Creative Sound blaster E5 - Headphone amp + USB DAC with OTG + Toslink + aptX + recording + more.
Dec 8, 2015 at 3:14 PM Post #1,141 of 2,345
It's a pity, that it does not disable charging through the USB-A-Host-Port as well. Because i own a "OnePlus Two" Smartphone, which tries to draw around 2A from that USB-Port. The E5 get's detected by the phone and connected, however it also get's tortured: The Voltage of that port dropped to around 4,5V (because of the current draw) which is far below the USB specification. After some seconds of torment the E5 get's disconnected and the port recovers back to 5.05V. After some seconds it's starts over. 
frown.gif
 
 

 
It looks like it's detected, but only for a few seconds...

 
 
On Android the E5 is completely unusable for me, as there is no USB OTG support on the OnePlus Two. (they claim, that the OnePlus Two has OTG Support, but i could not find an official adapter that could work with that new USB port)
At least Bluetooth is working fine but with no Apt-X support.
frown.gif

 
As usual on the Entertainment/Audio/Video-Domain, everythinks works nice and dandy with Apple Products and nothing with Android.
 
Dec 8, 2015 at 6:53 PM Post #1,143 of 2,345
How exactly can Creative be blamed for the shortfall of the "OnePlus Two"?? Maybe this "OneMinus Two" is just rubbish....
 
My Android devices have no issue with USB OTG at all...
 
Cheers
 
Dec 10, 2015 at 2:53 AM Post #1,145 of 2,345
Plan on using the Sound Blaster E5 SBX to use for Console gaming (PS4). I've found that this can be an alternative instead of Astro Mixamp Dolby Headphone. I'm sure the Sound Blaster E5 should top the Astro Mixamp both "Sound" and "Customization". Has anyone compared the two or have them both ?
 
Dec 10, 2015 at 11:49 AM Post #1,146 of 2,345
  Plan on using the Sound Blaster E5 SBX to use for Console gaming (PS4). I've found that this can be an alternative instead of Astro Mixamp Dolby Headphone. I'm sure the Sound Blaster E5 should top the Astro Mixamp both "Sound" and "Customization". Has anyone compared the two or have them both ?


Buy a Turtle Beach Ear Force DSS2. Connect a Fiio A3 or something for more power. Creative E series can't do virtual surround sound technically.
 

 
@DigitalRonyn What has happened to the Creative G5 and BlasterX Acoustic Engine? Any updates?
 
Edit: "Last Online: One Month Ago" - That's so Creative.
 
Edit 2: http://forums.creative.com/showthread.php?t=741480
 
Hi jincuteguy,
It mean First Customer Shipment, basically the Sound BlasterX G5 is shipped out from the factory already but it will take some time to reach retailers.

 
Dec 10, 2015 at 12:09 PM Post #1,147 of 2,345
 
Buy a Turtle Beach Ear Force DSS2. Connect a Fiio A3 or something for more power. Creative E series can't do virtual surround sound technically.
 

 
@DigitalRonyn What has happened to the Creative G5 and BlasterX Acoustic Engine? Any updates?
 
Edit: "Last Online: One Month Ago" - That's so Creative.
 
Edit 2: http://forums.creative.com/showthread.php?t=741480
 

wha..? why can't the E5 do virtual surround? It uses SBX which is basically virtual surround. I've also had the Turtle Beach Ear Force DSS2 and traded it for the Astro Mixamp Pro because the DSS2 has a lot of static and less driving power. I'm very sure the E5 SBX should be a good alternative to Dolbyheadphone when console gaming.  But I would like to know how well it pairs against the Astro Mixamp itself.
 
Dec 10, 2015 at 12:54 PM Post #1,148 of 2,345
  wha..? why can't the E5 do virtual surround? It uses SBX which is basically virtual surround. I've also had the Turtle Beach Ear Force DSS2 and traded it for the Astro Mixamp Pro because the DSS2 has a lot of static and less driving power. I'm very sure the E5 SBX should be a good alternative to Dolbyheadphone when console gaming.  But I would like to know how well it pairs against the Astro Mixamp itself.

 
 why can't the E5 do virtual surround?

