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Show us your gaming set-up - Page 3

post #31 of 63

That's a Sony GDM-FW900, all right-THE CRT monitor to rule them all for PC gaming. This one fortunately doesn't have any serious color drift issues like a lot of other FD Trinitrons of its age do, and I could tweak up the convergence perfectly with WinDAS. Follow that up with some calibration through HCFR (to get grayscale neutral through the entire range) and i1Profiler (to get the gamma sorted out), and this thing is just GLORIOUS.

 

Real contrast ratios that LCDs can only dream of, no native resolutions, refresh rates up to 160 Hz (it handles 1920x1200 at about 96 Hz tops, and 1920x1080 at 105 Hz), no input lag...as long as it works, I'll never need another monitor.

 

I have a different display I bought for retrogaming elsewhere, an NEC MultiSync XV29 Plus presentation monitor, but the geometry's screwed up to an extent I can't fix through the OSD alone. I have to live with either flared-out top corners or tucked-in bottom corners, and the whole thing's vertically arched/bowed upward a little (convex top edge, concave bottom edge). Then there's the messed-up linearity (a grid won't be made up of perfect squares), some purity problems alongside the right edge, and convergence errors here and there...

 

...but if you can look past all that, it accepts 15 KHz RGB and looks damn good doing it. I actually want to see if I can get it fixed up some time so I can build an arcade cabinet around it.

 

The original Xbox actually had some noteworthy exclusives, chief among them being Steel Battalion (yes, I actually have that huge controller needed to play it), but I've also gotta bring up things like Panzer Dragoon Orta and Jet Set Radio Future. There's also its tendency to have the best versions of console-exclusive multiplatform games, like the latter two TimeSplitters titles, not to mention all the cool things you can do with a softmodded one.

 

Xbox 360, on the other hand? Most of its noteworthy exclusive games are XBLA titles, and remakes/re-releases of existing games like Radiant Silvergun, Guardian Heroes and Virtual-On: Oratorio Tangram, at that. About the only original exclusive release that caught my attention was Shadow Complex. The rest are either just as good on PS3 (Bayonetta being one of the more bothersome exceptions since the PS3 version was ported horribly, while Tales of Vesperia actually is better on PS3, but that version's Japan-exclusive), way better on PC, or just games I don't care about too much.

 

Reliability-wise, my two Xboxes still work fine, but the second one a friend gave me had the infamously crappy Foxlink PSU (it's a 1.1 revision), which would spark and lose power sometimes. I fixed that right up by tossing it aside in favor of a Minebea PSU.

post #32 of 63

Man that PC monitor sounds awesome. I guess I never really thought of the advantages of having a CRT hooked up to a computer. I would need to buy a separate module for my TV to fix a lot of stuff I believe, or tinker around with the internals in which I would not be to comfortable with. The Compaq/Sony I am using looks amazing with the dreamcast through VGA. Especially on a game like Jet Grind Radio. Shenmue looks very very good as well.

 

Me and my little brother always joke about the industry making CRTs popular again. With the super large screen sizes they have today. Despite whatever technical limitations there would be. I could not imagine how heavy a 60" Crt would be. Hell the 20" monitor I have weighs in at 75lbs. I really want to replace my LCD with a HD CRT like a simple Trinitron Wega or something. As both the Wii and xbox look like total garbage through Component. I may just look into what I can do to hook it up to my compaq. The major problem I have though is the spacing.

 

I completely agree with you on the 360. I had my for a couple of months and in that time I got the all the Gears of War fix I would ever need which was the only exclusive I was interested in. In which to be honest I was a bit disappointed. It had a semi coolish atmosphere, but the story is pretty generic and lame. Having radiant silvergun on XLBA is a huge advantage though. That game is absolutely amazing. Though it took me a while to get into it, before I really realized the true masterpiece it is. I just hate its chaining scheme and I feel like I am cheating by using it saturn mode (the xbla has the ikaruga chaining option though). I completely forgot about Orta on the original Xbox. That game is pretty awesome. I just have a hard time controlling the dragon properly. I am not used to on rail shooters. I have yet to buy the first 2 on saturn because people are price gouging the hell out of a common saturn game.

post #33 of 63

What's the highest resolution you can push your monitor to NamelessPFG?

post #34 of 63
Quote:
Originally Posted by NamelessPFG View Post
 

That's a Sony GDM-FW900, all right-THE CRT monitor to rule them all for PC gaming.

