3Daudio14
Member of the Trade: Ossic
Hi there!
The ideal case is taking the positional audio data directly from the game, with the X being able to render the highest resolution of audio output the game is able to output. Some games have down-mixed to stereo for the average headphone but usually have an option for higher-level playback such as surround with height or ambisonics, which the X can render.
When it VR the OSSIC X defers to the head-tracking of the HMD, as to not overlap.
Regarding amplifiers: the OSSIC X does all amplification and digital signal processing on board the device so we recommend not connecting through an external amp, however our developers in the field may have experience testing this live.
The ideal case is taking the positional audio data directly from the game, with the X being able to render the highest resolution of audio output the game is able to output. Some games have down-mixed to stereo for the average headphone but usually have an option for higher-level playback such as surround with height or ambisonics, which the X can render.
- Some games will automatically default to the highest spatial resolution and not provide access to settings. For these games, make sure to have the OSSIC X selected as the audio output device before opening the game.
- For other games, go into the audio settings, turn off any "Headphone" modes, and select the highest Speaker configuration available.
When it VR the OSSIC X defers to the head-tracking of the HMD, as to not overlap.
Regarding amplifiers: the OSSIC X does all amplification and digital signal processing on board the device so we recommend not connecting through an external amp, however our developers in the field may have experience testing this live.