 
It doesn't support 5.1 and 7.1 under Windows Speaker Configuration so games won't output 5.1/7.1 audio to it. It cannot decode Dolby Digital or DTS Connect either. Virtual surround sound processing can't be applied to the optical input.
 
Will it work if you connect it to a PS4 via USB?
 
Dec 10, 2015 at 1:20 PM Post #1,149 of 2,345
   
 
It doesn't support 5.1 and 7.1 under Windows Speaker Configuration so games won't output 5.1/7.1 audio to it. It cannot decode Dolby Digital or DTS Connect either. Virtual surround sound processing can't be applied to the optical input.
 
Will it work if you connect it to a PS4 via USB?

Changing the sound settings in the PS4 to LPCM will make it output at 2 channels (Stereo Mode) then it should simulate (SBX )the surround sound just like Dolby Headphone. Optical can only produce left and right sound.  The E5 can't decode bit stream , but it can simulate surround because of the SBX feature. As long as you change the sound settings in the PS4 to LPCM. The SBX feature and Dolby Headphone are both Simulated surround.
 
 
EDIT: The SBX Pro Software for the PC will give you that feature of surround sound and will allow you to adjust the sound capabilities. Your settings in the SBX Pro will work in the E5 for gaming on consoles and gaming on the PC.
 
Dec 10, 2015 at 1:36 PM Post #1,150 of 2,345
  Changing the sound settings in the PS4 to LPCM will make it output at 2 channels (Stereo Mode) then it should simulate (SBX )the surround sound just like Dolby Headphone. Optical can only produce left and right sound.  The E5 can't decode bit stream , but it can simulate surround because of the SBX feature. As long as you change the sound settings in the PS4 to LPCM. The SBX feature and Dolby Headphone are both Simulated surround.
 
 
EDIT: The SBX Pro Software for the PC will give you that feature of surround sound and will allow you to adjust the surround sound capabilities to your own liking.

 
 Changing the sound settings in the PS4 to LPCM will make it output at 2 channels (Stereo Mode) then it should simulate (SBX )the surround sound just like Dolby Headphone.

 
No it won't as you aren't getting all the other channels. Obviously you aren't getting virtual surround sound if the PS4 is only outputting stereo PCM. 5.1 or 7.1 Surround Sound cannot be sent over optical without Dolby Digital or DTS Connect due to the bandwidth limitations. Both DD and DTSC are a form of lossy compression to send surround sound over optical.
 
 As long as you change the sound settings in the PS4 to LPCM.

 EDIT: the SBX Pro Software will give you that feature of surround sound and will allow you to adjust the surround sound capabilities to your own liking.

 
Which is useless. Nobody cares about virtual surround sound if it's only for Front Left and Front Right (Stereo). The point of it was to be used for 5.1 or 7.1 for SURROUND sound over headphones. If the game is just outputting stereo then I won't bother using Virtual Surround Sound software at all.
 
Dec 10, 2015 at 2:19 PM Post #1,151 of 2,345
   
 
No it won't as you aren't getting all the other channels. Obviously you aren't getting virtual surround sound if the PS4 is only outputting stereo PCM. 5.1 or 7.1 Surround Sound cannot be sent over optical without Dolby Digital or DTS Connect due to the bandwidth limitations. Both DD and DTSC are a form of lossy compression to send surround sound over optical.
 
 
Which is useless. Nobody cares about virtual surround sound if it's only for Front Left and Front Right (Stereo). The point of it was to be used for 5.1 or 7.1 for SURROUND sound over headphones. If the game is just outputting stereo then I won't bother using Virtual Surround Sound software at all.

