You have been banned from Battlelog. If you believe this was done in error, please contact Customer Services. wish I never bought premium now!
Battlefield 4 - Page 6
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I know, but I didn't mean it in that way..they shouldn't have put it in the game..not my fault, I put it up so they would change it..they shouldn't ban people for there own mistakes!
Edited by martin vegas - 1/22/14 at 3:20pm
- 381 Posts. Joined 11/2012
- Location: Cheltenham, UK
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Latest update is out for PC:
Jan 30 PC Game Update Notes
The new Mantle renderer has been added in Battlefield 4. Players who meet the system requirements can expect a performance increase by using this new low-level graphics API.
CPU/GPU performance and monitoring
Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
“Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments
DMR Balance Tweaks
Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
Fixed an issue with players using an exploit for the SOFLAM
Fixed an issue with players using an exploit for the MAV
Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
Fixed an issue where chat would break when entering "false" or "true" in the chat window
Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
Fixed the misaligned crosshairs on the T90 MBT
Added setting to tweak joystick dead zone
Various minor crash fixes
We’ve started rolling out a new Battlefield 4 game update on PC. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of servers are updated.
This update is mainly designed to prepare the game for the upcoming release of the expansion pack Battlefield 4 Second Assault. We will announce the release date for this expansion pack later.
This update also includes the first release of Mantle support for Battlefield 4 on PC. This update also addresses various other items, detailed in the patch notes below.
If the game update doesn't start automatically for you, you can trigger it by going into the Origin Client, right clicking Battlefield 4 and selecting "Check for updates".
Looks like there are some bugs already though...
Namely the dreaded no audio bug is back....again....