There are of course more VR games on PC than on console, plus more than one headset to choose from. But then HTC and Facebook/Oculus fight for exclusive games, VR will probably just be a rather short lived fad for this reason and numerous others.
I'm not happy about the exclusivity thing, but thankfully, with Oculus Touch finally out, we're starting to see feature parity between the two camps.
It's not quite there yet in that two-sensor, opposed-corner tracking isn't reliable enough for my liking with Rift + Touch, though. I'm gonna need three, maybe even four cameras to get the tracking reliability I'm looking for, something that Vive users apparently don't have to worry about nearly as much with just two base stations, but even Lighthouse still requires line of sight and can suffer from occlusion.
I still greatly prefer Oculus Touch's design as a controller, though. It just released far later than it should have.
It's going to take awhile before VR takes off. Right now, must of the experiences feel like tech demos, not real games. PC has the power to give you a better experience (HTC being the best), but Sony is going to sell more units because they are at a more friendly price. Wait another 2 more years before there's decent VR games on a system that doesn't break the bank. At least, that's my opinion.
The cost to entry
is exceedingly high, and I dread the thought of having to pay $900 for a PS4 Pro + Move + PSVR setup down the road just for exclusives, especially after seeing all the complaints regarding Sony's outdated tracking system. When you're like me and you've already got a competent gaming PC, it makes the Rift and Vive seem more affordable by comparison, but for those who don't, it'll easily double the total price if you don't have a desktop PC that can be easily upgraded.
Still, you can already play "real games" with VR, particularly cockpit sims (DCS World, Elite: Dangerous, FSX w/FlyInside, Project CARS and Assetto Corza to name a few), and more recently, we've got Serious Sam VR: The First Encounter for those of us who can't stand being forced to teleport around in games. Moving around with Oculus Touch analog sticks is quite liberating to me, and it doesn't even leave me feeling any sort of motion sickness!
I'd also count Onward as a "real game" already, even with its in-development, not-quite-finished state yearning for more game modes and more maps. It's singlehandedly made non-VR milsims uninteresting for a lot of players after having tried it, and I'll probably end up among them once I have some extra Oculus sensor cameras for room-scale play.