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Destiny - Page 10

post #136 of 1967
Quote:
Originally Posted by Mad Lust Envy View Post

Hahaha, I wanted to get started in on it. It was my day off-ish, so I wanted to get reacquainted. You wont see me plahing as much this week, as I have to:

Finish the T51 review

Start cleaning/moving out

Get used to Xillia 2 again, since I haven't played in almost a week

I'll most likely keep Diablo 3 to 'late night' playing *cough*work*cough*, once I clear Xillia 2.

To be honest, I don't have a strong desire to play Xillia 2, but I spent too much on it, so I will get it done.

I am turned off at the fact that Destiny basically penalizes players too far in level. Either one is too weak, or the other is too strong. I wish there was a way to literally make the higher level members scale down to the weakest guy on the team. It's no fun when someone is steamrolling everything.

This is something Bungie should've thought of. If we're gonna co-op, make it so we dont have to hold back because someone else is playing more.
Oh no, high level players actually have a damage penalty to low-level enemies, someone near the enemy level will actually deal more damage. I like having lower lvl players in my fire team because of that, plus their reaction to set pieces on Venus and Mars (also just having friends is awesome for chaining Supers wink.gif )
Quote:
Originally Posted by Change is Good View Post

^This is basically why I didn't enjoy the Alpha and Beta as much as Ev when we played together. He was basically steamrolling through enemies every time, while I was barely making any damage. I can see since I will be last to get some time in, I'll be playing by myself for a while... LoL
Nah I'm just more familiar with the game than you, and I always go for headshots. Moon is pretty cool, but wait till you get to Venus... Some awe inspiring visuals and set piece moments.
Quote:
Originally Posted by Change is Good View Post

Well, I was speaking of the story. Have yet to dive into Patrol, because I new not what it was. I do know to avoid it, now, however.

Next time try not to assume what I speak of when I make a statement. If I meant "Patrol" missions being repetitive, I probably would have mentioned it wink.gif

The story so far, on Earth, extremely repetitive. Like I said, hope it gets better...
It's more about the gameplay and exploring and looting. Not necessarily the story being really engrossing, I mean it doesn't have much weight but it has a "here's what next, what are the Awoken on about, who's stalking us?" stuff, sets the stage.

Did you use the sword or Crota on the moon?

I just got an Exotic auto rifle on the crucible, aw man I nearly pee'd myself. This is not getting old for me, at all!
post #137 of 1967
One thing I greatly dislike, the PVP.

Typical Halo BS of crouching, waiting for enemy to pass, shotgun/melee combo.

Or crouch sniping.

Or crouch super

Or crouch crouching.

The radar is a detriment to gameplay because it caters to everyone who likes to camp their asses off in corners while crouched so no one can see you.

Halo in a new skin. That is EXACTLY what the PVP mode is. Same tricks, different name. Before anyone even tries to defend it, I've done considerably well in both Halo and this game, yet it's still absolute BS. Say what you wanna say about CoD, but at least they got the radar down right. You don't show up on radar unless someone is shooting. I'd like to know how the hell CROUCHING makes you disappear from radar. Scanners must all be neck height. Yes, campers are gonna camp, but they have an advantage of ALWAYS knowing where you are before you're even within hearing distance. Bungie is still absolutely terrible at handling radar.

I personally can't wait until I get enough Crucible points for the gear I want, then I will never, ever touch the Crucible again. The fact that you're forced to play it to get points for the best gear, pisses me the hell off. I would've never touched it otherwise.

There's not much of an incentive to do well either. A guy on my losing team had like 3 kills and died 15 times and was the only one to get Legendary gear. Yeah. I went 25-4 and didn't get ANYTHING.
Edited by Mad Lust Envy - 9/13/14 at 1:24am
post #138 of 1967
As much fun as I'm having with Destiny, it's clearly flawed, and this review is as accurate as it's gonna be.

http://www.gamespot.com/reviews/destiny-review/1900-6415863/

It sums up everything right and wrong with Destiny.
post #139 of 1967
Lol 5 paragraphs about crouching? If your defense is "before you even try to defend it, I am able to overcome it and do very well," frankly that means it's not a problem? I also juke the radar, the radar is specifically not very precise and I only vaguely use it but not when I'm up close.

When I see the loot drops being random (not seem any legendary drops, mine was the first non-blue I've seen), I think that it IS incentive even if you aren't a great player, but when I get 5000 or 6000 XP for a 10-15 minutes I know I'm getting good value.

