acia
500+ Head-Fier
- Joined
- Mar 4, 2016
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Inter aural delay and inter aural intensity difference are a function of the distance between your ears and the approximate head size, it is not rocket science and all we need is a simple measurement with a measuring tape to compute the right values.
Multiple drivers within a very confined space capture only a very little portion of what we experience in real life even if the multiple drivers are placed in some extreme angles. For example, how would one capture the HRTF of a center channel directly in front or a rear channel directly behind. Even then it will not include the effect of head and torso.
when the frequency response is split over multiple drivers, a crossover that is transparent is needed, which will be challenge with multiple drivers.
The compensation we apply is based on experience and uses both measurements and critical listening and works well with the 3D emulation algorithms. The DSP presets and 3D emulation works very well for localization in a gaming or movie environment. For a purist perspective for music listening (which includes me) who values tonality more than emulation for critical listening, switching off 3D would give you a neutral sound signature tailored to your ear as the only HRTF involved is your own.
(Edited for clarity)
so assuring listening to Yoda.
boy, i am thinking of getting THIRD one now.