Recent content by tokkun
  1. tokkun

    Audeze - Our Maxwell Gaming Headsets! (latest: Firmware v56 and HQ v97)

    Nvidia has their own GPU-accelerated noise reduction, RTX Voice. I've also been fairly impressed with the hardware-agnostic noise reduction in Google Meet. So yes, good software-based alternatives exist, but I still think there is something to be said for having it built into the headset. Then...
  2. tokkun

    Audeze - Our Maxwell Gaming Headsets! (latest: Firmware v56 and HQ v97)

    What reason was given for why a company must be "rich and big" in order to sell one headset instead of two? My intuition would be that having fewer product lines would be easier for a smaller company, since it would simplify supply chain and inventory management.
  3. tokkun

    Audeze - Our Maxwell Gaming Headsets! (latest: Firmware v56 and HQ v97)

    The question here is "Why not just produce one headset for both Xbox and PS5?" Here are some possible answers I can think of: The chip required for the Xbox version is expensive enough that they can get better margins on the PS5 version. There is some sort of licensing agreement with the...
  4. tokkun

    Audeze - Our Maxwell Gaming Headsets! (latest: Firmware v56 and HQ v97)

    The important detail that was not mentioned is that Penrose also applies some form of lossy compression to the microphone even when using 2.4 GHz wireless. I am guessing this is some sort of limitation with the chipset they were using, because there ought to be sufficient bandwidth to do...
  5. tokkun

    Audeze - Our Maxwell Gaming Headsets! (latest: Firmware v56 and HQ v97)

    Most of the issues I had with Penrose were things that didn't get discussed much (or at all) in the pro reviews at the time of release, but instead came up once normal users got their hands on it. Pro reviews tend to focus on audio quality and features, whereas normal user impressions are better...
  6. tokkun

    Audeze - Our Maxwell Gaming Headsets! (latest: Firmware v56 and HQ v97)

    The core problem with Penrose is the headband design. The band is narrow and rigid, with an even narrower and flat padded section at the apex. As a result, you end up with the entire weight of the headset concentrated on a small pressure point at the crown of your head. The high clamping force...
  7. tokkun

    Audeze - Our Maxwell Gaming Headsets! (latest: Firmware v56 and HQ v97)

    PS5 does not support Atmos processing at this time, so there is no such thing as an Atmos license for PS5. If Sony were to add support, then you'd probably have to pay a fee to purchase the license. That's what you do on Xbox if you don't have an embedded license.
  8. tokkun

    Audeze - Our Maxwell Gaming Headsets! (latest: Firmware v56 and HQ v97)

    Areas where I'm hoping for improvement: With Penrose, the frequency response of the mic is noticeably compressed in wireless mode compared to wired. Noise floor for the earphones is also pretty noticeable when not playing anything. Perhaps related to noise floor, a feedback issue where you...
  9. tokkun

    Audeze Penrose X and Penrose

    For games, the current behavior is the most convenient, because Windows will change the default sound device automatically when the headset is powered on / off. The vast majority of PC games use the default sound device, and it is extremely rare to find games that even offer the option to use...
  10. tokkun

    Audeze Penrose X and Penrose

    Let me be clear that I'm talking about PC; I don't know if this will work on consoles. 1. Power off the headset. 2. Connect the headset to your PC with an AUX cable. 3. Hold down the power button. It will say "Power on. Connected" 4. At this point, you should have two different audio devices...
  11. tokkun

    Audeze Penrose X and Penrose

    What it comes down to is that small companies aren't developing the wireless tech in-house. They license the IP from some third party vendor and are limited by the options the vendor provides. Something a lot of people are not aware of is that you can use wireless for the headphone audio while...
  12. tokkun

    Audeze Penrose X and Penrose

    In my experience the MV5 is kind of rough to use for gaming unless you are also running some kind of real-time noise reduction software on the output, like RTX Voice / Broadcast. The MV5 picks up every mouse click and keypress on my PC.
  13. tokkun

    Audeze Penrose X and Penrose

    Pendantry is fine with me. I appreciate the chance to discuss the topic using precise terms. In that spirit I will point out that what you are describing is still a form of lossy compression, it's just that you are doing your compression in the spectral domain with a filter rather than doing it...
  14. tokkun

    Audeze Penrose X and Penrose

    Thanks for the response. I appreciate the transparency. It is understandable that Audeze is not doing their own engineering work on the communication portion of the headset. However from a product design perspective it is unfortunate that after partnering with Shure to include a very capable...
  15. tokkun

    Audeze Penrose X and Penrose

    The default pads don't provide any sort of soundproof seal, so I don't find it hard to use them without sidetone. Of course, if you want sidetone you can enable it. You will get a noticeably higher noise floor though. The mic has a constant hiss that is not affected by adjusting microphone gain...
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