And I don't have to tryhard as I do in CoD. Just keep a nice balance of super, grenade, and melee and I'm golden. Honestly the surround cues don't matter as much. But I also don't get mad.

Far be it from me to tell you what to like, but Destiny does have plenty to offer and I wish you were enjoying yourself as much as I am.

(Very rarely do I see people crouch camping with a shotgun, especially since they can be one-shoted with a grenade, and even then only near point A on the moon level)
post #140 of 1967
Read the review. Sums up everything wrong with the game. A 6 is the right score. Just a very pretty, but limited game that failed to live to it's hype.

I enjoy Destiny, however, it's generic, repetitive, and doesn't hold up to everything it copies. Halo is better at the gunplay, even when it's clearly the same exact type of engine. Borderlands is better at the loot system. Mass Effect is better at the mythos, roleplaying aspect. Just... Destiny borrows from everything else, while never improving on them.

Once I get my good loot, I'll be passing on this, other than a few strike missions here and there.

Play Rumble, and prepare to get crouch/shotgun/melee ad infinitum. And I dunno who you play with, but crouch everything is in every single gametype and every single game I have played. There are always those tryhards that feel the need to corner camp a flag, etc. Pretty hard to grenade someone you don't know is there until you're already dead.
Edited by Mad Lust Envy - 9/13/14 at 2:39am
post #141 of 1967

This was posted by someone I don't know in the comments of the Polygon review.  It's not 100% spot on, but pretty close IMO:

 

"The worst things about MMO’s:

Their stories are **** and everyone skips all the dialogue.
Destiny’s answer: We’ll go ahead and skip it for you.

The combat is boring and not responsive enough.
Destiny’s answer: The combat is tight, responsive and tactical, always keeping you on your toes even in places you’re slightly over-leveled.

Their leveling process is overlong and padded out.
Destiny’s answer: Edit that process down to it’s essentials… giving you a chance to see how every weapon works, and giving you a general idea of how the game works as a whole while maintaining enough mystery to make endgame interesting.

The best thing about MMO’s.

Endgame Raids and encounters that require top level play and cooperation.
Destiny: Check.

Extensive gear game.
Destiny: Check.

Interacting with other players in guilds groups and pvp.
Destiny: Check.

Their worlds are beautiful and interesting.
Destiny: Check.

The worst thing about big budget FPS’s.

Their stories suck.
Destiny’s answer: forget the story.

Their online communities are poison.
Destiny’s answer: restrict communication.

The best thing about FPS’s

Tight responsive controls.
Destiny: Check.

Fun multiplayer.
Destiny: Check.

Lots of guns and ways to tackle situations.
Destiny: Check.

Polygon: "Destiny often feels like a collection of its influences’ biggest problems.""

post #142 of 1967
"It's not just the production values, though those are evident immediately — Destiny doesn't look real, but rather, it looks like painted concept art, meticulously assembled and presented to you at all times. Instead, it's the suggestion, through Destiny's concept, its soundtrack and its visual presentation, that Destiny is big. That there's a whole universe out there to explore, a reality worth discovering.

There isn't, though."
-Polygon Review


This. So much this. That wasted potential for something grand. Epic. It LOOKS epic. But the end product...just isn't.

I really like Destiny despite it's multitude of flaws. As in, I'll probably still play this game for many, many hours (since I want all the good loot). A game that can give me an hour for every dollar I've paid is a great, recreational investment. Destiny will most likely give me 90 hours worth of playtime, so it is successful for me. However, I can't shake the feeling of disappointment at the end product. It could've, SHOULD'VE been so much better. They spent so many years developing the game, yet I don't see where all this time was spent other than making the world's prettier. Combat mechanics? Halo. Loot system? Borderlands-ish. Mythology? Halo/Mass Effect-ish. Borrowed from heavily, so where did the budget go? The voice actors? The music?
Edited by Mad Lust Envy - 9/13/14 at 3:35am
post #143 of 1967
Quote:
Originally Posted by Mad Lust Envy View Post

"It's not just the production values, though those are evident immediately — Destiny doesn't look real, but rather, it looks like painted concept art, meticulously assembled and presented to you at all times. Instead, it's the suggestion, through Destiny's concept, its soundtrack and its visual presentation, that Destiny is big. That there's a whole universe out there to explore, a reality worth discovering.

There isn't, though."
-Polygon Review


This. So much this. That wasted potential for something grand. Epic. It LOOKS epic. But the end product...just isn't.

In other news, the internet agrees that the new Hershey's logo looks just like the poop pile emoji without the friendly smiley face.

