear HRTF recording, then the SXFi effect will NOT be a double HRTF, since it's my own ears (assuming I used the same headphones and amp at home)?
Or, it will ALWAYS be a double HRTF, simply because the recorded HRTF is 1, while my present condition listening to the recorded HRTF is the 2nd....

correct, I cant find the graph but it showed when playing back hrtf convolution and measuring on different ears vastly different responses, say a 20db peak at 3.5khz, or a 10db null at 1.5khz. This can be corrected as well eqing by ear.

and yes the latter, if its your measurement you still need to eq the headphone response, but dont need to compensate for a different hrtf.
 
Feb 14, 2019 at 2:09 AM Post #352 of 998
I suspect that's what the headphone selection is about in the SXFI amp. It EQ's to some sort of ideal response. The DT990's naturally have that horrible treble simblance. When you select the DT990's in the SXFI App it cuts that beautifully. That combined with the headmapping means you should get a very good sounding simulation for the loud speaker setup they were using.

I've always suspected that in ears would be the best way to listen to binural recordings. They completely take the pinna out the picture so you don't get a double pinna response. I can't see why that wouldn't actually be the same for HRTF solutions. Anything that has a natural sound stage needs a lot of correcting.

I wish I could download that AES paper - it's behind a paywall. Is there a way of doing your own measurements with in ear mics and calculating your own correction curve?
 
Feb 14, 2019 at 3:23 AM Post #353 of 998
I've always suspected that in ears would be the best way to listen to binural recordings. They completely take the pinna out the picture so you don't get a double pinna response. I can't see why that wouldn't actually be the same for HRTF solutions. Anything that has a natural sound stage needs a lot of correcting.

The only thing is the way the waveform hits your ears plays ibto the externalization of the virtual loudspeakers, i.e. HD800s soundstage.

I wish I could download that AES paper - it's behind a paywall. Is there a way of doing your own measurements with in ear mics and calculating your own correction curve?

There are tons of tons of papers on room impulse response and binaural convolution just google that + pdf ;]

Theres JVcs Exofield http://pro.jvc.com/pro/pr/2018/ces/JVC_Exofield.html
THXs Spatial Audio Platform https://www.thx.com/blog/thx-announces-end-to-end-positional-audio-solution/

Hopefully with VRs popularity we'll see affordable solutions for actual PRIR as it benefits ambisonics as well
 
Feb 14, 2019 at 8:46 AM Post #354 of 998
Oh great! I didn't know more companies were into this field. The more I get into it I wish I could just go and pony up cash
Remember, when using these HRTF binaural convolution engines you need to invert the headphone response to compensate for double HRTF, otherwise 2-6khz sounds over accentuated and drowns out the rest of the frequency response. Couple eqs for example:

How did you invert the response? Did you get measurement graphs from something like rtings.com? Is there anything in REW you did to calculate with the EQ calcs? How do you know how much to cut? I've just unscientifcally cut to taste, sounds great but I'd like to do a proper inverse curve if I can for my collection of cans.
 
Feb 14, 2019 at 10:52 AM Post #355 of 998
How did you invert the response? Did you get measurement graphs from something like rtings.com? Is there anything in REW you did to calculate with the EQ calcs? How do you know how much to cut? I've just unscientifcally cut to taste, sounds great but I'd like to do a proper inverse curve if I can for my collection of cans.

Invert might not be the exact right word. I start with flattening out the uncompensated response.

-Innerfidelity measurements seemed to be the most accurate for me.
-Playing a 20hz-20khz sweep on youtube and noting the response compared to the innerfidelity measurement. It doesn't have to be completely accurate just close.
-Setting several filters in eq apo, say -3db qfactor3.0 every 500hz, 3 of each and turn them on and off while listening to something a bit more complex or busy(/cough metal).

And of course if you have a miniears thatd probably make things alot easier.
 
Feb 14, 2019 at 1:30 PM Post #356 of 998
My device finally arrived, but I can’t seem to get it setup the right way.
I used the hint from the other thread here and chose the Aurvana Live2! profile for my Ultrasone HFI-780 cans (very similar to the Edition 9, not the same quality of course).

Each EQ preset I found was tinny and rather ear-piercing, though. Flat was horrible, „classical“ or „game“ where the better ones. I’m coming off a ZXR with custom opamps, even though I hope that won’t make a difference.

Any advice? Is there any chance to get the in-war measurement done, for example?
 
Feb 15, 2019 at 12:06 AM Post #357 of 998
My device finally arrived, but I can’t seem to get it setup the right way.
I used the hint from the other thread here and chose the Aurvana Live2! profile for my Ultrasone HFI-780 cans (very similar to the Edition 9, not the same quality of course).

Each EQ preset I found was tinny and rather ear-piercing, though. Flat was horrible, „classical“ or „game“ where the better ones. I’m coming off a ZXR with custom opamps, even though I hope that won’t make a difference.

Any advice? Is there any chance to get the in-war measurement done, for example?

For the ear-piercing part, are you talking about the amp alone, with the SXFi off? I haven't tried the HFI-780, so I am making wild guesses here, do be aware of that. But just based on what I read about the HFI-780, for example from WhatHiFi: https://www.whathifi.com/ultrasone/hfi-780/review, if it's already 'tweaked' to have an 'exciting' response, it's possible that the SXFi's effect will push frequencies into the extremes.

I do notice that the amp (SXFi off) by default is a bit bright, when connected directly to my HD 598. With the UM Martian, it's almost harsh. But I'm currently running it through an old Denon analogue amp, it seems to be tamed. Based on the ARTA / RMAA measurements, the reviewer had concluded that distortion values were higher than desired: https://forums.hardwarezone.com.sg/...-fi-amp-measurements-rmaa-review-5931458.html
 
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Feb 15, 2019 at 1:21 AM Post #358 of 998
It's extreme with SXFI on, yes, and a tad bright when it’s off (compared to my ZXR).

What I don’t understand is the EQ part, especially „game“. I used it to play for a couple of hours last night and there were some great positional moments. But then, looking at the curve it uses, I thought „flat“ should’ve been nicer. Flat does sound totally different though and, somehow, much more distant and echoey.
I’ve never used EQs, I thought I knew what they were doing though, but then I can’t color-correct my monitors either without a device to do it for me. What I do get though is if the result is right or wrong though, and this just doesn’t seem to hit it yet.

On top of this, I can’t even select different headphones from the Windows app. I have to reconnect the device to an Android phone so it stores my selection.
 
Feb 15, 2019 at 1:46 AM Post #359 of 998
...I thought „flat“ should’ve been nicer. Flat does sound totally different though and, somehow, much more distant and echoey...
Not a heavy eq user, so can't help you there. What I can think of is whether the others can recommend some eq software so you can compare.


On top of this, I can’t even select different headphones from the Windows app. I have to reconnect the device to an Android phone so it stores my selection.
This doesn't sound right. You have head mapping done already? And logged into your account in Windows?
 

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