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Battlefield 4 - Page 17

post #241 of 252
Quote:
Originally Posted by poman View Post
 

Tried getting into this game but after a while it just doesn't do it for me in mp like Bad Company 2 does. Guess I have to wait for BC3 if or when it comes out which will probably be never.

i thought the same, but now im so use to BF4 and BF3 controls that im completely terrible at BFBC2 now.

post #242 of 252

Anyone play this on the Xbox one version?

post #243 of 252

Need some more people to squad up with.

post #244 of 252

Latest PC patch is out:

 

http://battlelog.battlefield.com/bf4/forum/threadview/2979150493962966647/last/

 

It's seems like they are finally rolling out the changes from the CTE :)

 

Can't wait to see what the 30Hz tick rate is like.

 

Quote:
June 03 PC Game Update Notes:
- Improved/reduced explosion induced camera shake
- Character collision improvements
- Fix to reduce object damage mismatch between client/server.
- Fix explosion packs not being able to be shot sometimes
- Improvements for client side packet loss
- Client crash fixes
- AMD Mantle multi-GPU improvements
- Carrier Assault game mode reports bug fix
- High Frequency Network update
- Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting
post #245 of 252
Quote:
Originally Posted by ninjapirate9901 View Post

Latest PC patch is out:

http://battlelog.battlefield.com/bf4/forum/threadview/2979150493962966647/last/

It's seems like they are finally rolling out the changes from the CTE smily_headphones1.gif

Can't wait to see what the 30Hz tick rate is like.

Should be about 50% better than 20Hz ;-)
post #246 of 252
Quote:
Originally Posted by drez View Post


Should be about 50% better than 20Hz ;-)

 

;)

 

Gave it a go last night with the network set to high on a few TDM/Domination servers. Gunplay definitely felt more predictable, I think there was only one occasion where I thought I should have downed an opponent but didn't due to the lag (could have been packet loss, I don't know). Definitely less dying around corners, though it still happens now and then.

 

One of the more noticeable improvements from this patch is when using the shotgun. Before it was a bit of a mixed bag trying to score hits on people. It does seem much more reliable now (especially when using slugs).

 

A decent improvement for sure, though well overdue.

post #247 of 252

Too bad the PSU I bought from Fry's took out nearly $1.5K in toys. :(

post #248 of 252

 This isn't me in the video..it shows you how bad bf4 is after the tick rate was messed about with..they might get it right in bf5..i am just waiting for the last of us remastered and drive club not bothered about battlefield anymore!

post #249 of 252
Then why post here?!? LoL
post #250 of 252
Quote:
Originally Posted by Change is Good View Post

Then why post here?!? LoL

If that's to me..this is a bf4 thread..sick of bf4 mate..to messed up for me to want to carry on playing!

post #251 of 252

Been using the U-100 MK5 for two days now..finishing at the top on flood zone nearly every game!

post #252 of 252

Well, not sure how many people still play BF4 but I just stepped back in since the new DLC is out.
 

I'm actually fairly impressed, all the new maps (except for maybe Pearl Market) are pretty damn fun to play. The Chainlink mode is pretty awesome, and it could be just placebo but the gunplay feels tighter than before. It seems like Dice are finally getting things to a state where it's actually decent to play (I believe a number of further changes are to be expected based on the CTE feedback). 

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