...

as long as it works, I'll never need another monitor.

 

While I liked that monitor when I owned it, and it is a great monitor. 4K is coming out, along with G-Sync.

 

In a few years when 4K IPS G-synic monitors are a thing for the same amount that one cost new, you will need another monitor :p

post #35 of 63
Quote:
Originally Posted by JeremyR View Post
 

 

While I liked that monitor when I owned it, and it is a great monitor. 4K is coming out, along with G-Sync.

 

In a few years when 4K IPS G-synic monitors are a thing for the same amount that one cost new, you will need another monitor :p

 

Personally I'm hoping that Free Sync is just as good as G-sync so that we don't have to pay for the added hardware cost.

post #36 of 63
Quote:
Originally Posted by ninjapirate9901 View Post
 

 

Personally I'm hoping that Free Sync is just as good as G-sync so that we don't have to pay for the added hardware cost.

Free Sync I think is only a thing for laptops at the moment. Also, one of the difficulties with variable refresh rates, is back lighting (along with a few others).

 

I will be impressed if someone finds a software solution to this, that works as well for laptops. Being I game on a desktop rig, it does not really apply to me anyway.

post #37 of 63
Quote:
Originally Posted by JeremyR View Post
 

Free Sync I think is only a thing for laptops at the moment. Also, one of the difficulties with variable refresh rates, is back lighting (along with a few others).

 

I will be impressed if someone finds a software solution to this, that works as well for laptops. Being I game on a desktop rig, it does not really apply to me anyway.

Hmm, it does seem that way for now. Hopefully more monitor/panel manufacturers add in the ability to control the VBLANK variable (which I believe is mostly what the G-sync module does).

post #38 of 63
Quote:
Originally Posted by ninjapirate9901 View Post
 

Hmm, it does seem that way for now. Hopefully more monitor/panel manufacturers add in the ability to control the VBLANK variable (which I believe is mostly what the G-sync module does).

Yea, it could be something that becomes part of an open standard. I hope it does. However right now it's mostly something used for laptops for battery life reasons, and can be leveraged for gaming. Laptops have a more tight nit interface between monitor and computer then a desktop does.

post #39 of 63
Quote:
Originally Posted by ninjapirate9901 View Post

What's the highest resolution you can push your monitor to NamelessPFG?

 

2560x1600 at around 70-72 Hz.

 

Problem is, it turns out that such a high resolution on a 22" viewable area is...rather cramped. That's why I usually dial it down to 1920x1200.

 

Quote:
Originally Posted by JeremyR View Post
While I liked that monitor when I owned it, and it is a great monitor. 4K is coming out, along with G-Sync.

 

In a few years when 4K IPS G-synic monitors are a thing for the same amount that one cost new, you will need another monitor :p

 

We'll see about that.

 

G-SYNC and FreeSync are promising technologies, but I'm not sure I want to put up with awful non-native resolution rescaling (a problem only CRTs don't have) or potential added input lag.

 

Also considering just how much GPU power it takes to push 4K at 60 FPS or more, running at a lower resolution would be mandatory with my current system. If there's one thing I especially cannot stand above all else, it's low framerates.

 

Actually, come to think of it, just what kind of video interface would you actually need for a 60 Hz 4K signal, let alone 120 Hz? I don't think one even exists today; that might take DisplayPort 1.3 or whatever they've got cooking.

post #40 of 63

I would reserve my opinion on what you think about frame rates until you see G-Sync in person. It really is the biggest thing to happen to gaming since 3dfx entered the market.