If you use the optical out of your system like the PS4 it doesn't matter if it's Dolby Bitstream, DTS, or using the Sound Blaster SBX Pro surround sound through LPCM they will all  be SIMULATED surround sound because the optical out can only do left and right channel. If you want True 7.1 or 5.1 surround you must use HDMI. Here is a take : if you have a Astro Mixamp, go into the PS4 sound settings and change it to LPCM. The Astro Mixamp because it's Dolby Pro Logic IIx it will take the LPCM and simulate it into it's version of surround sound. Now switch it back to Bitstream Dolby, you will notice the surround sound will be there. But it will be much better because bit stream dolby is sending information Left and Right to the mixamp giving it better positional ques.The Astro mixamp is Dolby Certified! , but anything coming through the optical is  left and right. The SBX will use the LPCM, Left and Right channel and simulate and create it's own version of surround sound just like Dolby Bitstream.
 
edit: left and right
 
Dec 10, 2015 at 2:43 PM Post #1,152 of 2,345
  If you use the optical out of your system like the PS4 it doesn't matter if it's Dolby Bitstream, DTS, or using the Sound Blaster SBX Pro surround sound through LPCM they will all  be SIMULATED surround sound because the optical out can only do left and right channel. If you want True 7.1 or 5.1 surround you must use HDMI. Here is a take : if you have a Astro Mixamp, go into the PS4 sound settings and change it to LPCM. The Astro Mixamp because it's Dolby Pro Logic IIx it will take the LPCM and simulate it into it's version of surround sound. Now switch it back to Bitstream Dolby, you will notice the surround sound will be there. But it will be much better because bit stream dolby is sending information Left and Right to the mixamp giving it better positional ques.The Astro mixamp is Dolby Certified! , but anything coming through the optical is  left and right. The SBX will use the LPCM, Left and Right channel and simulate and create it's own version of surround sound just like Dolby Bitstream.
 
edit: left and right

 
 If you use the optical out of your system like the PS4 it doesn't matter if it's Dolby Bitstream, DTS, or using the Sound Blaster SBX Pro surround sound through LPCM they will all  be SIMULATED surround sound because the optical out can only do left and right channel.

 
This makes absolutely no sense. The PS4 doesn't apply virtual surround processing. For Virtual Surround Processing the E5 would need to receive all 7.1 channels (8). What is happening is that the E5 is only receiving 2 channels and therefore the processing is only applied to Front Left and Front Right speakers.
 The Astro Mixamp because it's Dolby Pro Logic IIx

 
Dolby Pro Logic II was a way of encoding extra channel information into stereo. The game must support that and it is not the same as Dolby Headphone or SBX Pro Studio. It cannot work with information that is not there.
 
From the Astro FAQ:
 
 The DOLBY® on/off button turns on Dolby Digital 7.1 (when connected with a digital cable), or Dolby Pro Logic II (when
connected with an analog cable). Dolby is active when the surrounding RED light is illuminated.

When the DOLBY® button is not illuminated, the MixAmp™ is operating in 2-Channel stereo mode, and no Dolby processing
is applied to the incoming audio signal.

 
Dec 10, 2015 at 2:44 PM Post #1,153 of 2,345

The Astro Mixamp is Dolby Certified. Has a decoder, that can be turned on or off for the 5.1
  If you use the optical out of your system like the PS4 it doesn't matter if it's Dolby Bitstream, DTS, or using the Sound Blaster SBX Pro surround sound through LPCM they will all  be SIMULATED surround sound because the optical out can only do left and right channel. If you want True 7.1 or 5.1 surround you must use HDMI. Here is a take : if you have a Astro Mixamp, go into the PS4 sound settings and change it to LPCM. The Astro Mixamp because it's Dolby Pro Logic IIx it will take the LPCM and simulate it into it's version of surround sound. Now switch it back to Bitstream Dolby, you will notice the surround sound will be there. But it will be much better because bit stream dolby is sending information Left and Right to the mixamp giving it better positional ques.The Astro mixamp is Dolby Certified! , but anything coming through the optical is  left and right. The SBX will use the LPCM, Left and Right channel and simulate and create it's own version of surround sound just like Dolby Bitstream.
DdafadasThedit: left and right

 
   
 
No it won't as you aren't getting all the other channels. Obviously you aren't getting virtual surround sound if the PS4 is only outputting stereo PCM. 5.1 or 7.1 Surround Sound cannot be sent over optical without Dolby Digital or DTS Connect due to the bandwidth limitations. Both DD and DTSC are a form of lossy compression to send surround sound over optical.
 
