haloxt
Headphoneus Supremus
- Joined
- Sep 26, 2008
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cMP is supposed to buffer all the music in RAM so that it has less jitter. cPlay is supposed to be a very low jitter ASIO media player and works with cMP (you can use cMP with any other audio player, see Chapter 12 of cMP guide in website linked below). Both are open-source so both are free but when I tried to install cMP, ad-aware identified win32.trojan.autohk in it. I let sourceforge know and they fixed it, but beware of it happening again.
I only fooled around with them for about two hours but it's quite interesting what it tries to do and appears to work decently although I did manage to crash a few times with cMP. I kept pissing off vista when I was toying around with cMP options and stopping explorer.exe. I only recommend trying out these programs if you are serious about new ways of getting the very most out of PC as transport because it might take a few hours to figure out these software and because playback on cPlay appears to be limited to cuesheets or single files. And it seems like if you want to achieve optimal sound you can prevent windows from starting up completely with only about half a dozen processes running, then just open whats essential for playing music, in effect running your computer as an mp3 player
.
And of course I'm not sure if they sound any better than other ASIO implementations, but I THINK the wavelab ASIO works the same way as cMP, which is buffer the music in RAM, and I know (believe) that sounds GOOOOD. But the literature on cPlay's website is extremely interesting, and I'll have to take back all I whined about regarding lack of software development for audio. If you're interested in the topic of jitter, I highly recommend you read everything on their official site, the author is dead serious about jitter: cMP² | Main / HomePage
Btw, I won't be doing any serious testing because my computer is just connected to my audio-gd compass and to the built-in ghetto speakers on my monitor now
(sounds kinda good lol). Hope these programs work out for you guys as good as they promise to be. It has certainly renewed my interest in pc as transport.
I only fooled around with them for about two hours but it's quite interesting what it tries to do and appears to work decently although I did manage to crash a few times with cMP. I kept pissing off vista when I was toying around with cMP options and stopping explorer.exe. I only recommend trying out these programs if you are serious about new ways of getting the very most out of PC as transport because it might take a few hours to figure out these software and because playback on cPlay appears to be limited to cuesheets or single files. And it seems like if you want to achieve optimal sound you can prevent windows from starting up completely with only about half a dozen processes running, then just open whats essential for playing music, in effect running your computer as an mp3 player
And of course I'm not sure if they sound any better than other ASIO implementations, but I THINK the wavelab ASIO works the same way as cMP, which is buffer the music in RAM, and I know (believe) that sounds GOOOOD. But the literature on cPlay's website is extremely interesting, and I'll have to take back all I whined about regarding lack of software development for audio. If you're interested in the topic of jitter, I highly recommend you read everything on their official site, the author is dead serious about jitter: cMP² | Main / HomePage
Btw, I won't be doing any serious testing because my computer is just connected to my audio-gd compass and to the built-in ghetto speakers on my monitor now