Unnamed? Nah, that was me. I've been using the Mobius, with the 3D spatialization turned on, with my PS4 via a Mixamp. (A couple Head-Fi'ers even took part in testing the microphone with me, albeit unknowingly. ^_~)
In the video, Jude and I mentioned playing Hellblade: Senua's Sacrifice with the Mobius. Hellblade relies heavily on binaural audio throughout the game to give a strong sense of placement and depth to ongoing audio cues. When you think about it, that's not terribly different from a Mixamp's pre-processed virtual surround. It's a stereo headphone signal meant to re-create a 3D environment. If you play the game with the Mobius's 3D turned off, the positional cues from the binaural audio will come in from various directions. Once you turn on the 3D spatialization and head tracking, your head moves within the fixed game environment rather than the game environment moving with your head. So yeah, while I'd prefer to have a native 5.1 or 7.1 multichannel signal fed directly into the Mobius, console users can use something like a Mixamp with the Mobius and still take advantage of the Mobius's tech. The Mobius doesn't support my PS4 via USB, but that hasn't stopped me from using it.
And while I'm thinking about it...
For those who are wondering how head-tracked 3D audio experience translates to gaming, imagine a standard 7.1 speaker setup. You're playing a game, seated in the "sweet spot," and there are 7 speakers surrounding you. The display is stationary, the speakers are stationary, and yet you are constantly moving. Whether you're using a gamepad or mouse and keyboard, you're still moving. We might think that we sit perfectly still while gaming, but in reality we don't. They may not be huge movements, but our heads can shift slightly simply by breathing. As we game, we move. It's interactive media, after all. As our head shifts, the audio environment remains fixed. The Mobius gives me a similar experience. The prototype we have here simulates a medium-sized 7.1 speaker environment, at least it does for me since I don't want to speak for Joe or Jude. As I move, even small movements, the headset is calculating those changes and responds to my head's ever-changing position.
So yeah, the Mobius reminds me of playing a game with a 7.1 speakers setup.