WoW, from what I've seen, is mostly fetch quests and boss fights. An even longer story that's been stretched over 11 or so years. There's bigger multiplayer, more environment acreage, more communication and player trading economy... Bored the crap outta me. Destiny resonates with me, I don't take it too seriously but have enjoyed dumping hours and hours into it. Maybe it doesn't resonate with you, and sure I read the review (and the reviewer didn't notice that yes there is a leveling balance mechanic, even a leveled loot stream pickup balance), but I guess I'm not sure what you wanted it to be? I'm not going to put words into your mouth by guessing, suffice to say it wasn't what you hoped for.

I think they got all the hard stuff right, and got a new franchise off the ground with a pretty solid system and setting/universe/backstory with plenty of substance to mine as the game goes on. There needs to be more public events (like in the E3 demo) more frequently and perhaps more integral, Peter Dinklage was kind of an odd choice (he is not breathing life into the character as Wheatley or Glados), and maybe your efforts should make some kind of persistent change to the world to give completing story missions some weight (I guess the rarer loot kinda does this on an individual level). However, the maps are huge continuous landscapes bigger and packed with more nooks and crannies and diversity than Oblivion or Skyrim (too many repeated patterns in the ES:O and same-y climate in Skyrim), offers more variety of ways to grind progression than CoD or BF (PvP squad points/prestige level, vs PvP using classes for days to unlock guns and attachments to finally fit your play style, vs PvP and several PvE modes), encourages cooperation (no stealing & good teams can tackle bigger challenges), the AI and enemy behaviors/abilities make for interesting opponents/fights, and quite simply I find the experience new compared to what I'm used to in CoD and BF and Halo, bridging MP and campaign. I'm excited for the end of the campaign (still haven't finished), the upcoming special events and raids, and the new content Bungie will be adding.
post #144 of 1967
Radar on a FPS multiplayer, no matter what game, is for babies. Hardcore mode fo' life! (too bad this game has none on PvP).

As for the fire team stability, skill has nothing to do with it when feeling like a higher level member is overpowering. It happened with Zombie, last night, and he was only a few levels above me and another. He was basically slaughtering everything since he was at the same level as the enemies, while me and another were a couple levels under (playing on Hard). This part of the game is my biggest gripe. Zombie would need only one headshot, while I would need two, to bring certain enemies down. He doubled our kills after every mission... pretty much the same experience I had with Ev on the Alpha/Beta,due to him being a few levels above.

That GameSpot review is accurate. This game could have been so much more. It's pretty much what I expected after the beta, though. Something to waste a few hours on, not play religiously like some others tongue.gif ( < though, it was kind of what I was hoping I'd be doing, as well frown.gif )

I'm in no rush to get through this game. It, plus the couple games I borrowed from Zombie, will just hold me over until GTA V. I can't wait to see what R* did to enhance the experience on new gen.

Edit: I will say a one thing, however, about Destiny's missions after Earth. Playing on higher difficulty, with a fire team of same level guys, is pretty hardcore and intense, and I enjoyed it quite a bit.
Edited by Change is Good - 9/13/14 at 7:43am
post #145 of 1967
Thread Starter 
I gotta say im with evshrug on this one, im completely loving this game. Though sure the overall idea in missions is the same the enemies difficulty still make it a very fun experience. Also if you think about it what hane isnt repetitive? Cod campaign, go from point a to point b kill all the enemies view end mission cutscene repeat. Wolfenstein kill all enemies stealthfully when that fails bring out the dual weilds and go ham, view end cutscene. As far as pvp i think youve got some bad luck lust for i havent had any experience with that and if its mainly in control try playing another mode like clash which is basically tdm.
post #146 of 1967
Quote:
Originally Posted by Army-Firedawg View Post

I gotta say im with evshrug on this one, im completely loving this game. Though sure the overall idea in missions is the same the enemies difficulty still make it a very fun experience. Also if you think about it what hane isnt repetitive? Cod campaign, go from point a to point b kill all the enemies view end mission cutscene repeat. Wolfenstein kill all enemies stealthfully when that fails bring out the dual weilds and go ham, view end cutscene. As far as pvp i think youve got some bad luck lust for i havent had any experience with that and if its mainly in control try playing another mode like clash which is basically tdm.

Right, take CoD multiplayer leveling and add optional play modes. I like that I can change guns during a match, cuz I love sniping on the moon and the fusion rifle on the tight-quarters mars and earth missions. Have you added me yet? On PSN, I have the same name as here.