 
Which is useless. Nobody cares about virtual surround sound if it's only for Front Left and Front Right (Stereo). The point of it was to be used for 5.1 or 7.1 for SURROUND sound over headphones. If the game is just outputting stereo then I won't bother using Virtual Surround Sound software at all.

 
   
 
No it won't as you aren't getting all the other channels. Obviously you aren't getting virtual surround sound if the PS4 is only outputting stereo PCM. 5.1 or 7.1 Surround Sound cannot be sent over optical without Dolby Digital or DTS Connect due to the bandwidth limitations. Both DD and DTSC are a form of lossy compression to send surround sound over optical.
 
 
Which is useless. Nobody cares about virtual surround sound if it's only for Front Left and Front Right (Stereo). The point of it was to be used for 5.1 or 7.1 for SURROUND sound over headphones. If the game is just outputting stereo then I won't bother using Virtual Surround Sound software at all.

Astro Mixamp = Dolby Decoder on or off which allows virtual simulated 5.1 or 7.1. Some Movies and games use stereo yes, but the astro mixamp can still simulate surround with the decoder on.
The SBX takes stereo and simulates it into surround just like the astro mixamp.
 
Dec 10, 2015 at 2:46 PM Post #1,154 of 2,345
 
The Astro Mixamp is Dolby Certified. Has a decoder, that can be turned on or off for the 5.1
 
 
Astro Mixamp = Dolby Decoder on or off which allows virtual simulated 5.1 or 7.1. Some Movies and games use stereo yes, but the astro mixamp can still simulate surround with the decoder on.
The SBX takes stereo and simulates it into surround just like the astro mixamp.

 
 Some Movies and games use stereo yes, but the astro mixamp can still simulate surround with the decoder on.

 
Only for Front Left and Front Right. It can't for Side Left/Side Right/Rear Left/Rear Right/Center because it isn't receiving channel information unless Dolby Digital is being used!
 
Also Creative has nothing like Dolby Pro Logic IIx (stereo upmixing) which is not binaural simulation in the first place.
 
Dec 10, 2015 at 3:14 PM Post #1,155 of 2,345
   
 
This makes absolutely no sense. The PS4 doesn't apply virtual surround processing. For Virtual Surround Processing the E5 would need to receive all 7.1 channels (8). What is happening is that the E5 is only receiving 2 channels and therefore the processing is only applied to Front Left and Front Right speakers.
 
Dolby Pro Logic II was a way of encoding extra channel information into stereo. The game must support that and it is not the same as Dolby Headphone or SBX Pro Studio. It cannot work with information that is not there.
 
From the Astro FAQ:
 

 
   
 
This makes absolutely no sense. The PS4 doesn't apply virtual surround processing. For Virtual Surround Processing the E5 would need to receive all 7.1 channels (8). What is happening is that the E5 is only receiving 2 channels and therefore the processing is only applied to Front Left and Front Right speakers.
 
Dolby Pro Logic II was a way of encoding extra channel information into stereo. The game must support that and it is not the same as Dolby Headphone or SBX Pro Studio. It cannot work with information that is not there.
 
From the Astro FAQ:
 

Dude,the Astro Mixamp Pro 2013 uses Dolby Pro Logic IIx, upgrades Dolby 5.1 to 7.1 simulated surround sound. It also turns stereo into simulated surround sound. go to the link below and look at the back side of the astro mixamp pro 2013 and you will see Dolby Pro Logic IIx
 
http://www.kitguru.net/peripherals/headphones/ken-bevis/astro-a40-and-mixamp-review/4/
 
 
https://en.wikipedia.org/wiki/Dolby_Pro_Logic
 
 
Also I know the PS4 doesn't apply virtual surround it just allows you to use Dolby Bitstream or LPCM. The Mixamp is what applies the "Simulated" virtual surround. Just read the Dolby Pro Logic Link.
 

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