 

Also a common misconception is it will add input lag. It's the opposite. It will remove it.

post #41 of 63

I'm not saying G-SYNC itself will add input lag, but the GPU-side resolution rescaling could easily add it. The whole need for native resolutions is still something that every CRT-succeeding technology suffers from for people into retrogaming like myself, and there are already people on OCN complaining that recent NVIDIA drivers that added the GPU scaling in the first place add a lot of latency.

 

Also, now that I think about it, by the time G-SYNC and FreeSync become mainstream, we should be doing away with LCDs altogether; they're a fundamentally flawed technology. Why filter the pixels out of a background light source when the pixels can BE the light source? Bring on the OLED monitors!

 

Believe me, you have no freaking idea how hyped I am for G-SYNC, but given the inherent tradeoffs with most flat-panel technologies, I'm reluctant to just give up the FW900. I expect perfect viewing angles (no LCD to date has ever pulled that off), 120 Hz or more maximum refresh rate and standout color reproduction (ideally with hardware-level ICC profiling) with anything that has pretenses of being a replacement for this legendary monitor. One feature alone isn't enough to convince me if I have to sacrifice a lot of other things to get it.

post #42 of 63
Sorry for the stupid flash and bad lights off quality.  Didn't feel like grabbing my DSLR for this lol.







What was that about couch gaming and PC's not being able to mix? Lol
Edited by DJINFERNO806 - 1/13/14 at 7:27pm
post #43 of 63
The problem with Gsync is that, who is going to utilize the variable frame rate if they have a good rig capable of keeping framerates of 60fps? I only see GSync being good for those with lesser performing capabilities.

Once you hit 60fps, games basically look like real time, which is why 60fps is a constant target.

So, not so sure it's THAT impressive if you have a powerful beast.

I'm more interested in Mantle. Instant performance boost? Yes please.
post #44 of 63
Quote:
Originally Posted by Mad Lust Envy View Post

The problem with Gsync is that, who is going to utilize the variable frame rate if they have a good rig capable of keeping framerates of 60fps? I only see GSync being good for those with lesser performing capabilities.

Once you hit 60fps, games basically look like real time, which is why 60fps is a constant target.

So, not so sure it's THAT impressive if you have a powerful beast.

I'm more interested in Mantle. Instant performance boost? Yes please.

Instant API fragmentation unless majority of developers jump on? No please lol. tongue.gif

Seriously that actually worries me we are heading towards another Glide era.

I do hope Mantle becomes a thing however I also know games will still need d3d for the next little while until we can migrate over to one API(unlikely).

Am I the only one who is worried by the bad that mantle can do as well as the good?
Edited by DJINFERNO806 - 1/15/14 at 3:30am
post #45 of 63
Quote:
Originally Posted by Mad Lust Envy View Post

The problem with Gsync is that, who is going to utilize the variable frame rate if they have a good rig capable of keeping framerates of 60fps?

 

Developers, that's who.

 

John Carmack put it best (can't find the interview right now), but he said people develop games to target a frame rate. This is how it works:

 

Let's say 60fps is the target. You include 40 effects into a game and it drops the fps down to 10. You then start taking away or reducing effects, until you get to a balance you like. You might get down to 22 of the 40 you started with, however from an immersion point of view, you really wanted 25. The problem is those last thing things would make the game drop to 58 FPS, so you leave them out.

 

Today 58 FPS is the same as 30, so if you can't keep from doping below 60, you just don't do it. If 58 just meant 58, then developers would not be scared to improve games like they do today.

 

As for "lesser hardware", I have a GTX780, and a 2560x1440 display. I can not run every game I own at that resolution maxed and stay above 60 fps, and I have about the best hardware you can have. With G-Sync, I will not care that sometimes I drop to 45fps.

 

BTW, with G-sync, all hell breaks lose below 30 fps. Below 30, you get tearing. However you can drop from 120 down to 35 and back up to 120 without noticing (other then eSports). It really is a game changer in the world of gaming.

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