Scrith
500+ Head-Fier
This is an update to my "New 1212M owner" thread:
A little over three weeks have passed since I got the 1212M and I am still very happy with it. I recently tried another sound source (the VIA Envy built-in sound chip on my motherboard) and immediately noticed that music sounded much less refined and detailed.
I'm playing FLAC files using Foobar2000. My only DSP option is crossfeed. My ouput is 24 bits (padded to 32) using ASIO. I tried resampling to 192000 for a few days but I honestly I couldn't hear any improvement, so I'm back to no resampling.
Recently I had some free time and picked up a couple of games (Far Cry, Colin McRae Rally 04, Unreal Tournament 2004) and everything sounded fine...I wasn't missing my old Audigy2 ZS at all.
But then Far Cry started having a sound problem...I'd lose sound about 1-3 minutes after starting a level. I tried all sorts of changes (gradually reducing hardware acceleration from Full to Off, using Far Cry's "compatibility" mode, turning off Music in the game, playing at lower and higher resolution to see if framerate had any effect on the sound, etc.) but could not fix the problem. Finally I tried using my motherboard's built-in audio (a VIA Envy chip, which has been disabled in Windows since I got the motherboard) and everything was fine.
So it seems there are some problems with the E-Mu drivers for at least one game (out of the 3 that I tried). I hear that there are new drivers coming soon, perhaps that will help.
For now, I've decided to order one of fiddler's splitters and run two audio solutions (the E-MU for music and either the built-in chip or my old Audigy2 for games). My third input on the splitter will be a (yet to be purchased) SACD player. The outputs will go to a Singlepower PPX3-6SN7 (due for delivery any day now!) and my computer speakers (Klipsch 4.1).
I am not thrilled that I'm going to need to keep switching between audio outputs (in Windows) when playing games, though. Not to mention the idea of Windows having to deal with two audio solutions (it gets confused enough with just one). Which has started me thinking that maybe I should consider a more game-friendly audio card (Chaintech?) and an external DAC (Benchmark?). Hmm. Any thoughts?
A little over three weeks have passed since I got the 1212M and I am still very happy with it. I recently tried another sound source (the VIA Envy built-in sound chip on my motherboard) and immediately noticed that music sounded much less refined and detailed.
I'm playing FLAC files using Foobar2000. My only DSP option is crossfeed. My ouput is 24 bits (padded to 32) using ASIO. I tried resampling to 192000 for a few days but I honestly I couldn't hear any improvement, so I'm back to no resampling.
Recently I had some free time and picked up a couple of games (Far Cry, Colin McRae Rally 04, Unreal Tournament 2004) and everything sounded fine...I wasn't missing my old Audigy2 ZS at all.
But then Far Cry started having a sound problem...I'd lose sound about 1-3 minutes after starting a level. I tried all sorts of changes (gradually reducing hardware acceleration from Full to Off, using Far Cry's "compatibility" mode, turning off Music in the game, playing at lower and higher resolution to see if framerate had any effect on the sound, etc.) but could not fix the problem. Finally I tried using my motherboard's built-in audio (a VIA Envy chip, which has been disabled in Windows since I got the motherboard) and everything was fine.
So it seems there are some problems with the E-Mu drivers for at least one game (out of the 3 that I tried). I hear that there are new drivers coming soon, perhaps that will help.
For now, I've decided to order one of fiddler's splitters and run two audio solutions (the E-MU for music and either the built-in chip or my old Audigy2 for games). My third input on the splitter will be a (yet to be purchased) SACD player. The outputs will go to a Singlepower PPX3-6SN7 (due for delivery any day now!) and my computer speakers (Klipsch 4.1).
I am not thrilled that I'm going to need to keep switching between audio outputs (in Windows) when playing games, though. Not to mention the idea of Windows having to deal with two audio solutions (it gets confused enough with just one). Which has started me thinking that maybe I should consider a more game-friendly audio card (Chaintech?) and an external DAC (Benchmark?). Hmm. Any thoughts?