henkie196
100+ Head-Fier
- Joined
- Apr 3, 2015
- Posts
- 209
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- 33
I understand where you came from, but the issue isn't that sample. In order for texts to look good, the software has to able to scale the fonts and handle anti-aliasing correctly for a given resolution, and this is why old games and textures look so bad on modern HD screens with much higher resolutions and DPI. Take the AK100/120 and the DX90 for example, for people who has seen or own both, you can tell immediately that the fonts from the DX90 looked really jaggy compare to the AK100/120, even when both have the exactly same size and resolution (and hence same DPI). The reason being that when iBasso design the DX90, they didn't really pay attention this relation and went with a smaller font size that doesn't really match the screen. When you look at the AK100/120, the fonts are generally bigger and have some kind of anti-aliasing on them, thus making them look smoother. Also, an IPS panel has much better viewing angle and coloration than TFT, making it better for portable devices (AMOLED is even better.)
Any font that is TrueType or something similar (i.e. not defined as a bitmap) should be able to scale similarly in size. Separate from this is the anti-aliasing of a font, which iBasso may have forgotten to implement, or purposefully left disabled in their firmware.
An IPS panel has a good viewing angle, though I don't see this as a big thing for a DAP, since I typically will not be looking at the screen that much. Note that an AMOLED is also a type of TFT screen.
4:17pm: battery retest begin.
7:00pm: battery half way down.
8:06pm: battery finally died and unit auto shutdown.
Total run time in WORSE case scenario: 3 hours 49 minutes.
Ouch. Worst case scenario or not, that is painfully short.