shivohum
Keeper of the Quotes
- Joined
- Jun 21, 2001
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Lake Technology is a company which makes spatial simulator software that allows sounds played on headphones to seem virtually out-of-head. Indeed, Dolby Headphone is based on Lake's technology.
Dolby Headphone is quite a nice application, but it is used on music which wasn't built for it. Few people have heard the potential of Lake's spatial technology when music is produced with it from the ground up.
I heard Lake Technology's demo of its technology several years ago, well before Dolby Digital licensed that technology, and was amazed. Since then, the demo disc that I heard has been revised many times. Recently, though, I remembered that disc, and wanted to share it with the Head-Fi community. The MP3s below are not all that is on the CD. The CD also has some neat multimedia shows that illustrate how audio can be wedded to video games, but they are too large to easily post for downloading.
Patrick Flanagan of Lake Technology was nice enough to mail me a copy of the disc. If you'd like a copy of your own, please contact Lake Sales (and perhaps mention this post!). The music below is posted here with his permission.
Anyway, without further adieu, here are the MP3s, which are ripped and recorded using CDEX and LAME at 128 kbps.
1 - Introduction
Acoustic Research
2 - Convolution
3 - Measurement
4 - Simulation
Virtual Reality
5 - Introduction
6 - Moving Sound Sources
7 - Virtual Room Responses
8 - Integration with Graphics
9 - Abstract Audio Demo by Allyson Newman
10 - For further information
EDIT: A couple of links were misspelled. They should all work now.
Dolby Headphone is quite a nice application, but it is used on music which wasn't built for it. Few people have heard the potential of Lake's spatial technology when music is produced with it from the ground up.
I heard Lake Technology's demo of its technology several years ago, well before Dolby Digital licensed that technology, and was amazed. Since then, the demo disc that I heard has been revised many times. Recently, though, I remembered that disc, and wanted to share it with the Head-Fi community. The MP3s below are not all that is on the CD. The CD also has some neat multimedia shows that illustrate how audio can be wedded to video games, but they are too large to easily post for downloading.
Patrick Flanagan of Lake Technology was nice enough to mail me a copy of the disc. If you'd like a copy of your own, please contact Lake Sales (and perhaps mention this post!). The music below is posted here with his permission.
Anyway, without further adieu, here are the MP3s, which are ripped and recorded using CDEX and LAME at 128 kbps.
1 - Introduction
Acoustic Research
2 - Convolution
3 - Measurement
4 - Simulation
Virtual Reality
5 - Introduction
6 - Moving Sound Sources
7 - Virtual Room Responses
8 - Integration with Graphics
9 - Abstract Audio Demo by Allyson Newman
10 - For further information
EDIT: A couple of links were misspelled. They should all work now.