And to all the people wishing to play with a fireteam... I'd still play with you, either with my (partially fused with infinity) hunter or my lvl 6 warlock. Another thing I noticed in PvE, sometimes my fire team will kill something and I'll get loot drops anyway. Playing with friends is definitely my preferred way, I've been spoiled with vacation time from work and having friends online around the clock wink.gif Thanks guys! I usually end up getting most kills even with same-level players (haven't really had anyone out-level me by more than one, really), handguns are usually one-shot precision kills (headshots or gunshots to the vex, though sometimes the vex survive the first shot) and have always been throughout leveling, though I will say that as you level up your gun holds more rounds and my gunslinger class has a perk about 1/3rd of the way up the leveling tree called "chain of woe" that gives you increased/faster reload speed after a precision kill, stacking up to 3 times. The leveling helps with large enemy drops (long boss engagements usually have me reloading before emptying a "mag" anyway, while ducking for cover), and you get tougher and less squishy, but usually you fight only 5-6 enemies in a given engagement moment.

Stillhart got a hand cannon that holds 11 rounds, actually he got that twice (I'm extremely jealous), with that and a heavy machine gun for "O.S.!" moments he can definitely handle himself. Axel unlocked his sunsinger class, he's a hero buffing and reviving us. The challenge definitely ramps up as you go, but I enjoy the tense OS! moments, sometimes they even help me get amped up and thus do better on PvP.
Edited by Evshrug - 9/13/14 at 12:48pm
post #147 of 1967
Thread Starter 
Quote:
Originally Posted by Evshrug View Post

Right, take CoD multiplayer leveling and add optional play modes. I like that I can change guns during a match, cuz I love sniping on the moon and the fusion rifle on the tight-quarters mars and earth missions. Have you added me yet? On PSN, I have the same name as here.

And to all the people wishing to play with a fireteam... I'd still play with you, either with my (partially fused with infinity) hunter or my lvl 6 warlock. Another thing I noticed in PvE, sometimes my fire team will kill something and I'll get loot drops anyway. Playing with friends is definitely my preferred way, I've been spoiled with vacation time from work and having friends online around the clock wink.gif Thanks guys! I usually end up getting most kills even with same-level players (haven't really had anyone out-level me by more than one, really), handguns are usually one-shot precision kills (headshots or gunshots to the vex, though sometimes the vex survive the first shot) and have always been throughout leveling, though I will say that as you level up your gun holds more rounds and my gunslinger class has a perk about 1/3rd of the way up the leveling tree called "chain of woe" that gives you increased/faster reload speed after a precision kill, stacking up to 3 times. The leveling helps with large enemy drops (long boss engagements usually have me reloading before emptying a "mag" anyway, while ducking for cover), and you get tougher and less squishy, but usually you fight only 5-6 enemies in a given engagement moment.

Stillhart got a hand cannon that holds 11 rounds, actually he got that twice (I'm extremely jealous), with that and a heavy machine gun for "O.S.!" moments he can definitely handle himself. Axel unlocked his sunsinger class, he's a hero buffing and reviving us. The challenge definitely ramps up as you go, but I enjoy the tense OS! moments, sometimes they even help me get amped up and thus do better on PvP.

Just did i tried to join you and axel lastnight but i wasnt high enough level but i should be good now at 19 and i was playing with some friends and learned an awesome spawn spot on earth then later on venus that got me about 4 rare weapons from engrams. Im a big fan of the scout but i found an auto that ibjust love its the schingen c i believe it ls called and ive just been going ham with it.
post #148 of 1967

After being off for 3 days I don't like being back at work. I can't Destiny right now. Sad.

post #149 of 1967
Thread Starter 
Haha that's how I felt when it came out. I did the midnight release then couldn't play but for maybe a hour cause I had to do a mid shift the next day. Gonna be on tomorrow or later tonight around 10ish?
post #150 of 1967

I just woke up at 1pm.  To quote my wife on Facebook:  "He's not as good at staying up late to play video games as he used to be!"  I can honestly say, it's been many years since I've played a game that made me disregard my own health in favor of playing.  (Next week, I will not be staying up until 1am+ every night.)  

 

I agree with MLE that I generally judge the success of a game by hours per dollar paid.  But in this case, that doesn't even matter.  I just haven't had this much FUN in a game in a really long time.  I love this game, warts and all.  

 

And yes, I agree that there are warts.  But I think a lot of the criticism I'm hearing is about disappointment that the game isn't more because of unmet expectations; in other words, people are hating on the game because it didn't live up to the hype.  I strongly believe that if some no-name studio had made this game, EVERYONE would be hailing it as GOTY.

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