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  1. rooted

    Hello from Seattle! VR - 3D - Binaural - Audio

    Yep, you're on the right track. Some companies do exactly that in software already. One has what I think a great filter that works for most everybody!
  2. rooted

    The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound)

    Thanks for the overview!   True binaural/3D/Spatialised audio can be achieved through software. I think it's great that AMD has TrueAudio and I'm hoping I can get to play with it soon. But what I think it's most useful for is for processing really complex convolution reverbs and possibly...
  3. rooted

    The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound)

    Hey folks,   I can't believe this thread is 190 pages!!! I've haven't read them all, but maybe someone (possibly the OP) could do an overview?? :-D   I'm new to the forum but I've used Head-Fi quite a bit in the past as a resource for various reviews, info, etc., etc.. I've probably read a...
  4. rooted

    Hello from Seattle! VR - 3D - Binaural - Audio

    You are correct, HRTF / spatialised audio is coming back to games via software vs what used to be a hardware thing (Aureal / Creative CMSS-3D.) IMO, it is the best solution for VR games/media. I have found that the quality/transparency varies among the current offerings of plugins but I have...
  5. rooted

    Hello from Seattle! VR - 3D - Binaural - Audio

    Im working on it, especially for VR! If anyone has an Oculus Rift and wants to try my 3D audio demo, PM me for a link.
  6. rooted

    Hello from Seattle! VR - 3D - Binaural - Audio

    Hello Head-Fi!   As a long time browser of information here I thought I'd finally join up and introduce myself! I'm Mike out of Seattle.   I'm an audio engineer/ 3D sound designer/ VR (Virtual Reality) developer. I love my gear and this site has helped me source some of it, thanks!
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