1. Detail exists in the instrumental separation and texture of instruments. I can hear sounds that I never knew existed in recordings thanks to the imaging of my Paradigm Mini Monitors. Sound stage is a human perception, so I guess it can be counted as a myth. Resonance itself certainly isn't a myth. I've taken physics and despite only getting a basic introduction to sound science, I know this for a fact. You should read these Wikipedia articles in your native language to make it easier to understand:
3. The things you cannot do are overcome the materials used in a headphone. You cannot overcome resonance, materials, transducer type, and enclosure type (vented, closed, open), some hardware characteristics cannot be overcome with software.
4. I'm glad we agree on at least something .
2. Lol you have no 2 I suppose enclosure type modifies how X sounds, so it is possible to nivelate (level to the good sound) that. (done by engineers, developers, etc)
3. Materials should be true high-end, that's the whole point.
P.S.: Trouble with our high-end is: BRANDS are the ones from high-end you can trust. I can't trust nowadays high_end because money are the whole point for differentiate medi-fi from hi-fi.
/discuss started: Which physic parameter should a true_high-end have? Materials, transducer type, enclosure type ( etc.
Edited by MygpuK - 11/17/13 at 1:35pm